<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/macosx/sohIcon.png, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Add Support for macOS (#441)</title>
<updated>2022-06-22T18:59:21+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2022-06-22T18:59:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e42b18cf71c828cbab9b2dca4d74c3c554b2acc7'/>
<id>e42b18cf71c828cbab9b2dca4d74c3c554b2acc7</id>
<content type='text'>
* Fixed soh filters

* add more makefile changes

* almost ready

* more updates

* update

* update

* Update Makefiles to handle both platforms

* Allow for overriding the CXX and CC executables

* Restore original structure while supporting custom CXX flags

* Remove some platform specific libs

* Dynamic target name

* Make X11 paths package-agnostic

* Remove changes to `gfx_opengl.cpp`

* Use OpenGL2 on MacOS instead of OpenGL3

* make it actually render something

* render at least the first texture, still need to figure out the second
one

* Let’s use OpenGL 3 again

* maybe this works to get the right texture? link's eyes still look off a bit

* did this work?

* set the platform to macos

* actual numbers are right, but logic is ugly XXX/TODO, i know

* add zlib to ldflags for ZAPDUtils

* A bit of cleanup

* Revert unneeded changes

* Remove GL_CHECK

* Fix issues with z64 branch

* use an std::map instead of a giant array

* three point filter fix (#2)

* Fix mac compilation

* fix audio for 64 bit

* revert audio heap size, keep bigger pools

* Add more Apple specific checks to our modifications

* Add building instructions for macOS

* Remove unecessary step from building instructions

* Add missing SDL2 &amp; GLEW to Linux LDLIBS

* Update BUILDING.md

Co-authored-by: BountyChocolate123456 &lt;101743444+BountyChocolate123456@users.noreply.github.com&gt;

* Update soh/.gitignore to include other arch binaries

Co-authored-by: BountyChocolate123456 &lt;101743444+BountyChocolate123456@users.noreply.github.com&gt;

* Use right platform name for debugging window

Co-authored-by: BountyChocolate123456 &lt;101743444+BountyChocolate123456@users.noreply.github.com&gt;

* Fix stormlib on macos (arm64)

* Simplify some of the ifdef checks

* Revert an older no longer necessary fix

* Remove remaining unecessary deviations

* Update building instructions after StormLib changes

* Feature: Use OpenGL 4.1 (#1)

* Further tweak the BUILDING

* Tidy up

* reword -j message

* Add Jenkins CI Support (#2)

* Fix type issues

* add target &lt;appbundle&gt; and &lt;filledappbundle&gt;

add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included

this should perhaps be moved to Application Support though

* pull gcc's rpath from otool output

* move make target to the end so it's not default

* Add Jenkins and make exe in par with other platforms

* Actually save build artefacts

* Fix artefact path

* Remove x11 mentions and linking (not used)

* Update building instructions for generating app

* use appsupport directory

* Add new app icon

* Update target to match macOS types

* Update more audio types

* fix null deref in Audio_PlayFanfare

* Remove old import from z64

* address final nit with apple ifdefs

Co-authored-by: KiritoDev &lt;36680385+KiritoDv@users.noreply.github.com&gt;
Co-authored-by: Jeffrey Crowell &lt;github@crowell.biz&gt;
Co-authored-by: BountyChocolate123456 &lt;101743444+BountyChocolate123456@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fixed soh filters

* add more makefile changes

* almost ready

* more updates

* update

* update

* Update Makefiles to handle both platforms

* Allow for overriding the CXX and CC executables

* Restore original structure while supporting custom CXX flags

* Remove some platform specific libs

* Dynamic target name

* Make X11 paths package-agnostic

* Remove changes to `gfx_opengl.cpp`

* Use OpenGL2 on MacOS instead of OpenGL3

* make it actually render something

* render at least the first texture, still need to figure out the second
one

* Let’s use OpenGL 3 again

* maybe this works to get the right texture? link's eyes still look off a bit

* did this work?

* set the platform to macos

* actual numbers are right, but logic is ugly XXX/TODO, i know

* add zlib to ldflags for ZAPDUtils

* A bit of cleanup

* Revert unneeded changes

* Remove GL_CHECK

* Fix issues with z64 branch

* use an std::map instead of a giant array

* three point filter fix (#2)

* Fix mac compilation

* fix audio for 64 bit

* revert audio heap size, keep bigger pools

* Add more Apple specific checks to our modifications

* Add building instructions for macOS

* Remove unecessary step from building instructions

* Add missing SDL2 &amp; GLEW to Linux LDLIBS

* Update BUILDING.md

Co-authored-by: BountyChocolate123456 &lt;101743444+BountyChocolate123456@users.noreply.github.com&gt;

* Update soh/.gitignore to include other arch binaries

Co-authored-by: BountyChocolate123456 &lt;101743444+BountyChocolate123456@users.noreply.github.com&gt;

* Use right platform name for debugging window

Co-authored-by: BountyChocolate123456 &lt;101743444+BountyChocolate123456@users.noreply.github.com&gt;

* Fix stormlib on macos (arm64)

* Simplify some of the ifdef checks

* Revert an older no longer necessary fix

* Remove remaining unecessary deviations

* Update building instructions after StormLib changes

* Feature: Use OpenGL 4.1 (#1)

* Further tweak the BUILDING

* Tidy up

* reword -j message

* Add Jenkins CI Support (#2)

* Fix type issues

* add target &lt;appbundle&gt; and &lt;filledappbundle&gt;

add makefile targets to create an .app
`filledappbundle` creates the target with the .otr included

this should perhaps be moved to Application Support though

* pull gcc's rpath from otool output

* move make target to the end so it's not default

* Add Jenkins and make exe in par with other platforms

* Actually save build artefacts

* Fix artefact path

* Remove x11 mentions and linking (not used)

* Update building instructions for generating app

* use appsupport directory

* Add new app icon

* Update target to match macOS types

* Update more audio types

* fix null deref in Audio_PlayFanfare

* Remove old import from z64

* address final nit with apple ifdefs

Co-authored-by: KiritoDev &lt;36680385+KiritoDv@users.noreply.github.com&gt;
Co-authored-by: Jeffrey Crowell &lt;github@crowell.biz&gt;
Co-authored-by: BountyChocolate123456 &lt;101743444+BountyChocolate123456@users.noreply.github.com&gt;</pre>
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</content>
</entry>
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