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<title>Shipwright/soh/src/code/z_actor.c, branch 9.2.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Move retrieval of dbEntry after Actor_Destroy (#6410)</title>
<updated>2026-03-26T14:18:01+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2026-03-26T14:18:01+00:00</published>
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<id>4aa6e2ec280de14cecd79cdb3de607d7bc9cf1f3</id>
<content type='text'>
Before I had the change back to the placeholder actor id the Dummy
Player actors were spawned with, but since we grabbed the actorDB
entry before Actor_Destroy was called it didn't matter. Move it
and the requisite log statement to after Actor_Destroy.</content>
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<pre>
Before I had the change back to the placeholder actor id the Dummy
Player actors were spawned with, but since we grabbed the actorDB
entry before Actor_Destroy was called it didn't matter. Move it
and the requisite log statement to after Actor_Destroy.</pre>
</div>
</content>
</entry>
<entry>
<title>Enemy rando: don't mutate ActorEntry (#6400)</title>
<updated>2026-03-23T16:27:20+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-03-23T16:27:20+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Enemy rando cleanup 2 (#6365)</title>
<updated>2026-03-21T18:46:15+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2026-03-21T18:46:15+00:00</published>
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<id>4e82ea192a0e0bb7bfb7a11ff2fa6ce499f72aab</id>
<content type='text'>
Move stuff to main file, delete header &amp; refactor lists</content>
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<pre>
Move stuff to main file, delete header &amp; refactor lists</pre>
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</content>
</entry>
<entry>
<title>Enemy rando cleanup (#6327)</title>
<updated>2026-03-17T04:53:33+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2026-03-17T04:53:33+00:00</published>
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<id>b35883e1f63ac980a7e52258dff4a8cbc418ece5</id>
<content type='text'>
Change Actor_SpawnEntry to use VB
Move adult zelda collapse stalfos to a explicit hook
Move dark link to a explicit hook
Some more canRandomize that were not needed
Move bg_haka &amp; bg_haka_tubo to explicit hooks
Move en_vali to an explicit hook
Move bg_mori_bigst to an explicit hook
Fix door opening before the enemies are killed
Remove `canRandomize` parameter
Move bg_haka_huta to explicit hooks</content>
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<pre>
Change Actor_SpawnEntry to use VB
Move adult zelda collapse stalfos to a explicit hook
Move dark link to a explicit hook
Some more canRandomize that were not needed
Move bg_haka &amp; bg_haka_tubo to explicit hooks
Move en_vali to an explicit hook
Move bg_mori_bigst to an explicit hook
Fix door opening before the enemies are killed
Remove `canRandomize` parameter
Move bg_haka_huta to explicit hooks</pre>
</div>
</content>
</entry>
<entry>
<title>Enable Battle Music for Leever option + Modularize EnemyBGMDisable (#5985)</title>
<updated>2026-01-05T15:07:05+00:00</updated>
<author>
<name>nclok1405</name>
<email>155463060+nclok1405@users.noreply.github.com</email>
</author>
<published>2026-01-05T15:07:05+00:00</published>
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<id>7c4a3359f005ab97483ed01fd83fe6a79a27d43a</id>
<content type='text'>
Add "Enable Enemy Proximity Music for Leever" option + Modularize EnemyBGMDisable</content>
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<pre>
Add "Enable Enemy Proximity Music for Leever" option + Modularize EnemyBGMDisable</pre>
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</content>
</entry>
<entry>
<title>Allow Enemy Randomizer in Debug Save (#5841)</title>
<updated>2026-01-03T14:19:06+00:00</updated>
<author>
<name>nclok1405</name>
<email>155463060+nclok1405@users.noreply.github.com</email>
</author>
<published>2026-01-03T14:19:06+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Various hooks to support anchor (#5929)</title>
<updated>2025-11-08T21:51:09+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2025-11-08T21:51:09+00:00</published>
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<id>8073f9685611222c180e1407c0bd9612981e4150</id>
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</entry>
<entry>
<title>Spirit Flags (#5631)</title>
<updated>2025-07-01T19:04:26+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2025-07-01T19:04:26+00:00</published>
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<id>ec54d02c0c01e7bf9dc0a6d66698575be89df47b</id>
<content type='text'>
1. skip cutscene delay for sun on floor &amp; sun on block
2. persist sun on floor temp flag
3. persist big mirror being solved before platform lowered

2 removes need for weird bomb key logic
3 needed for shuffle doors</content>
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1. skip cutscene delay for sun on floor &amp; sun on block
2. persist sun on floor temp flag
3. persist big mirror being solved before platform lowered

2 removes need for weird bomb key logic
3 needed for shuffle doors</pre>
</div>
</content>
</entry>
<entry>
<title>CrowdControl additions &amp; improvements (#5104)</title>
<updated>2025-07-01T17:54:26+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2025-07-01T17:54:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=48d2193fec455a2105708b5cd692ee0c14cd31ac'/>
<id>48d2193fec455a2105708b5cd692ee0c14cd31ac</id>
<content type='text'>
* CrowdControl additions &amp; improvements

* Update after dev merge

* clang format

* Revert "clang format"

This reverts commit 1be5ad18f5995792971fa0a1772109b0157817b4.

* clang format</content>
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<pre>
* CrowdControl additions &amp; improvements

* Update after dev merge

* clang format

* Revert "clang format"

This reverts commit 1be5ad18f5995792971fa0a1772109b0157817b4.

* clang format</pre>
</div>
</content>
</entry>
<entry>
<title>Convert actor health bars to use ObjectExtension (#5565)</title>
<updated>2025-06-11T21:37:34+00:00</updated>
<author>
<name>Rozelette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2025-06-11T21:37:34+00:00</published>
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<pre>
</pre>
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</entry>
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