<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code/audioMgr.c, branch 9.2.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Convert audio sliders from float to int (#4709)</title>
<updated>2024-12-23T19:35:56+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2024-12-23T19:35:56+00:00</published>
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<id>1c2fbba709c73b81b0073378d24cbe2a2a6282e9</id>
<content type='text'>
* Audio sliders float -&gt; int

* Implement migrator

* Must construct additional if statements</content>
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* Audio sliders float -&gt; int

* Implement migrator

* Must construct additional if statements</pre>
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</content>
</entry>
<entry>
<title>Final Step of CVar macro/sectionalizing (#4107)</title>
<updated>2024-05-05T19:14:55+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-05T19:14:55+00:00</published>
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<id>6443a986d9751b87a0b4e82c15f82a9971f88201</id>
<content type='text'>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</content>
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<pre>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</pre>
</div>
</content>
</entry>
<entry>
<title>build soh with LUS 1.0.0 (#2881)</title>
<updated>2023-06-03T19:27:45+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-06-03T19:27:45+00:00</published>
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<id>2308ab8823c9d0f0aa0ebcdee7889382eaf51eb2</id>
<content type='text'>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>LUS Cleanup: Clean up hooks system.</title>
<updated>2022-08-04T01:12:51+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-08-03T03:14:25+00:00</published>
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<id>fd379896d6ae16f91a85ee6039e22f6dc6bc5a33</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Update names</title>
<updated>2022-06-28T03:17:37+00:00</updated>
<author>
<name>rozlette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2022-06-27T23:43:28+00:00</published>
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<id>39a50a406bb1d7fb04792cd87bc0879617f61f23</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>change OSMesg definition and fix memory corruptions</title>
<updated>2022-06-04T15:09:50+00:00</updated>
<author>
<name>Random06457</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2022-06-04T09:56:31+00:00</published>
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<id>b5d5930fed84b094c8fc82244d6a64a4a9cd5087</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'zapd_audio_support' into zelda64</title>
<updated>2022-06-01T20:11:11+00:00</updated>
<author>
<name>Kevin Alexis Contreras</name>
<email>36680385+KiritoDv@users.noreply.github.com</email>
</author>
<published>2022-06-01T20:11:11+00:00</published>
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<id>0320107fc03bfb17192191ae12f4380d76d850cf</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Merge develop into zelda64</title>
<updated>2022-05-31T22:49:39+00:00</updated>
<author>
<name>Kevin Alexis Contreras</name>
<email>36680385+KiritoDv@users.noreply.github.com</email>
</author>
<published>2022-05-31T22:49:39+00:00</published>
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<id>0067a69795c160332eab0f2ef5188a062d03b81f</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Redesign hooks mechanism (#352)</title>
<updated>2022-05-21T17:22:25+00:00</updated>
<author>
<name>Emill</name>
<email>emil.lenngren@gmail.com</email>
</author>
<published>2022-05-21T17:22:25+00:00</published>
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<id>e56af6a7a3e9d10b3c55296e6983d53ad536f71e</id>
<content type='text'>
* Redesign hooks mechanism

* Use reference instead of copy</content>
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<pre>
* Redesign hooks mechanism

* Use reference instead of copy</pre>
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</content>
</entry>
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