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<title>Shipwright/soh/include, branch 5.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Fix Ganondorf title card (#2082)</title>
<updated>2022-12-05T19:38:28+00:00</updated>
<author>
<name>Amaro Martínez</name>
<email>xoas@airmail.cc</email>
</author>
<published>2022-12-05T19:38:28+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Entrance Rando (#1760)</title>
<updated>2022-11-14T11:13:21+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2022-11-14T11:13:21+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Import libultraship as a submodule (#1943)</title>
<updated>2022-11-14T10:22:34+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-11-14T10:22:34+00:00</published>
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<id>3914781ebfd5cb22717cc207cb3d37d8754d0eb7</id>
<content type='text'>
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: David Chavez &lt;davi@dcvz.io&gt;</content>
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<pre>
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: David Chavez &lt;davi@dcvz.io&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Use PlayState instead of GlobalContext (#1927)</title>
<updated>2022-11-06T08:24:34+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-11-06T08:24:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=99260acaf119b6b2b57dd10eb357fa1271bfc536'/>
<id>99260acaf119b6b2b57dd10eb357fa1271bfc536</id>
<content type='text'>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</content>
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<pre>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</pre>
</div>
</content>
</entry>
<entry>
<title>fix: add `ShouldAdvanceSilent` to `functions.h` (#1920)</title>
<updated>2022-11-05T19:33:04+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-11-05T19:33:04+00:00</published>
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<id>274a1081679f9b8594897178669d61751bb736dc</id>
<content type='text'>
The implicit declaration was causing issues on Linux when building in release mode. The call was getting optimized out which was preventing the "equip now?" message box from functioning as intended. Adding the `Message_ShouldAdvanceSilent` declaration to `functions.h`resolves the issue.</content>
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<pre>
The implicit declaration was causing issues on Linux when building in release mode. The call was getting optimized out which was preventing the "equip now?" message box from functioning as intended. Adding the `Message_ShouldAdvanceSilent` declaration to `functions.h`resolves the issue.</pre>
</div>
</content>
</entry>
<entry>
<title>Track keys, heart pieces, and heart containers collected (#1849)</title>
<updated>2022-11-02T18:09:25+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-11-02T18:09:25+00:00</published>
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<id>3b7b4913ebc954d47c3378d7dfc4aada89edd4c1</id>
<content type='text'>
* Track keys, heart pieces, and heart containers collected

* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp</content>
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* Track keys, heart pieces, and heart containers collected

* Update soh/soh/Enhancements/randomizer/randomizer_item_tracker.cpp</pre>
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</content>
</entry>
<entry>
<title>Adds in-game menu for selecting a dungeon quest/randomizer (#1863)</title>
<updated>2022-11-02T15:50:47+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-11-02T15:50:47+00:00</published>
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<id>fd8a2c948331f19d61e9b4392a6f6336f0bdd7a0</id>
<content type='text'>
* Adds most visuals and interactions for quest select menu.

* "Scrolling" menu, adds remaining sub/title textures, language support

* Tweak: ENG, FRA, GER title to match the original style

* ADD: Randomizer tex

* TWEAK: Randomizer ZAPD extension format

* Adds control stick prompts to the "scrolling" menu.

* Adds third entry for Randomizer.

* Bold text on randomizer subtitle.

* Ensures the game won't allow selecting an unsupported quest.

* Makes save files be created from the quest menu selection.

* Removes the master quest and randomizer checkboxes (no longer needed).

* Removes lock on MQ-only rando.

* Skips quest select if only one quest is playable.

* Adds ability to back out of quest select menu

* Show seed icons while Randomizer is selected on Quest Select Menu.

* Fixes custom hud colors and d-pad navigation.

* Implements backing up from name entry to quest select.

Also implements backwards rotations on the file select screen.

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</content>
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<pre>
* Adds most visuals and interactions for quest select menu.

* "Scrolling" menu, adds remaining sub/title textures, language support

* Tweak: ENG, FRA, GER title to match the original style

* ADD: Randomizer tex

* TWEAK: Randomizer ZAPD extension format

* Adds control stick prompts to the "scrolling" menu.

* Adds third entry for Randomizer.

* Bold text on randomizer subtitle.

* Ensures the game won't allow selecting an unsupported quest.

