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<title>Shipwright/soh/src/code/graph.c, branch 3.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Fix 0xabababab crash (#617)</title>
<updated>2022-07-08T21:39:50+00:00</updated>
<author>
<name>Sirius902</name>
<email>10891979+Sirius902@users.noreply.github.com</email>
</author>
<published>2022-07-08T21:39:50+00:00</published>
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<id>4371b582232ab034e2dd8b0f03ee21e3832b14ad</id>
<content type='text'>
* Unconditionally setup the normal skybox

* Only call Skybox_Setup once ever</content>
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* Unconditionally setup the normal skybox

* Only call Skybox_Setup once ever</pre>
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</content>
</entry>
<entry>
<title>Use Macro for __FILE__ &amp; __LINE__ when possible (#559)</title>
<updated>2022-07-05T23:29:34+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-07-05T23:29:34+00:00</published>
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<id>a5df9dddf06adc328dea2877d1f21d1836653b35</id>
<content type='text'>
* First batch some overlay

* Almost all overlay

* effect &amp; gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open &amp; Close _DISP __FILE__ &amp; __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " &amp; "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ &amp; ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ &amp; ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file</content>
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<pre>
* First batch some overlay

* Almost all overlay

* effect &amp; gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open &amp; Close _DISP __FILE__ &amp; __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " &amp; "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ &amp; ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ &amp; ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file</pre>
</div>
</content>
</entry>
<entry>
<title>change OSMesg definition and fix memory corruptions</title>
<updated>2022-06-04T15:09:50+00:00</updated>
<author>
<name>Random06457</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2022-06-04T09:56:31+00:00</published>
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<id>b5d5930fed84b094c8fc82244d6a64a4a9cd5087</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Workaround for rumble duration being too long (#284)</title>
<updated>2022-05-15T18:56:09+00:00</updated>
<author>
<name>Sirius902</name>
<email>10891979+Sirius902@users.noreply.github.com</email>
</author>
<published>2022-05-15T18:56:09+00:00</published>
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<id>f217b9bb973e334ffc88e37b167cfffa45b4bd3f</id>
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</pre>
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</content>
</entry>
<entry>
<title>Save states (#300)</title>
<updated>2022-05-12T17:28:24+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-05-12T17:28:24+00:00</published>
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<id>635fb71b76ad45fb46bceb9c566c6fdc651e3ded</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add collision viewer</title>
<updated>2022-05-01T05:27:00+00:00</updated>
<author>
<name>rozlette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2022-05-01T01:31:11+00:00</published>
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<id>d0c5e7aa0e9d74a16f205da131f8aec2c511761e</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Reduce input lag by one frame by reading the controller at the correct place</title>
<updated>2022-04-30T14:36:58+00:00</updated>
<author>
<name>Emil Lenngren</name>
<email>emil.lenngren@gmail.com</email>
</author>
<published>2022-04-29T20:17:07+00:00</published>
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<id>589557be9c912668f5b04519cfe5a6a89c75e70a</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Put hookshot reticle on TITLE_CARD_DISP</title>
<updated>2022-04-29T20:26:20+00:00</updated>
<author>
<name>Sirius902</name>
<email>3645979-Sirius902@users.noreply.gitlab.com</email>
</author>
<published>2022-04-29T20:21:47+00:00</published>
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<id>2425ffe27b2b2b4ceec76b220bf35bc8880c0eb3</id>
<content type='text'>
Rename to WORLD_OVERLAY_DISP

Remove no-ops
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Rename to WORLD_OVERLAY_DISP

Remove no-ops
</pre>
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</content>
</entry>
<entry>
<title>Quick fix for Title cards issues </title>
<updated>2022-04-25T20:29:36+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-04-24T16:26:49+00:00</published>
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<id>3c471f2fc5ae45082682b66ed077312501c64fbd</id>
<content type='text'>
Funny on linux it show properly but windows require it</content>
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Funny on linux it show properly but windows require it</pre>
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</content>
</entry>
<entry>
<title>Potential fix for Title being over Kaleido. (#162)</title>
<updated>2022-04-24T14:51:29+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-04-24T14:51:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=6860600648b06778b5ff57e0aab5f2fd48749a1b'/>
<id>6860600648b06778b5ff57e0aab5f2fd48749a1b</id>
<content type='text'>
* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h</content>
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* Potential fix for Title being over Kaleido.

Changing "OVERLAY_DISP" to "POLY_XLU_DISP" seem to fix and do not bring any errors (I did tried scene one by one and walked around in game) 
It may be no correct but it could point to the right direction if that is not correct.

* Update z_actor.c

* Update graph.c

* Update z64.h

* Update macros.h</pre>
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</content>
</entry>
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