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<title>Shipwright/soh/src/code/audio_load.c, branch develop-blair</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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<entry>
<title>OTRGlobals cleanup (#4251)</title>
<updated>2024-11-19T16:44:44+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2024-11-19T16:44:44+00:00</published>
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<id>9bed5af33b920cc0d44b410dce152de784ce56b3</id>
<content type='text'>
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>support lus gameoverlay changes (and bump LUS) (#4067)</title>
<updated>2024-04-23T02:57:33+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-04-23T02:57:33+00:00</published>
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<entry>
<title>Add scene table (#3131)</title>
<updated>2023-09-01T16:46:19+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2023-09-01T16:46:19+00:00</published>
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<id>45b7520dcb79d5accb717e9bfda13e0e0ce2a9af</id>
<content type='text'>
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</content>
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* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</pre>
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</content>
</entry>
<entry>
<title>fix audio crash when trying to detect BGM_DISABLED (#3150)</title>
<updated>2023-08-30T17:07:21+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-08-30T17:07:21+00:00</published>
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<entry>
<title>Add an error for implicit functions (#3017)</title>
<updated>2023-06-27T23:53:35+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-06-27T23:53:35+00:00</published>
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<id>acfc04d0acdfc83f4dce326844779195bfc51197</id>
<content type='text'>
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</content>
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* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</pre>
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</content>
</entry>
<entry>
<title>Fix Missing Custom Sequences (#2649)</title>
<updated>2023-04-01T03:35:29+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2023-04-01T03:35:29+00:00</published>
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<id>f7703e14e85d7646248320168dc0f4aa3c6c43de</id>
<content type='text'>
* Modifies custom sequence loading to bypass other sounds being loaded in AudioCollection to fix missing custom sequences on load.

* Modified `audio_load`'s sequenceMap allocation to utilize `AudioCollection`'s sequenceMap size to account for all audio assets already loaded into that sequenceMap. This gives a non-arbitrary number in addition to the vanilla sequence count to allocate with for `audio_load`'s sequenceMap.

Added `HasSequenceNum` to `AudioCollection` as well to streamline the check against `AudioCollection`'s sequenceMap to skip the non-sequence assets in there.

Added clarification comment for seqNum and MAX_AUTHENTIC_SEQID section.

* Clarified comment about AudioCollection seqNum and MAX_AUTHENTIC_SEQID.

* A bit more on comment from the last commit.</content>
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<pre>
* Modifies custom sequence loading to bypass other sounds being loaded in AudioCollection to fix missing custom sequences on load.

* Modified `audio_load`'s sequenceMap allocation to utilize `AudioCollection`'s sequenceMap size to account for all audio assets already loaded into that sequenceMap. This gives a non-arbitrary number in addition to the vanilla sequence count to allocate with for `audio_load`'s sequenceMap.

Added `HasSequenceNum` to `AudioCollection` as well to streamline the check against `AudioCollection`'s sequenceMap to skip the non-sequence assets in there.

Added clarification comment for seqNum and MAX_AUTHENTIC_SEQID section.

* Clarified comment about AudioCollection seqNum and MAX_AUTHENTIC_SEQID.

* A bit more on comment from the last commit.</pre>
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</content>
</entry>
<entry>
<title>Makes sequenceMap and seqLoadStatus a dynamic size (#2610)</title>
<updated>2023-03-12T19:55:25+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-03-12T19:55:25+00:00</published>
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<id>d9008938f8518de31bce394615b0db19287e0805</id>
<content type='text'>
Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.</content>
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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.</pre>
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</content>
</entry>
<entry>
<title>don't show duped sequence names, don't repeat track intros on barinade (#2482)</title>
<updated>2023-02-16T23:45:51+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-02-16T23:45:51+00:00</published>
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<id>f4f10e4a4934a2824ce623c3aeb482186b132051</id>
<content type='text'>
* better fix for repeated sequence names, add delay to fix repeated bgm on barinade

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
* better fix for repeated sequence names, add delay to fix repeated bgm on barinade

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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</entry>
<entry>
<title>exclude audio from shuffle (#2411)</title>
<updated>2023-02-16T14:49:45+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-02-16T14:49:45+00:00</published>
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<id>1e6ec1bddadfb75ad0d57a44255bf62ff729a784</id>
<content type='text'>
* Rename "SFX Editor" to "Audio Editor"
* Move some functionality out into a new class `AudioCollection`
* Add a tab to exclude sfx/sequences from shuffle pool 

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</content>
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<pre>
* Rename "SFX Editor" to "Audio Editor"
* Move some functionality out into a new class `AudioCollection`
* Add a tab to exclude sfx/sequences from shuffle pool 

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</pre>
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