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<title>Shipwright/soh/src/code/z_camera.c, branch 8.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>improve free camera reset (#3225)</title>
<updated>2023-10-30T15:55:26+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-10-30T15:55:26+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Some documentation changes for zplayer (#3172)</title>
<updated>2023-09-15T18:39:46+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-09-15T18:39:46+00:00</published>
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<id>c11a6a17e9c229bfe8f3c8b5c093eeaa09e3d557</id>
<content type='text'>
* Documentation changes for zplayer

* Update soh/include/z64player.h

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</content>
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* Documentation changes for zplayer

* Update soh/include/z64player.h

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Add scene table (#3131)</title>
<updated>2023-09-01T16:46:19+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2023-09-01T16:46:19+00:00</published>
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<id>45b7520dcb79d5accb717e9bfda13e0e0ce2a9af</id>
<content type='text'>
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</content>
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<pre>
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</pre>
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</content>
</entry>
<entry>
<title>Fix: Check for debug mode when watching cutscene debug inputs (#3133)</title>
<updated>2023-08-30T17:04:21+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-08-30T17:04:21+00:00</published>
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<id>f6c6bd0bec3aba7491781b0e48ee01980dd2893f</id>
<content type='text'>
* fix check for debug mode when watching cutscene debug inputs

* update other cvar to debug enabled</content>
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<pre>
* fix check for debug mode when watching cutscene debug inputs

* update other cvar to debug enabled</pre>
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</content>
</entry>
<entry>
<title>fix: disable Idle camera re-center no longer stuck on level geometry (#3094)</title>
<updated>2023-08-06T16:05:34+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-08-06T16:05:34+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Mirrored world enhancement (#1569)</title>
<updated>2023-06-13T12:46:15+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-06-13T12:46:15+00:00</published>
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<id>7a41bd3878f5da1be202631e32a1e296bf511cc6</id>
<content type='text'>
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</content>
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<pre>
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</pre>
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</content>
</entry>
<entry>
<title>[Accessibility] Add ability to disable camera re-centering on idle (#2503)</title>
<updated>2023-03-01T02:42:15+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2023-03-01T02:42:15+00:00</published>
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<id>b74be9196c4a6e01b8e4d634f93521f6c46cfa99</id>
<content type='text'>
* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment</content>
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<pre>
* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment</pre>
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</content>
</entry>
<entry>
<title>Separate X/Y axis sensitivity sliders (#2472)</title>
<updated>2023-02-16T01:42:21+00:00</updated>
<author>
<name>Bigs</name>
<email>125335924+PunishedBigs@users.noreply.github.com</email>
</author>
<published>2023-02-16T01:42:21+00:00</published>
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<id>d275740c8835facc3fbdfab6e0266b8d3f2e5822</id>
<content type='text'>
* Update z_camera.c

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

Adding Sliders for first person X and Y axis

* Update z_player.c

Modified variables to allowed separate sensitivity settings for x and y axis</content>
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<pre>
* Update z_camera.c

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

* Update GameControlEditor.cpp

Adding Sliders for first person X and Y axis

* Update z_player.c

Modified variables to allowed separate sensitivity settings for x and y axis</pre>
</div>
</content>
</entry>
<entry>
<title>Debug camera (#2400)</title>
<updated>2023-01-26T23:43:09+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2023-01-26T23:43:09+00:00</published>
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<id>47f206825d656bf42bdb8fdc2ccee598dbe5ab00</id>
<content type='text'>
* Moves SoH mixer to SoH from LUS.

* Debug camera now works in SoH, but mempak saving does not (yet).

* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.

* Updates OTRGlobals comments

* Updates OTRGlobals comments</content>
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<pre>
* Moves SoH mixer to SoH from LUS.

* Debug camera now works in SoH, but mempak saving does not (yet).

* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.

* Updates OTRGlobals comments

* Updates OTRGlobals comments</pre>
</div>
</content>
</entry>
<entry>
<title>refactor: use LUS 1.0 RC</title>
<updated>2023-01-17T05:33:56+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-17T05:17:49+00:00</published>
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<id>ba13e6b2c40d17adef064c2022ceeef260622981</id>
<content type='text'>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</content>
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<pre>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</pre>
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</content>
</entry>
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