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<title>Shipwright/soh/src/code/z_actor.c, branch 8.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>magic (#3278)</title>
<updated>2023-10-19T23:13:33+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2023-10-19T23:13:33+00:00</published>
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<id>9d581f10e7b4fddbbbfbce961a11b2aa4eb78ccd</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Quest Cleanup (#3178)</title>
<updated>2023-09-26T14:20:33+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2023-09-26T14:20:33+00:00</published>
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<id>d63c9d1774c13d192ba9a2ccf76d95fb016bc352</id>
<content type='text'>
* Change most n64ddFlag checks to IS_RANDO checks

* Change most isMasterQuest checks to IS_MASTER_QUEST checks

* Change most isBossRush checks to IS_BOSS_RUSH checks

* Replace isMasterQuest &amp; isBossRush with questId

* Replace n64ddFlag with questId

Also restore authentic n64ddFlag behavior except savefile saving/loading

* Move quest enum from file_choose.h to z64save.h

* Update macros to not take gSaveContext</content>
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<pre>
* Change most n64ddFlag checks to IS_RANDO checks

* Change most isMasterQuest checks to IS_MASTER_QUEST checks

* Change most isBossRush checks to IS_BOSS_RUSH checks

* Replace isMasterQuest &amp; isBossRush with questId

* Replace n64ddFlag with questId

Also restore authentic n64ddFlag behavior except savefile saving/loading

* Move quest enum from file_choose.h to z64save.h

* Update macros to not take gSaveContext</pre>
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</content>
</entry>
<entry>
<title>Add flag set/unset hooks and GI actions (#3065)</title>
<updated>2023-09-26T13:45:51+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-09-26T13:45:51+00:00</published>
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<id>db10864e95d993a9f5389f31f61d441fb4ccba0c</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Some documentation changes for zplayer (#3172)</title>
<updated>2023-09-15T18:39:46+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-09-15T18:39:46+00:00</published>
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<id>c11a6a17e9c229bfe8f3c8b5c093eeaa09e3d557</id>
<content type='text'>
* Documentation changes for zplayer

* Update soh/include/z64player.h

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</content>
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<pre>
* Documentation changes for zplayer

* Update soh/include/z64player.h

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Initial pass on some logging that would be helpful for debugging crashes/problems (#1457)</title>
<updated>2023-09-15T02:31:05+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-09-15T02:31:05+00:00</published>
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<id>7dffd63c391dfa725470ced81387181a2ec30fef</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Add OnActorKill &amp; OnEnemyDefeat hooks (#3112)</title>
<updated>2023-09-10T17:23:43+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2023-09-10T17:23:43+00:00</published>
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<id>5cf0eeef5223baaec3f5dbf4cdc5b0579c1b1255</id>
<content type='text'>
* Add OnActorKill &amp; OnEnemyDefeat hooks

* Remove commented out code

* Re-run build

* Add missing include statements</content>
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* Add OnActorKill &amp; OnEnemyDefeat hooks

* Remove commented out code

* Re-run build

* Add missing include statements</pre>
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</content>
</entry>
<entry>
<title>Sync asset names with decomp documentation (#3153)</title>
<updated>2023-09-10T17:21:56+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-09-10T17:21:56+00:00</published>
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<id>024c5e0b5fe78f9e60db03f5cc073f7843175074</id>
<content type='text'>
* sync asset names with decomp

* whitespace and tweak</content>
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* sync asset names with decomp

* whitespace and tweak</pre>
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</content>
</entry>
<entry>
<title>Add scene table (#3131)</title>
<updated>2023-09-01T16:46:19+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2023-09-01T16:46:19+00:00</published>
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<id>45b7520dcb79d5accb717e9bfda13e0e0ce2a9af</id>
<content type='text'>
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</content>
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* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</pre>
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</content>
</entry>
<entry>
<title>Actor Nametag System (#3083)</title>
<updated>2023-08-20T17:59:23+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-08-20T17:59:23+00:00</published>
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<id>f19f3036512533104c1819cb06576dadef12291a</id>
<content type='text'>
* initial nametag system

* add debug name tags in actor viewer</content>
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* initial nametag system

* add debug name tags in actor viewer</pre>
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</content>
</entry>
<entry>
<title>Enhancement: Enemy Health Bar (#3035)</title>
<updated>2023-07-13T01:55:24+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-07-13T01:55:24+00:00</published>
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<id>e90c8af4526f5d90d16b31dbe764c94f5aa32976</id>
<content type='text'>
* add enemy health bar

* add more cosmetic editor options to health bar

* add tooltip

* fix enemy health texture when no magic bar</content>
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<pre>
* add enemy health bar

* add more cosmetic editor options to health bar

* add tooltip

* fix enemy health texture when no magic bar</pre>
</div>
</content>
</entry>
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