<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code/z_camera.c, branch 3.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Controller Configuration UI and JSON Config (#760)</title>
<updated>2022-07-14T03:12:11+00:00</updated>
<author>
<name>KiritoDev</name>
<email>36680385+KiritoDv@users.noreply.github.com</email>
</author>
<published>2022-07-14T03:12:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=219804cbe4e9d494f0152f40155115bb308002d4'/>
<id>219804cbe4e9d494f0152f40155115bb308002d4</id>
<content type='text'>
* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble &amp; fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble &amp; fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Free Camera (#337)</title>
<updated>2022-07-12T22:40:18+00:00</updated>
<author>
<name>MelonSpeedruns</name>
<email>melonspeedruns@outlook.com</email>
</author>
<published>2022-07-12T22:40:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=66ec623542c16e92d69f9150fcd2883458a9cb7b'/>
<id>66ec623542c16e92d69f9150fcd2883458a9cb7b</id>
<content type='text'>
* wip free cam

* Almost done, needs collision still

* Added free cam behind cvar

* added WIP collision

* Fixed &amp; implemented "Manual mode" from WW &amp; TP

* Fixed camera not rotating when Link is moving

* fixed initialized camera rotation

* Fixed camera getting stuck + made it smoother

* reduced deadzone

* fixed epona camera height + added WW z-target free camera

* Adjusted player camera height &amp; fixed fov

* Fixed camera roll

* fixed fov when moving the camera while in z-target

* Camera resets to Auto when going through doors or changing maps

* Fixed building

* touch

* more touch work

* Added WIP mouse support to the free cam

* gui stuff

* fixed building

* fixed building error

* ok fixed building for real this time

* oops

* Fix compilation issues

* removed mouse stuff that magically appeared in this branch

* smoothed out stick values &amp; removed remains of mouse support

* re-added manual camera when pressing Z

* reduced minimum Y position of camera

* Addressed dcsv's nitpicks

* part 2

* oops

Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* wip free cam

* Almost done, needs collision still

* Added free cam behind cvar

* added WIP collision

* Fixed &amp; implemented "Manual mode" from WW &amp; TP

* Fixed camera not rotating when Link is moving

* fixed initialized camera rotation

* Fixed camera getting stuck + made it smoother

* reduced deadzone

* fixed epona camera height + added WW z-target free camera

* Adjusted player camera height &amp; fixed fov

* Fixed camera roll

* fixed fov when moving the camera while in z-target

* Camera resets to Auto when going through doors or changing maps

* Fixed building

* touch

* more touch work

* Added WIP mouse support to the free cam

* gui stuff

* fixed building

* fixed building error

* ok fixed building for real this time

* oops

* Fix compilation issues

* removed mouse stuff that magically appeared in this branch

* smoothed out stick values &amp; removed remains of mouse support

* re-added manual camera when pressing Z

* reduced minimum Y position of camera

* Addressed dcsv's nitpicks

* part 2

* oops

Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Use Macro for __FILE__ &amp; __LINE__ when possible (#559)</title>
<updated>2022-07-05T23:29:34+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-07-05T23:29:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=a5df9dddf06adc328dea2877d1f21d1836653b35'/>
<id>a5df9dddf06adc328dea2877d1f21d1836653b35</id>
<content type='text'>
* First batch some overlay

* Almost all overlay

* effect &amp; gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open &amp; Close _DISP __FILE__ &amp; __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " &amp; "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ &amp; ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ &amp; ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* First batch some overlay

* Almost all overlay

* effect &amp; gamestate

* kaleido stuffs

* more overlay

* more left over from code folder

* remaining hardcoded line and file

* Open &amp; Close _DISP __FILE__ &amp; __LINE__ clean up

* Some if (1) {} remove

* LOG_xxxx __FILE__ , __LINE__ cleaned

* ASSERT macro __FILE__ __LINE__

* mtx without line/file in functions

* " if (1) {} " &amp; "if (0) {}" and tab/white place

* LogUtils as macro

* GameState_, GameAlloc_, SystemArena_ &amp; ZeldaArena_

* Revert "GameState_, GameAlloc_, SystemArena_ &amp; ZeldaArena_"

This reverts commit 0d85caaf7e342648c01a15fe21e93637352dc596.

