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<title>Shipwright/soh/src/code/z_camera.c, branch 9.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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<id>8f126344a4ef22765cfa550146f89bf428e86053</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Mouse Support (#4673)</title>
<updated>2025-03-24T18:33:55+00:00</updated>
<author>
<name>lilacLunatic</name>
<email>8488221+lilacLunatic@users.noreply.github.com</email>
</author>
<published>2025-03-24T18:33:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=dc5bc1aa6c885df7f384eb237180549aa503c324'/>
<id>dc5bc1aa6c885df7f384eb237180549aa503c324</id>
<content type='text'>
* mouse

* (mouse) small fix

* "fix" implicit declaration

* LUS 1.2

* empty commit to force CI re-run

* include new mouse LUS

* deleted:    soh/soh/Enhancements/controls/GameControlEditor.cpp

* [mouse]LUS

* fix input viewer header

* Bump LUS for mouse support

* Mouse Support

* Comment cleanup

* Adding the actual mouse enhancement files

* Fix (?) Windows and Mac builds

* Maybe fix MacOS now

* Why was it compiling with this??

* Mouse input viewer handling

* [Mouse] LUS bump

* [mouse] LUS

* (Mouse) bump LUS for dxgi fix

* F2 mouse notif

* Update soh/soh/Enhancements/controls/Mouse.h

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;

* Update soh/soh/Enhancements/controls/Mouse.cpp

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;

* Fix mouse shield ranges to match control stick behavior

* Use early returns in Mouse_HandleQuickspin

* newline cleanup

* cleanup

* rename BUTTON_COLOR_MOUSE_BEIGE to BUTTON_COLOR_MOUSE_GRAY

* 'Enable Mouse' tooltip

* Fix includes

* Comments re mouse quickspin

* bullshit

* Hook handler for cursor recentering on shield

* Hook handler for first person mouse aiming

* Hook handlers for mouse quickspin

* Hook handlers for mouse shield control

* Hook registration conditions

* Enable Mouse -&gt; Enable Mouse Controls

---------

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* mouse

* (mouse) small fix

* "fix" implicit declaration

* LUS 1.2

* empty commit to force CI re-run

* include new mouse LUS

* deleted:    soh/soh/Enhancements/controls/GameControlEditor.cpp

* [mouse]LUS

* fix input viewer header

* Bump LUS for mouse support

* Mouse Support

* Comment cleanup

* Adding the actual mouse enhancement files

* Fix (?) Windows and Mac builds

* Maybe fix MacOS now

* Why was it compiling with this??

* Mouse input viewer handling

* [Mouse] LUS bump

* [mouse] LUS

* (Mouse) bump LUS for dxgi fix

* F2 mouse notif

* Update soh/soh/Enhancements/controls/Mouse.h

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;

* Update soh/soh/Enhancements/controls/Mouse.cpp

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;

* Fix mouse shield ranges to match control stick behavior

* Use early returns in Mouse_HandleQuickspin

* newline cleanup

* cleanup

* rename BUTTON_COLOR_MOUSE_BEIGE to BUTTON_COLOR_MOUSE_GRAY

* 'Enable Mouse' tooltip

* Fix includes

* Comments re mouse quickspin

* bullshit

* Hook handler for cursor recentering on shield

* Hook handler for first person mouse aiming

* Hook handlers for mouse quickspin

* Hook handlers for mouse shield control

* Hook registration conditions

* Enable Mouse -&gt; Enable Mouse Controls

---------

Co-authored-by: Pepe20129 &lt;72659707+Pepe20129@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Use gamemode enum (#5089)</title>
<updated>2025-02-25T08:13:17+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-25T08:13:17+00:00</published>
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<id>f023a46a5d5ef8e969427dbd694366f06fb078b7</id>
<content type='text'>
* Use gamemode enum

* update console command for file_select</content>
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<pre>
* Use gamemode enum

* update console command for file_select</pre>
</div>
</content>
</entry>
<entry>
<title>Update SFX symbols from decomp (#4531)</title>
<updated>2024-11-09T03:36:57+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2024-11-09T03:36:57+00:00</published>
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<id>068cceff3617d5f52c0ac670027f336e093b0152</id>
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<pre>
</pre>
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</entry>
<entry>
<title>`z_player` documentation 2024-10-11 (#4407)</title>
<updated>2024-10-17T18:55:31+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2024-10-17T18:55:31+00:00</published>
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<id>b5c6545d6f97b7762aa3f0cc308c2b0e6ec9fd84</id>
<content type='text'>
* Add names to start of typedefs

* Idle stuff

* 2 functions

* Player state flags

* Name functions + misc

* ActionChange =&gt; ActionHandler

* Some player unks

* More player unks

* Header misc

* Misc

* More misc

* Player Actions

* Missed comments

* Move ship specific stuff

* Fix build

* CsCmdActorAction to CsCmdActorCue

* Fix build</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add names to start of typedefs

* Idle stuff

* 2 functions

* Player state flags

* Name functions + misc

* ActionChange =&gt; ActionHandler

* Some player unks

* More player unks

* Header misc

* Misc

* More misc

* Player Actions

* Missed comments

* Move ship specific stuff

* Fix build

* CsCmdActorAction to CsCmdActorCue

* Fix build</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5</title>
<updated>2024-05-06T05:05:10+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-06T05:05:10+00:00</published>
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<id>e2b0ea5692df6bbc29c962170c8e9d3696e57ed7</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Final Step of CVar macro/sectionalizing (#4107)</title>
<updated>2024-05-05T19:14:55+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-05T19:14:55+00:00</published>
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<id>6443a986d9751b87a0b4e82c15f82a9971f88201</id>
<content type='text'>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</pre>
</div>
</content>
</entry>
<entry>
<title>All MenuBar enhancement CVars done. (#4064)</title>
<updated>2024-04-26T00:31:28+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-04-26T00:31:28+00:00</published>
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<id>56d8dd6d8b754e2f77aa6f27169f58b73701172a</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>CVar Macro Cleanup (#4062)</title>
<updated>2024-04-21T15:25:06+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-04-21T15:25:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=33aef87907cb68479f754e63e37b532f18170583'/>
<id>33aef87907cb68479f754e63e37b532f18170583</id>
<content type='text'>
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.</content>
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<pre>
* Standardized CVar macros to have `CVAR_` at the front instead of the end.
Removed excluded and replaced sequence macros.

* Missed a few developer CVars outside of `SohMenuBar.cpp`

* 1 more.</pre>
</div>
</content>
</entry>
<entry>
<title>pull in docs (#97)</title>
<updated>2024-04-04T01:07:42+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-04-04T01:07:42+00:00</published>
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<id>0334c4e35484882c09225b29a0f7dfc5642bcae8</id>
<content type='text'>
* rename `func_8002DF54` to `Player_SetCsActionWithHaltedActors`
* rename `func_8002F434` to `Actor_OfferGetItem`</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* rename `func_8002DF54` to `Player_SetCsActionWithHaltedActors`
* rename `func_8002F434` to `Actor_OfferGetItem`</pre>
</div>
</content>
</entry>
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