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<title>Shipwright/soh/src/code/game.c, branch let-it-snow</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>OTRGlobals cleanup (#4251)</title>
<updated>2024-11-19T16:44:44+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2024-11-19T16:44:44+00:00</published>
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<id>9bed5af33b920cc0d44b410dce152de784ce56b3</id>
<content type='text'>
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Port over decomp updates for vis* and reimplement vismono fb (#4533)</title>
<updated>2024-11-09T17:51:31+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-11-09T17:51:31+00:00</published>
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<id>f12a2bbbb7f6201a0bc8787d23cd446a1a2b4d48</id>
<content type='text'>
* Port over decomp updates for vis*

* move vismono framebuffer handling to file</content>
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<pre>
* Port over decomp updates for vis*

* move vismono framebuffer handling to file</pre>
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</content>
</entry>
<entry>
<title>Clear the framebuffer for the pause menu link texture (#4213)</title>
<updated>2024-06-16T03:13:13+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-06-16T03:13:13+00:00</published>
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<id>cd7c5ab316cb3f48bedea399e1adda2cd28f75e0</id>
<content type='text'>
* clear pause menu link framebuffer

* cache bust

* Add enums for pause menu link width/height and rename the framebuffer

* revert cache bust</content>
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<pre>
* clear pause menu link framebuffer

* cache bust

* Add enums for pause menu link width/height and rename the framebuffer

* revert cache bust</pre>
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</content>
</entry>
<entry>
<title>update to latest LUS main (#4202)</title>
<updated>2024-06-02T19:34:53+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-06-02T19:34:53+00:00</published>
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<id>736dccb00b161a007a387b04267bdc30ef91e0af</id>
<content type='text'>
Includes supporting changes from:
* https://github.com/HarbourMasters/Shipwright/pull/4197 (alt assets variable changes)
* https://github.com/HarbourMasters/Shipwright/pull/4199 (WindowBackend enum changes)
* https://github.com/HarbourMasters/Shipwright/pull/4200 (Extract gMtxClear)

---------

Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;
Co-authored-by: inspectredc &lt;inspectredc@gmail.com&gt;</content>
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<pre>
Includes supporting changes from:
* https://github.com/HarbourMasters/Shipwright/pull/4197 (alt assets variable changes)
* https://github.com/HarbourMasters/Shipwright/pull/4199 (WindowBackend enum changes)
* https://github.com/HarbourMasters/Shipwright/pull/4200 (Extract gMtxClear)

---------

Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;
Co-authored-by: inspectredc &lt;inspectredc@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Final Step of CVar macro/sectionalizing (#4107)</title>
<updated>2024-05-05T19:14:55+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-05T19:14:55+00:00</published>
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<id>6443a986d9751b87a0b4e82c15f82a9971f88201</id>
<content type='text'>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</content>
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<pre>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</pre>
</div>
</content>
</entry>
<entry>
<title>Incorporate LUS CMake CVar system (#4093)</title>
<updated>2024-05-01T18:48:51+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-01T18:48:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=715bf39d4373ef22dea3ca6a229db7bb2e2d5e95'/>
<id>715bf39d4373ef22dea3ca6a229db7bb2e2d5e95</id>
<content type='text'>
* Incorporate LUS CMake CVar system.
Customize all LUS CMake CVars to align with plans for preset system.
Swap "gOverlayFont" usage back to LUS CVar macro.

* Change CMake sets to use the cache to allow for including LUS's file for the add_compile_defines and remove the duplication on SoH's side.

* Move SoH CMake CVars to `soh-cvars.cmake` for clarity.</content>
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<pre>
* Incorporate LUS CMake CVar system.
Customize all LUS CMake CVars to align with plans for preset system.
Swap "gOverlayFont" usage back to LUS CVar macro.

* Change CMake sets to use the cache to allow for including LUS's file for the add_compile_defines and remove the duplication on SoH's side.

* Move SoH CMake CVars to `soh-cvars.cmake` for clarity.</pre>
</div>
</content>
</entry>
<entry>
<title>CVar Macro Cleanup (#4062)</title>
<updated>2024-04-21T15:25:06+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-04-21T15:25:06+00:00</published>
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<id>33aef87907cb68479f754e63e37b532f18170583</id>
<content type='text'>
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.</content>
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<pre>
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.</pre>
</div>
</content>
</entry>
<entry>
<title>bump lus and create fb call (#4060)</title>
<updated>2024-04-20T15:04:11+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-04-20T15:04:11+00:00</published>
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<id>e6798d98619f30af2639ed6afe094504b4a0875c</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add gRegEditEnabled (#3173)</title>
<updated>2023-10-30T15:54:53+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2023-10-30T15:54:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e4cfc8852d9e84fbfa29811896a0ea41c2cd21be'/>
<id>e4cfc8852d9e84fbfa29811896a0ea41c2cd21be</id>
<content type='text'>
* Add gRegEditEnabled

* Remove TCRF link</content>
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<pre>
* Add gRegEditEnabled

* Remove TCRF link</pre>
</div>
</content>
</entry>
<entry>
<title>Add an error for implicit functions (#3017)</title>
<updated>2023-06-27T23:53:35+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-06-27T23:53:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=acfc04d0acdfc83f4dce326844779195bfc51197'/>
<id>acfc04d0acdfc83f4dce326844779195bfc51197</id>
<content type='text'>
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</content>
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<pre>
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</pre>
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