<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code/audioMgr.c, branch 8.0.5</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>build soh with LUS 1.0.0 (#2881)</title>
<updated>2023-06-03T19:27:45+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-06-03T19:27:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=2308ab8823c9d0f0aa0ebcdee7889382eaf51eb2'/>
<id>2308ab8823c9d0f0aa0ebcdee7889382eaf51eb2</id>
<content type='text'>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>LUS Cleanup: Clean up hooks system.</title>
<updated>2022-08-04T01:12:51+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-08-03T03:14:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=fd379896d6ae16f91a85ee6039e22f6dc6bc5a33'/>
<id>fd379896d6ae16f91a85ee6039e22f6dc6bc5a33</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Update names</title>
<updated>2022-06-28T03:17:37+00:00</updated>
<author>
<name>rozlette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2022-06-27T23:43:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=39a50a406bb1d7fb04792cd87bc0879617f61f23'/>
<id>39a50a406bb1d7fb04792cd87bc0879617f61f23</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>change OSMesg definition and fix memory corruptions</title>
<updated>2022-06-04T15:09:50+00:00</updated>
<author>
<name>Random06457</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2022-06-04T09:56:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=b5d5930fed84b094c8fc82244d6a64a4a9cd5087'/>
<id>b5d5930fed84b094c8fc82244d6a64a4a9cd5087</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'zapd_audio_support' into zelda64</title>
<updated>2022-06-01T20:11:11+00:00</updated>
<author>
<name>Kevin Alexis Contreras</name>
<email>36680385+KiritoDv@users.noreply.github.com</email>
</author>
<published>2022-06-01T20:11:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=0320107fc03bfb17192191ae12f4380d76d850cf'/>
<id>0320107fc03bfb17192191ae12f4380d76d850cf</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Merge develop into zelda64</title>
<updated>2022-05-31T22:49:39+00:00</updated>
<author>
<name>Kevin Alexis Contreras</name>
<email>36680385+KiritoDv@users.noreply.github.com</email>
</author>
<published>2022-05-31T22:49:39+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=0067a69795c160332eab0f2ef5188a062d03b81f'/>
<id>0067a69795c160332eab0f2ef5188a062d03b81f</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Redesign hooks mechanism (#352)</title>
<updated>2022-05-21T17:22:25+00:00</updated>
<author>
<name>Emill</name>
<email>emil.lenngren@gmail.com</email>
</author>
<published>2022-05-21T17:22:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e56af6a7a3e9d10b3c55296e6983d53ad536f71e'/>
<id>e56af6a7a3e9d10b3c55296e6983d53ad536f71e</id>
<content type='text'>
* Redesign hooks mechanism

* Use reference instead of copy</content>
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<pre>
* Redesign hooks mechanism

* Use reference instead of copy</pre>
</div>
</content>
</entry>
<entry>
<title>64-bit early draft - no audio yet</title>
<updated>2022-05-14T23:19:02+00:00</updated>
<author>
<name>Emil Lenngren</name>
<email>emil.lenngren@gmail.com</email>
</author>
<published>2022-05-14T23:19:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=92c8ecb7268453f85865d1e3fa7f598a8c6b1292'/>
<id>92c8ecb7268453f85865d1e3fa7f598a8c6b1292</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>git subrepo clone https://github.com/HarbourMasters/soh.git</title>
<updated>2022-03-22T01:51:23+00:00</updated>
<author>
<name>M4xw</name>
<email>m4x@m4xw.net</email>
</author>
<published>2022-03-22T01:51:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=39cc86c2608e2f75ace33fc7f43bc4f2ad743f1a'/>
<id>39cc86c2608e2f75ace33fc7f43bc4f2ad743f1a</id>
<content type='text'>
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
</pre>
</div>
</content>
</entry>
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