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<title>Shipwright/soh/src/code/code_800EC960.c, branch develop-dewey</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Carry sound font ids in 16 bits (#7260)</title>
<updated>2026-10-04T23:39:10+00:00</updated>
<author>
<name>David Racine</name>
<email>bass_dr@hotmail.com</email>
</author>
<published>2026-10-04T23:39:10+00:00</published>
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<id>9308ba794023f6cf05fdbc1f2c1a8bd63a52e80d</id>
<content type='text'>
Each streamed track brings its own sound font, so a pack with more than
~217 of them pushes font ids past 255. Stored in 8 bits they wrapped onto
vanilla fonts or onto 0xFF, which reads as "no font": the track played
vanilla instruments or nothing at all.

Co-authored-by: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;</content>
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<pre>
Each streamed track brings its own sound font, so a pack with more than
~217 of them pushes font ids past 255. Stored in 8 bits they wrapped onto
vanilla fonts or onto 0xFF, which reads as "no font": the track played
vanilla instruments or nothing at all.

Co-authored-by: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Shuffle Scarecrow Song (#7205)</title>
<updated>2026-09-18T14:54:24+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-18T14:54:24+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>clean up headers (#7194)</title>
<updated>2026-09-14T19:49:29+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-14T19:49:29+00:00</published>
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<id>060787a239108ddc8c860d9974a5b888258985a1</id>
<content type='text'>
GameInteractor.h does not itself depend on libultraship/bridge/consolevariablebridge.h,
instead its dependencies requiring that header should include it themselves

This was particularly impactful for SohGui.hpp which included all the windows</content>
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<pre>
GameInteractor.h does not itself depend on libultraship/bridge/consolevariablebridge.h,
instead its dependencies requiring that header should include it themselves

This was particularly impactful for SohGui.hpp which included all the windows</pre>
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</content>
</entry>
<entry>
<title>Decomp, three audio functions (#7069)</title>
<updated>2026-08-14T20:01:49+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-08-14T20:01:49+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Hookify Lost Woods Ocarina game (#6976)</title>
<updated>2026-07-24T16:28:36+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-07-24T16:28:36+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Savestates, more AudioOcarina serialization (#6954)</title>
<updated>2026-07-22T13:48:10+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-07-22T13:48:10+00:00</published>
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<id>fb657cc5d596ff38e555286c745cba2b4b014eb4</id>
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</pre>
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</entry>
<entry>
<title>Decomp, update AudioOcarina (code_800EC960.c) (#6941)</title>
<updated>2026-07-19T16:54:43+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-07-19T16:54:43+00:00</published>
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<id>29d4ff4205025fc2684abd166af14be1d9a1311d</id>
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</pre>
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</entry>
<entry>
<title>Add save state wiring for Barinade, Bongo Bongo, &amp; Morpha (#6914)</title>
<updated>2026-07-12T22:35:19+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-12T22:35:19+00:00</published>
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<id>66bb7888b0650548f2bd00ef5faf360f0c37bf6e</id>
<content type='text'>
Rename various variables across codebase to match decomp,
many had been renamed when exposed for previous save state mechanism</content>
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<pre>
Rename various variables across codebase to match decomp,
many had been renamed when exposed for previous save state mechanism</pre>
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</content>
</entry>
<entry>
<title>wire decomp static savestates with macros (#6904)</title>
<updated>2026-07-12T15:09:47+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-12T15:09:47+00:00</published>
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</entry>
<entry>
<title>Decomp pull, some `z_player` and global changes (#6908)</title>
<updated>2026-07-12T14:59:10+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-07-12T14:59:10+00:00</published>
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<pre>
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</entry>
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