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<title>Shipwright/soh/src/code/z_camera.c, branch 6.1.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>[Accessibility] Add ability to disable camera re-centering on idle (#2503)</title>
<updated>2023-03-01T02:42:15+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2023-03-01T02:42:15+00:00</published>
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<id>b74be9196c4a6e01b8e4d634f93521f6c46cfa99</id>
<content type='text'>
* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment</content>
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* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment</pre>
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</content>
</entry>
<entry>
<title>Separate X/Y axis sensitivity sliders (#2472)</title>
<updated>2023-02-16T01:42:21+00:00</updated>
<author>
<name>Bigs</name>
<email>125335924+PunishedBigs@users.noreply.github.com</email>
</author>
<published>2023-02-16T01:42:21+00:00</published>
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<id>d275740c8835facc3fbdfab6e0266b8d3f2e5822</id>
<content type='text'>
* Update z_camera.c

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

Adding Sliders for first person X and Y axis

* Update z_player.c

Modified variables to allowed separate sensitivity settings for x and y axis</content>
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<pre>
* Update z_camera.c

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

Adding Sliders for first person X and Y axis

* Update z_player.c

Modified variables to allowed separate sensitivity settings for x and y axis</pre>
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</content>
</entry>
<entry>
<title>Debug camera (#2400)</title>
<updated>2023-01-26T23:43:09+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2023-01-26T23:43:09+00:00</published>
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<id>47f206825d656bf42bdb8fdc2ccee598dbe5ab00</id>
<content type='text'>
* Moves SoH mixer to SoH from LUS.

* Debug camera now works in SoH, but mempak saving does not (yet).

* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.

* Updates OTRGlobals comments

* Updates OTRGlobals comments</content>
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<pre>
* Moves SoH mixer to SoH from LUS.

* Debug camera now works in SoH, but mempak saving does not (yet).

* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.

* Updates OTRGlobals comments

* Updates OTRGlobals comments</pre>
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</content>
</entry>
<entry>
<title>refactor: use LUS 1.0 RC</title>
<updated>2023-01-17T05:33:56+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-17T05:17:49+00:00</published>
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<id>ba13e6b2c40d17adef064c2022ceeef260622981</id>
<content type='text'>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
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<pre>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</pre>
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</content>
</entry>
<entry>
<title>improving free cam settings configurability (#1987)</title>
<updated>2022-12-12T21:10:28+00:00</updated>
<author>
<name>frizzle101101</name>
<email>aaronfritz96@gmail.com</email>
</author>
<published>2022-12-12T21:10:28+00:00</published>
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<id>cabcfb009c438b8de1af88d904e9068f8a650e1e</id>
<content type='text'>
* Initial camera distance slider

* works with freecam

* improving the settings configurability, adding distance slider and transition speed for the free camera
adding seperate sensitivity and invert settings for aiming/first person camera

* spelling

* tooltip msg on camera invvert

* typos

* removing the original free camera checkbox in experimental menu

* adding name change to new presets file

Co-authored-by: RaelCappra &lt;rael.cappra@gmail.com&gt;</content>
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<pre>
* Initial camera distance slider

* works with freecam

* improving the settings configurability, adding distance slider and transition speed for the free camera
adding seperate sensitivity and invert settings for aiming/first person camera

* spelling

* tooltip msg on camera invvert

* typos

* removing the original free camera checkbox in experimental menu

* adding name change to new presets file

Co-authored-by: RaelCappra &lt;rael.cappra@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>added fix option to fix camera swing; (#1992)</title>
<updated>2022-12-12T20:31:33+00:00</updated>
<author>
<name>frizzle101101</name>
<email>aaronfritz96@gmail.com</email>
</author>
<published>2022-12-12T20:31:33+00:00</published>
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<id>cb4a0aa21b31a6f00451ccff1b78c5ea673d7abc</id>
<content type='text'>
* added fix option to fix camera swing; Fixes camera getting stuck on collision when standing still, also fixes slight shift back in camera when stop moving

* add option to fix hang off ledge swing rate; Fixes camera swing rate when player falls of a ledge and camera swings around

* adding camera fixes to preset list</content>
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<pre>
* added fix option to fix camera swing; Fixes camera getting stuck on collision when standing still, also fixes slight shift back in camera when stop moving

* add option to fix hang off ledge swing rate; Fixes camera swing rate when player falls of a ledge and camera swings around

* adding camera fixes to preset list</pre>
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</content>
</entry>
<entry>
<title>[Enhancement] Add fix camera drift option to fixes menu (#1983)</title>
<updated>2022-11-22T07:57:26+00:00</updated>
<author>
<name>frizzle101101</name>
<email>aaronfritz96@gmail.com</email>
</author>
<published>2022-11-22T07:57:26+00:00</published>
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<id>c569a469333bdecfec9da6a6b5633701f07b4b78</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Fixes most known bugs associated with FreeCam (#1960)</title>
<updated>2022-11-14T22:59:17+00:00</updated>
<author>
<name>RaelCappra</name>
<email>rael.cappra@gmail.com</email>
</author>
<published>2022-11-14T22:59:17+00:00</published>
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<id>6361a4c77692695011a86115574cce1d4b3f2909</id>
<content type='text'>
* Fixes most known bugs associated with FreeCam

Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;

* Address review suggestions

Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;</content>
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<pre>
* Fixes most known bugs associated with FreeCam

Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;

* Address review suggestions

Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Use PlayState instead of GlobalContext (#1927)</title>
<updated>2022-11-06T08:24:34+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-11-06T08:24:34+00:00</published>
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<id>99260acaf119b6b2b57dd10eb357fa1271bfc536</id>
<content type='text'>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</content>
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<pre>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</pre>
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</content>
</entry>
<entry>
<title>Adds camera sensitivity option back (#1817)</title>
<updated>2022-10-21T04:39:42+00:00</updated>
<author>
<name>Ada</name>
<email>60364512+GreatArgorath@users.noreply.github.com</email>
</author>
<published>2022-10-21T04:39:42+00:00</published>
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<id>c914bd20b8d769ce7acc4f4ca560aa55d65d92f4</id>
<content type='text'>
* Adds camera sensitivity option

* Fixes default values

* Fixes default values (for real this time)</content>
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* Adds camera sensitivity option

* Fixes default values

* Fixes default values (for real this time)</pre>
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