<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code/padmgr.c, branch 9.2.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=8f126344a4ef22765cfa550146f89bf428e86053'/>
<id>8f126344a4ef22765cfa550146f89bf428e86053</id>
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<pre>
</pre>
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<entry>
<title>Mouse Support (#4673)</title>
<updated>2025-03-24T18:33:55+00:00</updated>
<author>
<name>lilacLunatic</name>
<email>8488221+lilacLunatic@users.noreply.github.com</email>
</author>
<published>2025-03-24T18:33:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=dc5bc1aa6c885df7f384eb237180549aa503c324'/>
<id>dc5bc1aa6c885df7f384eb237180549aa503c324</id>
<content type='text'>
* mouse

* (mouse) small fix

* "fix" implicit declaration

* LUS 1.2

* empty commit to force CI re-run

* include new mouse LUS

* deleted:    soh/soh/Enhancements/controls/GameControlEditor.cpp

* [mouse]LUS

* fix input viewer header

* Bump LUS for mouse support

* Mouse Support

* Comment cleanup

* Adding the actual mouse enhancement files

* Fix (?) Windows and Mac builds

* Maybe fix MacOS now

* Why was it compiling with this??

* Mouse input viewer handling

* [Mouse] LUS bump

* [mouse] LUS

* (Mouse) bump LUS for dxgi fix

* F2 mouse notif

* Update soh/soh/Enhancements/controls/Mouse.h

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;

* Update soh/soh/Enhancements/controls/Mouse.cpp

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;

* Fix mouse shield ranges to match control stick behavior

* Use early returns in Mouse_HandleQuickspin

* newline cleanup

* cleanup

* rename BUTTON_COLOR_MOUSE_BEIGE to BUTTON_COLOR_MOUSE_GRAY

* 'Enable Mouse' tooltip

* Fix includes

* Comments re mouse quickspin

* bullshit

* Hook handler for cursor recentering on shield

* Hook handler for first person mouse aiming

* Hook handlers for mouse quickspin

* Hook handlers for mouse shield control

* Hook registration conditions

* Enable Mouse -&gt; Enable Mouse Controls

---------

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;</content>
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<pre>
* mouse

* (mouse) small fix

* "fix" implicit declaration

* LUS 1.2

* empty commit to force CI re-run

* include new mouse LUS

* deleted:    soh/soh/Enhancements/controls/GameControlEditor.cpp

* [mouse]LUS

* fix input viewer header

* Bump LUS for mouse support

* Mouse Support

* Comment cleanup

* Adding the actual mouse enhancement files

* Fix (?) Windows and Mac builds

* Maybe fix MacOS now

* Why was it compiling with this??

* Mouse input viewer handling

* [Mouse] LUS bump

* [mouse] LUS

* (Mouse) bump LUS for dxgi fix

* F2 mouse notif

* Update soh/soh/Enhancements/controls/Mouse.h

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;

* Update soh/soh/Enhancements/controls/Mouse.cpp

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;

* Fix mouse shield ranges to match control stick behavior

* Use early returns in Mouse_HandleQuickspin

* newline cleanup

* cleanup

* rename BUTTON_COLOR_MOUSE_BEIGE to BUTTON_COLOR_MOUSE_GRAY

* 'Enable Mouse' tooltip

* Fix includes

* Comments re mouse quickspin

* bullshit

* Hook handler for cursor recentering on shield

* Hook handler for first person mouse aiming

* Hook handlers for mouse quickspin

* Hook handlers for mouse shield control

* Hook registration conditions

* Enable Mouse -&gt; Enable Mouse Controls

---------

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Replace old pause buffer input experience with a more accurate one (#4918)</title>
<updated>2025-01-23T01:30:34+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-01-23T01:30:34+00:00</published>
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<id>aa2ad2360182f384a6cd09e2961125e9a3fa7a7b</id>
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<pre>
</pre>
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</entry>
<entry>
<title>OTRGlobals cleanup (#4251)</title>
<updated>2024-11-19T16:44:44+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2024-11-19T16:44:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=9bed5af33b920cc0d44b410dce152de784ce56b3'/>
<id>9bed5af33b920cc0d44b410dce152de784ce56b3</id>
<content type='text'>
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
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* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Final Step of CVar macro/sectionalizing (#4107)</title>
<updated>2024-05-05T19:14:55+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-05T19:14:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=6443a986d9751b87a0b4e82c15f82a9971f88201'/>
<id>6443a986d9751b87a0b4e82c15f82a9971f88201</id>
<content type='text'>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</pre>
</div>
</content>
</entry>
<entry>
<title>Add Invert Y-Axis and Apply Right-Stick Aiming to Z-Weapon Aiming (#3304)</title>
<updated>2024-01-08T18:21:18+00:00</updated>
<author>
<name>Eric Hoey</name>
<email>121978037+A-Green-Spoon@users.noreply.github.com</email>
</author>
<published>2024-01-08T18:21:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=a0258f0fca8def02c3ea3e723d359b139525c146'/>
<id>a0258f0fca8def02c3ea3e723d359b139525c146</id>
<content type='text'>
* Add right-stick aiming to third-person aim

* Add Z-aiming CVar and inversion to Z-aiming

* Create calculation for rel.right_stick and apply it in Z-aiming

* Move option to First-Person section to match shield

* Fix max/min aiming heights

* Expand min/max + comment

* block out vanilla + comments

* block vanilla code better

* Remove extra space

* new documentation formatting

* rewrite ==0 and !=0</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add right-stick aiming to third-person aim

* Add Z-aiming CVar and inversion to Z-aiming

* Create calculation for rel.right_stick and apply it in Z-aiming

* Move option to First-Person section to match shield

* Fix max/min aiming heights

* Expand min/max + comment

* block out vanilla + comments

* block vanilla code better

* Remove extra space

* new documentation formatting

* rewrite ==0 and !=0</pre>
</div>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/develop' into mergeSuluBravo</title>
<updated>2023-08-14T00:50:59+00:00</updated>
<author>
<name>Adam Bird</name>
<email>archez39@me.com</email>
</author>
<published>2023-08-14T00:50:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=633bec3a1c4a9058c9edb93a858d26405222291b'/>
<id>633bec3a1c4a9058c9edb93a858d26405222291b</id>
<content type='text'>
</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>tweak: easy pause buffer to track inputs better (#3054)</title>
<updated>2023-08-13T15:41:19+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-08-13T15:41:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=91c6eba0d0cbd00c2dbb5278c2f26a7e76aa2585'/>
<id>91c6eba0d0cbd00c2dbb5278c2f26a7e76aa2585</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Add an error for implicit functions (#3017)</title>
<updated>2023-06-27T23:53:35+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-06-27T23:53:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=acfc04d0acdfc83f4dce326844779195bfc51197'/>
<id>acfc04d0acdfc83f4dce326844779195bfc51197</id>
<content type='text'>
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>build soh with LUS 1.0.0 (#2881)</title>
<updated>2023-06-03T19:27:45+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-06-03T19:27:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=2308ab8823c9d0f0aa0ebcdee7889382eaf51eb2'/>
<id>2308ab8823c9d0f0aa0ebcdee7889382eaf51eb2</id>
<content type='text'>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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