<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code/z_construct.c, branch 9.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=8f126344a4ef22765cfa550146f89bf428e86053'/>
<id>8f126344a4ef22765cfa550146f89bf428e86053</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>NTSC Support (N64) (#4198)</title>
<updated>2025-03-30T16:29:59+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-03-30T16:29:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=6140b2ec8f06e37ce29385096a4425b2a7207736'/>
<id>6140b2ec8f06e37ce29385096a4425b2a7207736</id>
<content type='text'>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64</pre>
</div>
</content>
</entry>
<entry>
<title>Use gamemode enum (#5089)</title>
<updated>2025-02-25T08:13:17+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-25T08:13:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=f023a46a5d5ef8e969427dbd694366f06fb078b7'/>
<id>f023a46a5d5ef8e969427dbd694366f06fb078b7</id>
<content type='text'>
* Use gamemode enum

* update console command for file_select</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use gamemode enum

* update console command for file_select</pre>
</div>
</content>
</entry>
<entry>
<title>All MenuBar enhancement CVars done. (#4064)</title>
<updated>2024-04-26T00:31:28+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-04-26T00:31:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=56d8dd6d8b754e2f77aa6f27169f58b73701172a'/>
<id>56d8dd6d8b754e2f77aa6f27169f58b73701172a</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Enhancement] Preserve minimap toggle state between areas (#3906)</title>
<updated>2024-02-16T01:39:24+00:00</updated>
<author>
<name>Ted Newman</name>
<email>Tawling@users.noreply.github.com</email>
</author>
<published>2024-02-16T01:39:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e68b281b18f5cff7d3bac92d4de797043e207ff5'/>
<id>e68b281b18f5cff7d3bac92d4de797043e207ff5</id>
<content type='text'>
* Add enhancement to preserve minimap toggle state between areas

* add map toggle enhancement to presets</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add enhancement to preserve minimap toggle state between areas

* add map toggle enhancement to presets</pre>
</div>
</content>
</entry>
<entry>
<title>Add an error for implicit functions (#3017)</title>
<updated>2023-06-27T23:53:35+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-06-27T23:53:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=acfc04d0acdfc83f4dce326844779195bfc51197'/>
<id>acfc04d0acdfc83f4dce326844779195bfc51197</id>
<content type='text'>
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>spockalicious (#2751)</title>
<updated>2023-04-27T23:20:41+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-04-27T23:20:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=4166dbf9072e74c2f3e093461d6abc1b06af8475'/>
<id>4166dbf9072e74c2f3e093461d6abc1b06af8475</id>
<content type='text'>
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya &lt;briaguya&gt;

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* done with all main items

* bug fixes &amp; ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes &amp; ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -&gt; alt for texture replacement. (#65)

* Changes hd -&gt; alt for texture replacement.

* Renames variables in gfxprint for hd -&gt; alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Ralphie Morell &lt;stratomaster64@gmail.com&gt;
Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;
Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Lywx &lt;36680385+KiritoDv@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya &lt;briaguya&gt;

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* done with all main items

* bug fixes &amp; ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes &amp; ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -&gt; alt for texture replacement. (#65)

* Changes hd -&gt; alt for texture replacement.

* Renames variables in gfxprint for hd -&gt; alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Ralphie Morell &lt;stratomaster64@gmail.com&gt;
Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;
Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Lywx &lt;36680385+KiritoDv@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Rando version warning on different builds (#2420)</title>
<updated>2023-03-01T01:46:55+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-01T01:46:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=1fc6a2f08f534b92aed3884fbad6e8a4758009c6'/>
<id>1fc6a2f08f534b92aed3884fbad6e8a4758009c6</id>
<content type='text'>
* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;

---------

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;

---------

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>refactor: use LUS 1.0 RC</title>
<updated>2023-01-17T05:33:56+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-17T05:17:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ba13e6b2c40d17adef064c2022ceeef260622981'/>
<id>ba13e6b2c40d17adef064c2022ceeef260622981</id>
<content type='text'>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Use PlayState instead of GlobalContext (#1927)</title>
<updated>2022-11-06T08:24:34+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-11-06T08:24:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=99260acaf119b6b2b57dd10eb357fa1271bfc536'/>
<id>99260acaf119b6b2b57dd10eb357fa1271bfc536</id>
<content type='text'>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</pre>
</div>
</content>
</entry>
</feed>