* Makes save files be created from the quest menu selection.

* Removes the master quest and randomizer checkboxes (no longer needed).

* Removes lock on MQ-only rando.

* Skips quest select if only one quest is playable.

* Adds ability to back out of quest select menu

* Show seed icons while Randomizer is selected on Quest Select Menu.

* Fixes custom hud colors and d-pad navigation.

* Implements backing up from name entry to quest select.

Also implements backwards rotations on the file select screen.

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Enable MQ Dungeons in Randomizer (#1828)</title>
<updated>2022-10-22T01:43:37+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-10-22T01:43:37+00:00</published>
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<id>1db4e9303e74733a67809c2a5278155257b82760</id>
<content type='text'>
* Refactor GetCheckFromActor, WIP currently broken

* Fixes build errors via forward declarations and emplace vs insert.

* Removes some unnecessary code.

* Fixes non-windows build errors.

* Fixes Deku Scrubs outside of grottos.

* Fixes DMC Deku Scrub Grotto Center

* Fixes Ruto Blue Warp

* Fix issue identifying blue warp rando checks

* Move identifyCow to randomizer.cpp

* Various updates to vanilla check objects

* Identify MQ checks in check object table

* Adjustments to how multimap is used and initialized

* Convert u16 in check object table to s16

* Fix a few issues with MQ checks

* Fix issue with TWO_ACTOR_PARAMS macro

* Fixes some scrubs and cows appearing as identical.

* Fixes known gossip stone issues (ToT, DC)

* Fixes Dampe's Gravedigging tour rcObject

* Fix crash on locations tab

* Enable master quest dungeons in rando

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</content>
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<pre>
* Refactor GetCheckFromActor, WIP currently broken

* Fixes build errors via forward declarations and emplace vs insert.

* Removes some unnecessary code.

* Fixes non-windows build errors.

* Fixes Deku Scrubs outside of grottos.

* Fixes DMC Deku Scrub Grotto Center

* Fixes Ruto Blue Warp

* Fix issue identifying blue warp rando checks

* Move identifyCow to randomizer.cpp

* Various updates to vanilla check objects

* Identify MQ checks in check object table

* Adjustments to how multimap is used and initialized

* Convert u16 in check object table to s16

* Fix a few issues with MQ checks

* Fix issue with TWO_ACTOR_PARAMS macro

* Fixes some scrubs and cows appearing as identical.

* Fixes known gossip stone issues (ToT, DC)

* Fixes Dampe's Gravedigging tour rcObject

* Fix crash on locations tab

* Enable master quest dungeons in rando

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add cheat for removing age restrictions on items (#1644)</title>
<updated>2022-10-21T04:18:31+00:00</updated>
<author>
<name>Cardboy777</name>
<email>22593559+Cardboy777@users.noreply.github.com</email>
</author>
<published>2022-10-21T04:18:31+00:00</published>
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<id>5d29c4755eed73641bb5485a2c9a6b37bb2c76dd</id>
<content type='text'>
* Add Cheat for disabling age check on equipment

* Add Cheat for disabling age check on equipment... pt 2

* cleanup some logic with macros

* Keep adult strength as child &amp; prevent equipment greyout

* Timeless Equipment cleanup</content>
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<pre>
* Add Cheat for disabling age check on equipment

* Add Cheat for disabling age check on equipment... pt 2

* cleanup some logic with macros

* Keep adult strength as child &amp; prevent equipment greyout

* Timeless Equipment cleanup</pre>
</div>
</content>
</entry>
<entry>
<title>Add toggle option for walk speed modifiers (#1783)</title>
<updated>2022-10-21T03:55:15+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2022-10-21T03:55:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=4fb78f9caa06efd7f1e716e6f032dc247c73d083'/>
<id>4fb78f9caa06efd7f1e716e6f032dc247c73d083</id>
<content type='text'>
* Add toggle option for walk speed modifiers

* Preserve toggle status between scene transitions

* Apply suggestions from code review

renaming from `gSpeedToggle` to `gWalkSpeedToggle`

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
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<pre>
* Add toggle option for walk speed modifiers

* Preserve toggle status between scene transitions

* Apply suggestions from code review

renaming from `gSpeedToggle` to `gWalkSpeedToggle`

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
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