<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code/z_draw.c, branch develop-ackbar</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Port Scrolling Texture Interpolation over from 2Ship (#6224)</title>
<updated>2026-02-26T13:36:55+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2026-02-26T13:36:55+00:00</published>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=8f126344a4ef22765cfa550146f89bf428e86053'/>
<id>8f126344a4ef22765cfa550146f89bf428e86053</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Organize ship specific save context additions (#4597)</title>
<updated>2025-01-15T12:04:47+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2025-01-15T12:04:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7f31fd2e4ee0f2facafec4aaba5591fed52da9f5'/>
<id>7f31fd2e4ee0f2facafec4aaba5591fed52da9f5</id>
<content type='text'>
* Basic restructure

* Undo most randomizerInf changes for now

* Small fixes

* Fix linux &amp; mac builds?

* Fix remnants of randomizerInf changes

* Post-merge fix

* Post-merge fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Basic restructure

* Undo most randomizerInf changes for now

* Small fixes

* Fix linux &amp; mac builds?

* Fix remnants of randomizerInf changes

* Post-merge fix

* Post-merge fix</pre>
</div>
</content>
</entry>
<entry>
<title>Merge branch 'develop' of github.com:Malkierian/Shipwright into dev-to-rando-5-5</title>
<updated>2024-05-06T05:05:10+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-06T05:05:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e2b0ea5692df6bbc29c962170c8e9d3696e57ed7'/>
<id>e2b0ea5692df6bbc29c962170c8e9d3696e57ed7</id>
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</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Swap all cosmetics CVars to macros. (#4065)</title>
<updated>2024-04-26T02:41:55+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-04-26T02:41:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=303fe7d906ad7730d70471dc2811dc80b14c0c4b'/>
<id>303fe7d906ad7730d70471dc2811dc80b14c0c4b</id>
<content type='text'>
Lots of renames.

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</content>
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<pre>
Lots of renames.

Co-authored-by: Garrett Cox &lt;garrettjcox@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fishsanity - Rando v3 (#3738)</title>
<updated>2024-01-14T17:02:23+00:00</updated>
<author>
<name>Jordan Gilbreath</name>
<email>3819183+jordanpg@users.noreply.github.com</email>
</author>
<published>2024-01-14T17:02:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=4cbf3a562130cdc36f66b558ee98c43dd7e49a61'/>
<id>4cbf3a562130cdc36f66b558ee98c43dd7e49a61</id>
<content type='text'>
* Update z_fishing documentation from decomp

* undo sCameraAt/Eye rename

* forgot to include these defines Heehee

* adding enums, settings

* adding more stuff back in

* more work

* we're literally typing words into computer

* include unordered map

maybe this fixes mac build idk

* wahoo

* hmm

* add make sure disabled flag gets popped

* poggers in the chat?

* doing some refactoring

* fixing build

* documentation, moving fishsanity instance to rando

* move FS back to context, fixing build, mod progress

since FS is needed during rando generation &amp; provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context

* moving some stuff around

* it's starting to get real in here

* ELIMINATE FISHSANITYMETA

* IT WROKS

* Update trackers, fix pond fish flagging

* ZD fish shuffle initial checkpoint

* ZD fish "working"

aside from the crashing

* wrapping up

* fix for partial pond shuffle

* remove misc. unrelated debugconsole modification

* updating GI model

* get build working

* add a todo for this

* removeoopsie

* Rework hints a bit

* update hint loc

* Use visual indicator instead of despawning caught fish

---------

Co-authored-by: jordanpg &lt;jordanpg@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Update z_fishing documentation from decomp

* undo sCameraAt/Eye rename

* forgot to include these defines Heehee

* adding enums, settings

* adding more stuff back in

* more work

* we're literally typing words into computer

* include unordered map

maybe this fixes mac build idk

* wahoo

* hmm

* add make sure disabled flag gets popped

* poggers in the chat?

* doing some refactoring

* fixing build

* documentation, moving fishsanity instance to rando

* move FS back to context, fixing build, mod progress

since FS is needed during rando generation &amp; provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context

* moving some stuff around

* it's starting to get real in here

* ELIMINATE FISHSANITYMETA

* IT WROKS

* Update trackers, fix pond fish flagging

* ZD fish shuffle initial checkpoint

* ZD fish "working"

aside from the crashing

* wrapping up

* fix for partial pond shuffle

* remove misc. unrelated debugconsole modification

* updating GI model

* get build working

* add a todo for this

* removeoopsie

* Rework hints a bit

* update hint loc

* Use visual indicator instead of despawning caught fish

---------

Co-authored-by: jordanpg &lt;jordanpg@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up Triforce Hunt U16's and GBK (#3355)</title>
<updated>2023-11-19T19:45:09+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-11-19T19:45:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=34556e40d6a3d102d9ad27ed906ce863895b73aa'/>
<id>34556e40d6a3d102d9ad27ed906ce863895b73aa</id>
<content type='text'>
* Clean up Triforce Hunt U16's and GBK

* Apply suggestions from code review
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Clean up Triforce Hunt U16's and GBK

* Apply suggestions from code review
</pre>
</div>
</content>
</entry>
<entry>
<title>Randomizer feature: Triforce Hunt (#3062)</title>
<updated>2023-09-26T13:45:37+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-09-26T13:45:37+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=bae6cf420374a2ab15059e359e57f5de43c9776c'/>
<id>bae6cf420374a2ab15059e359e57f5de43c9776c</id>
<content type='text'>
* Initial work to make triforce pieces their own rando item

* Disable triforce greyscaling

* Better triforce model, finish adding triforce pieces to logic

* Triforce model is now a shard

* Credits warp + start of item tracker

* Initial item tracker stuff

* Completed triangle on triforce completion

* Completed triforce model on GI done

* Multiple triforce piece models

* Triforce pieces in save editor &amp; fix build

* Finish item tracker

* Gameplaystats timestamp

* Revert parts of logic

* More reverting

* Start of making Triforce Hunt the win condition

* Bit of cleanup

* Triforce pieces can show up as icetraps

* Grant GBK to player after hunt is completed

* Better text boxes

* Disable GBK option in ImGui with Triforce Hunt on

* Clean-up

* Forced save on completion improvements

* Update Item Tracker Settings initial size

* Small ImGui adjustments

* French translation and update defaults

* Finish translations

* Fix timer completion &amp; 50+ triforce pieces

* Remove GI_ and ITEM_ enum usage, add french ice trap names

* Fix build &amp; small fixes

* Review comments

* Comment clarification</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Initial work to make triforce pieces their own rando item

* Disable triforce greyscaling

* Better triforce model, finish adding triforce pieces to logic

* Triforce model is now a shard

* Credits warp + start of item tracker

* Initial item tracker stuff

* Completed triangle on triforce completion

* Completed triforce model on GI done

* Multiple triforce piece models

* Triforce pieces in save editor &amp; fix build

* Finish item tracker

* Gameplaystats timestamp

* