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<title>Shipwright/soh/src/code/code_800EC960.c, branch 9.2.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Enable missing music entries in audio editor (#5685)</title>
<updated>2026-02-15T03:31:19+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-02-15T03:31:19+00:00</published>
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<id>0210374cc4e6dadea35a096aad93df81e561b62a</id>
<content type='text'>
* Enable missing music entries in audio editor

* Fix mislabeled tracks "Ocarina of Time" and "Seal of Six Sages" (mirrored in decomp)</content>
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<pre>
* Enable missing music entries in audio editor

* Fix mislabeled tracks "Ocarina of Time" and "Seal of Six Sages" (mirrored in decomp)</pre>
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</content>
</entry>
<entry>
<title>Basic Surround Sound support. (#6204)</title>
<updated>2026-01-28T05:14:57+00:00</updated>
<author>
<name>tortugaveloz</name>
<email>danielcampora@outlook.es</email>
</author>
<published>2026-01-28T05:14:57+00:00</published>
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</pre>
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</entry>
<entry>
<title>Additional Anchor functionality: (#5999)</title>
<updated>2025-12-01T01:17:00+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-12-01T01:17:00+00:00</published>
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<id>9cd31099e29589b1afb3d60f2b14a9d11116c3b5</id>
<content type='text'>
- Returned support for custom tunic colors
- Ocarina playback now audible
- Fixed movement translation issue when climbing or going through crawlspaces
- Fixed issue preventing some items from being visible in Dummy hands (namely ocarina)
- Fixed stick length not correctly syncing</content>
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<pre>
- Returned support for custom tunic colors
- Ocarina playback now audible
- Fixed movement translation issue when climbing or going through crawlspaces
- Fixed issue preventing some items from being visible in Dummy hands (namely ocarina)
- Fixed stick length not correctly syncing</pre>
</div>
</content>
</entry>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Re-implement old toggles for Dpad and Right Stick Ocarina Playback. (#4660)</title>
<updated>2024-12-14T21:31:10+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-12-14T21:31:10+00:00</published>
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<id>4b07a6f59a54eef14474c061667140112a8e5325</id>
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</pre>
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</entry>
<entry>
<title>OTRGlobals cleanup (#4251)</title>
<updated>2024-11-19T16:44:44+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2024-11-19T16:44:44+00:00</published>
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<id>9bed5af33b920cc0d44b410dce152de784ce56b3</id>
<content type='text'>
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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<pre>
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Update SFX symbols from decomp (#4531)</title>
<updated>2024-11-09T03:36:57+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2024-11-09T03:36:57+00:00</published>
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<id>068cceff3617d5f52c0ac670027f336e093b0152</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Clean controller menu (#4223)</title>
<updated>2024-10-14T00:28:39+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2024-10-14T00:28:39+00:00</published>
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<id>1ffa23b5a99b0f0a59c49a3139c2589a0e164693</id>
<content type='text'>
* Improved Ocarina Controls

* Move speed modifiers to modifier section

* Move DpadEquips, PauseAnyCursor &amp; NaviOnL

* Add DpadHoldChange to menu

* Change DpadHoldChange checkbox to match default

* Change cvars from CVAR_SETTING to CVAR_ENHANCEMENT

* Update z_parameter.c</content>
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<pre>
* Improved Ocarina Controls

* Move speed modifiers to modifier section

* Move DpadEquips, PauseAnyCursor &amp; NaviOnL

* Add DpadHoldChange to menu

* Change DpadHoldChange checkbox to match default

* Change cvars from CVAR_SETTING to CVAR_ENHANCEMENT

* Update z_parameter.c</pre>
</div>
</content>
</entry>
<entry>
<title>Convert GameInteractor_Should hook to use variadic arguments (#4383)</title>
<updated>2024-10-09T03:20:09+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-10-09T03:20:09+00:00</published>
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<id>5d311fac9fb49dfe63790a66a85602171892814b</id>
<content type='text'>
* Convert _Should to use variadic args

* Convert everything to use va_arg properly

* Update shop hooks to va_args

* Wrong Function

* Update hook_handlers.cpp

---------

Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;
Co-authored-by: Malkierian &lt;malkierian@live.com&gt;</content>
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<pre>
* Convert _Should to use variadic args

* Convert everything to use va_arg properly

* Update shop hooks to va_args

* Wrong Function

* Update hook_handlers.cpp

---------

Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;
Co-authored-by: Malkierian &lt;malkierian@live.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>VBify (#4255)</title>
<updated>2024-10-07T21:36:21+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2024-10-07T21:36:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=2822dfc3f3f3cf27046c76b010322d715410b87a'/>
<id>2822dfc3f3f3cf27046c76b010322d715410b87a</id>
<content type='text'>
* Convert ocarina buttons &amp; skip scarecrow song to VB

* Move most of boss rush &amp; rupee/key counters to VB

* Move BossRush_HandleCompleteBoss to VB

* Convert boss timestamps to VB

* Move being able to open doors to VB

* Convert Entrance_OverrideWeatherState to VB

* Move boss souls to hook_handlers.cpp

* Update hook_handlers.cpp

* Move infinite upgrades to hook_handlers.cpp

* Move skeleton key to hook_handlers.cpp

* Move swim and child wallet to hook_handlers.cpp

* Move ganons boss key to hook_handlers.cpp

* Move triforce hunt to hook_handlers.cpp

* Move randomizer sheik spawn to hook_handlers.cpp

* Update BossRush.h

* Convert spoiling items to VB

* Move load game stuff to hook_handlers.cpp

* Move warp song handling to hook_handlers.cpp

* Convert being able to play bowling to VB

* Move shooting gallery man handling to hook_handlers.cpp

* Move spirit temple silver block removal to hook_handlers.cpp

* Fix build

* Move last beehive stuff to hook_handlers.cpp

* Fix build

* Add VB_CLOSE_PAUSE_MENU

* Add VB_BE_ABLE_TO_SAVE

* Add VB_RENDER_YES_ON_CONTINUE_PROMPT

* Add VB_SPAWN_BLUE_WARP

* Add VB_BLUE_WARP_ADULT_WARP_OUT

* Add VB_BG_BREAKWALL_BREAK

* Convert Saria stuff to VB

* Remove now unused check

* Add VB_GANON_HEAL_BEFORE_FIGHT

* Update hook_handlers.cpp

* Fix blue warp offsets

* Fixes from review

* Improve documentation

* Update BossRush.cpp

* Fix my stupidity

* Fix #4327

* Update hook_handlers.cpp

* Fix blue warps

* Use ultralib types &amp; clean header

* Replace options amount macro with BR_OPTIONS_MAX

* Remove unused includes

* Remove accidental line doubling

* Tweaks to boss rush (#6)

* Update GameInteractor_HookTable.h

---------

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</content>
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<pre>
* Convert ocarina buttons &amp; skip scarecrow song to VB

* Move most of boss rush &amp; rupee/key counters to VB

* Move BossRush_HandleCompleteBoss to VB

* Convert boss timestamps to VB

* Move being able to open doors to VB

* Convert Entrance_OverrideWeatherState to VB

* Move boss souls to hook_handlers.cpp

* Update hook_handlers.cpp

* Move infinite upgrades to hook_handlers.cpp

* Move skeleton key to hook_handlers.cpp

* Move swim and child wallet to hook_handlers.cpp

* Move ganons boss key to hook_handlers.cpp

* Move triforce hunt to hook_handlers.cpp

* Move randomizer sheik spawn to hook_handlers.cpp

* Update BossRush.h

* Convert spoiling items to VB

* Move load game stuff to hook_handlers.cpp

* Move warp song handling to hook_handlers.cpp

* Convert being able to play bowling to VB

* Move shooting gallery man handling to hook_handlers.cpp

* Move spirit temple silver block removal to hook_handlers.cpp

* Fix build

* Move last beehive stuff to hook_handlers.cpp

* Fix build

* Add VB_CLOSE_PAUSE_MENU

* Add VB_BE_ABLE_TO_SAVE

* Add VB_RENDER_YES_ON_CONTINUE_PROMPT

* Add VB_SPAWN_BLUE_WARP

* Add VB_BLUE_WARP_ADULT_WARP_OUT

* Add VB_BG_BREAKWALL_BREAK

* Convert Saria stuff to VB

* Remove now unused check

* Add VB_GANON_HEAL_BEFORE_FIGHT

* Update hook_handlers.cpp

* Fix blue warp offsets

* Fixes from review

* Improve documentation

* Update BossRush.cpp

* Fix my stupidity

* Fix #4327

* Update hook_handlers.cpp

* Fix blue warps

* Use ultralib types &amp; clean header

* Replace options amount macro with BR_OPTIONS_MAX

* Remove unused includes

* Remove accidental line doubling

* Tweaks to boss rush (#6)

* Update GameInteractor_HookTable.h

---------

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</pre>
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</entry>
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