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<title>Shipwright/soh/src/code/graph.c, branch 9.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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</pre>
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<entry>
<title>Use gamemode enum (#5089)</title>
<updated>2025-02-25T08:13:17+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-25T08:13:17+00:00</published>
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* Use gamemode enum

* update console command for file_select</content>
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* Use gamemode enum

* update console command for file_select</pre>
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</entry>
<entry>
<title>ShipInit and move ValueViewer rendering out of src (#5039)</title>
<updated>2025-02-12T20:52:18+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-12T20:52:18+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Remove POLY_KAL and restore POLY_OPA for kaleido (#5041)</title>
<updated>2025-02-12T20:30:06+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-12T20:30:06+00:00</published>
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</pre>
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<entry>
<title>better soft reset (#4984)</title>
<updated>2025-02-02T07:33:04+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2025-02-02T07:33:04+00:00</published>
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<pre>
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<entry>
<title>Move collision viewer draw to hook and fix empty nametags (#4523)</title>
<updated>2024-11-06T02:50:59+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-11-06T02:50:59+00:00</published>
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<entry>
<title>add gfx debugger support (#4345)</title>
<updated>2024-10-18T02:05:31+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-10-18T02:05:31+00:00</published>
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<id>f1841a20f39d3ac3b60a61ecb0f54b536e416fff</id>
<content type='text'>
Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;</content>
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<pre>
Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;</pre>
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</entry>
<entry>
<title>Port pause menu framebuffer handling from 2Ship (#4346)</title>
<updated>2024-10-10T23:45:11+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-10-10T23:45:11+00:00</published>
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<id>bd7155179ed27a9c453338ede6de6a947f62ecbd</id>
<content type='text'>
* bring over framebuffer effects methods

* Implement framebuffer capture and drawing for pause menu

* revert hookshot and title cards to draw using original buffers

* remove old game over crash fix

* Adjust mirror mode handling for kaleido

* Avoid flashing the hud when pausing</content>
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* bring over framebuffer effects methods

* Implement framebuffer capture and drawing for pause menu

* revert hookshot and title cards to draw using original buffers

* remove old game over crash fix

* Adjust mirror mode handling for kaleido

* Avoid flashing the hud when pausing</pre>
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</content>
</entry>
<entry>
<title>Lus window bump (#4131)</title>
<updated>2024-05-08T06:25:50+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2024-05-08T06:25:50+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Final Step of CVar macro/sectionalizing (#4107)</title>
<updated>2024-05-05T19:14:55+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-05T19:14:55+00:00</published>
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<id>6443a986d9751b87a0b4e82c15f82a9971f88201</id>
<content type='text'>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</content>
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<pre>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</pre>
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</content>
</entry>
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