* Like last commit but as macro

* Fix matrix not using macros

* use function not macro

* DebugArena_* functions
GameAlloc_MallocDebug
BgCheck_PosErrorCheck as macros
removed issues with ; in macro file</pre>
</div>
</content>
</entry>
<entry>
<title>Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens (#454)</title>
<updated>2022-06-19T04:09:31+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2022-06-19T04:09:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=5a872f85e1ecd16645517b8eaa9827ecb9b9d3a7'/>
<id>5a872f85e1ecd16645517b8eaa9827ecb9b9d3a7</id>
<content type='text'>
* Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens.  Also fix unguarded debug camera action.

* Removed new cvar from UI, made it enabled by default and control the D-pad hold behavior with the existing cvar instead, changed cvar for debug check too</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add checkbox to make holding the D-pad act like holding the joystick on the file and pause screens.  Also fix unguarded debug camera action.

* Removed new cvar from UI, made it enabled by default and control the D-pad hold behavior with the existing cvar instead, changed cvar for debug check too</pre>
</div>
</content>
</entry>
<entry>
<title>Experimental interpolation (#309)</title>
<updated>2022-05-13T22:43:55+00:00</updated>
<author>
<name>Emill</name>
<email>emil.lenngren@gmail.com</email>
</author>
<published>2022-05-13T22:43:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=45e5e5ca720100e22a1e32dba5c84c3f11cbadcd'/>
<id>45e5e5ca720100e22a1e32dba5c84c3f11cbadcd</id>
<content type='text'>
* Experimental 60 fps

* Fix compile error

* Fix compile error

* Fix compile error</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Experimental 60 fps

* Fix compile error

* Fix compile error

* Fix compile error</pre>
</div>
</content>
</entry>
<entry>
<title>Save states (#300)</title>
<updated>2022-05-12T17:28:24+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-05-12T17:28:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=635fb71b76ad45fb46bceb9c566c6fdc651e3ded'/>
<id>635fb71b76ad45fb46bceb9c566c6fdc651e3ded</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Linux/GCC Support (#28)</title>
<updated>2022-05-11T17:18:24+00:00</updated>
<author>
<name>Random</name>
<email>28494085+Random06457@users.noreply.github.com</email>
</author>
<published>2022-05-11T17:18:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=09432ee7f44ec1230826ca3ac3cdcf4b5a1f342d'/>
<id>09432ee7f44ec1230826ca3ac3cdcf4b5a1f342d</id>
<content type='text'>
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -&gt; soh dep for ZAPDTR

Co-authored-by: sholdee &lt;102821812+sholdee@users.noreply.github.com&gt;
Co-authored-by: qurious-pixel &lt;62252937+qurious-pixel@users.noreply.github.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial Linux/GCC support commit

* Add instructins for linux in the README

* apply suggestions by @Erotemic and @Emill

* Fix python 3.10 symlink line

* Fix func_80041E80 type mismatch (#3)

Type mismatch functions.h:664

* Makefile: clean OTRExporter/libultraship/ZAPDTR with distclean and fix CXX_FILES

* Makefile: find C/CXX_FILES automatically

* Makefile: remove ugly conditions in find commands

* cleanup _MSC_VER usage

* fix Windows build

* cleanup extraction scripts

* fix Windows build

* Fix Windows path separator issue

* fix rumble support for linux

* use glew-cmake in dockerfile

* add pulseaudio backend

* fix ZAPDTR linkage

* Check for "soh.elf" in directory (#6)

hide second button if `soh.exe` or `soh.elf` is present

* Fix hardcoded segment addresses (#5)

* fix condition

* hack lus -&gt; soh dep for ZAPDTR

Co-authored-by: sholdee &lt;102821812+sholdee@users.noreply.github.com&gt;
Co-authored-by: qurious-pixel &lt;62252937+qurious-pixel@users.noreply.github.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>git subrepo clone https://github.com/HarbourMasters/soh.git</title>
<updated>2022-03-22T01:51:23+00:00</updated>
<author>
<name>M4xw</name>
<email>m4x@m4xw.net</email>
</author>
<published>2022-03-22T01:51:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=39cc86c2608e2f75ace33fc7f43bc4f2ad743f1a'/>
<id>39cc86c2608e2f75ace33fc7f43bc4f2ad743f1a</id>
<content type='text'>
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
</pre>
</div>
</content>
</entry>
</feed>
