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<title>Shipwright/soh/src/code/graph.c, branch 2.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Save states (#300)</title>
<updated>2022-05-12T17:28:24+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-05-12T17:28:24+00:00</published>
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<entry>
<title>Add collision viewer</title>
<updated>2022-05-01T05:27:00+00:00</updated>
<author>
<name>rozlette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2022-05-01T01:31:11+00:00</published>
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<entry>
<title>Reduce input lag by one frame by reading the controller at the correct place</title>
<updated>2022-04-30T14:36:58+00:00</updated>
<author>
<name>Emil Lenngren</name>
<email>emil.lenngren@gmail.com</email>
</author>
<published>2022-04-29T20:17:07+00:00</published>
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<entry>
<title>Put hookshot reticle on TITLE_CARD_DISP</title>
<updated>2022-04-29T20:26:20+00:00</updated>
<author>
<name>Sirius902</name>
<email>3645979-Sirius902@users.noreply.gitlab.com</email>
</author>
<published>2022-04-29T20:21:47+00:00</published>
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<id>2425ffe27b2b2b4ceec76b220bf35bc8880c0eb3</id>
<content type='text'>
Rename to WORLD_OVERLAY_DISP

Remove no-ops
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Rename to WORLD_OVERLAY_DISP

Remove no-ops
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</entry>
<entry>
<title>Quick fix for Title cards issues </title>
<updated>2022-04-25T20:29:36+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-04-24T16:26:49+00:00</published>
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<id>3c471f2fc5ae45082682b66ed077312501c64fbd</id>
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Funny on linux it show properly but windows require it</content>
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Funny on linux it show properly but windows require it</pre>
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<entry>
<title>Potential fix for Title being over Kaleido. (#162)</title>
<updated>2022-04-24T14:51:29+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-04-24T14:51:29+00:00</published>
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<id>6860600648b06778b5ff57e0aab5f2fd48749a1b</id>
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* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h</content>
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* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h</pre>
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</entry>
<entry>
<title>Graphics backend enhancements etc. (#163)</title>
<updated>2022-04-18T09:37:47+00:00</updated>
<author>
<name>Emill</name>
<email>emil.lenngren@gmail.com</email>
</author>
<published>2022-04-18T09:37:47+00:00</published>
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<entry>
<title>git subrepo clone https://github.com/HarbourMasters/soh.git</title>
<updated>2022-03-22T01:51:23+00:00</updated>
<author>
<name>M4xw</name>
<email>m4x@m4xw.net</email>
</author>
<published>2022-03-22T01:51:23+00:00</published>
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<id>39cc86c2608e2f75ace33fc7f43bc4f2ad743f1a</id>
<content type='text'>
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
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subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
</pre>
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