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<title>Shipwright/soh/src/code/z_camera.c, branch 5.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Fixes most known bugs associated with FreeCam (#1960)</title>
<updated>2022-11-14T22:59:17+00:00</updated>
<author>
<name>RaelCappra</name>
<email>rael.cappra@gmail.com</email>
</author>
<published>2022-11-14T22:59:17+00:00</published>
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<id>6361a4c77692695011a86115574cce1d4b3f2909</id>
<content type='text'>
* Fixes most known bugs associated with FreeCam

Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;

* Address review suggestions

Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;</content>
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<pre>
* Fixes most known bugs associated with FreeCam

Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;

* Address review suggestions

Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Use PlayState instead of GlobalContext (#1927)</title>
<updated>2022-11-06T08:24:34+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-11-06T08:24:34+00:00</published>
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<id>99260acaf119b6b2b57dd10eb357fa1271bfc536</id>
<content type='text'>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</content>
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<pre>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</pre>
</div>
</content>
</entry>
<entry>
<title>Adds camera sensitivity option back (#1817)</title>
<updated>2022-10-21T04:39:42+00:00</updated>
<author>
<name>Ada</name>
<email>60364512+GreatArgorath@users.noreply.github.com</email>
</author>
<published>2022-10-21T04:39:42+00:00</published>
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<id>c914bd20b8d769ce7acc4f4ca560aa55d65d92f4</id>
<content type='text'>
* Adds camera sensitivity option

* Fixes default values

* Fixes default values (for real this time)</content>
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* Adds camera sensitivity option

* Fixes default values

* Fixes default values (for real this time)</pre>
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</content>
</entry>
<entry>
<title>disable crit wiggle (#1629)</title>
<updated>2022-09-29T00:27:07+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-09-29T00:27:07+00:00</published>
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<id>dc3c0dd9c852ae704aaa6f6f7ad7258d7076c5ec</id>
<content type='text'>
* disable crit wiggle

* Set to zero in default preset</content>
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<pre>
* disable crit wiggle

* Set to zero in default preset</pre>
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</content>
</entry>
<entry>
<title>Correct default value of gInvertYAxis and change default trials required to vanilla (#1610)</title>
<updated>2022-09-27T00:09:01+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-09-27T00:09:01+00:00</published>
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<id>6265613bc72d6d64b357be40448c111b1d23eeab</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Adds game specific camera options (#1212)</title>
<updated>2022-08-24T00:12:14+00:00</updated>
<author>
<name>Ada</name>
<email>60364512+GreatArgorath@users.noreply.github.com</email>
</author>
<published>2022-08-24T00:12:14+00:00</published>
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<id>d7356160206bf56984b09dc059bc0643ae5d3cd6</id>
<content type='text'>
* Adds inversion options

* Fixes compilation

* Adds options to new detailed control editor

* Fixes inversion on C-Up view

* Fixes right stick aiming

* Fixes right stick aiming again

* Adds tooltip function + tooltips to gamecontroleditor.cpp

* Fixes tooltip for X axis

* Uses LUS tooltip function instead of new one

* Adds padding to camera control editor

To fit more in line with other enhancement checkboxes</content>
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<pre>
* Adds inversion options

* Fixes compilation

* Adds options to new detailed control editor

* Fixes inversion on C-Up view

* Fixes right stick aiming

* Fixes right stick aiming again

* Adds tooltip function + tooltips to gamecontroleditor.cpp

* Fixes tooltip for X axis

* Uses LUS tooltip function instead of new one

* Adds padding to camera control editor

To fit more in line with other enhancement checkboxes</pre>
</div>
</content>
</entry>
<entry>
<title>[zret] Port some documentation changes (#1164)</title>
<updated>2022-08-17T01:53:28+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2022-08-17T01:53:28+00:00</published>
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<id>6b0338a37df59bf5594f64301df7da6b6535919e</id>
<content type='text'>
* zret: Documentation pass on scene/room commands #1226

* Update OTR scene

* zret: Document the lens system #1079

* zret: Misc. doc/cleanup 4 #1093

* zret: Fix misc 8 #1150

* zret: Document Distortions from z_camera and z_view #1102</content>
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* zret: Documentation pass on scene/room commands #1226

* Update OTR scene

* zret: Document the lens system #1079

* zret: Misc. doc/cleanup 4 #1093

* zret: Fix misc 8 #1150

* zret: Document Distortions from z_camera and z_view #1102</pre>
</div>
</content>
</entry>
<entry>
<title>Make libultra OSContPad struct consistent with the one from libultraship</title>
<updated>2022-08-11T23:41:53+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-08-11T22:46:34+00:00</published>
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<id>86faa42acf34d988098809a1d0e01b9fe1d051c9</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Cleans up Controllers</title>
<updated>2022-08-11T23:41:53+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-08-11T04:06:58+00:00</published>
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<id>094388187f9471afb00a3ea9de9c5b46b7033c72</id>
<content type='text'>
Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
</content>
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<pre>
Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
</pre>
</div>
</content>
</entry>
<entry>
<title>Free cam collision v2 (#836)</title>
<updated>2022-07-19T02:47:23+00:00</updated>
<author>
<name>MelonSpeedruns</name>
<email>melonspeedruns@outlook.com</email>
</author>
<published>2022-07-19T02:47:23+00:00</published>
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<id>e871b53afc72dc3bfd935edfbb184c812935d8e6</id>
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<pre>
</pre>
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</entry>
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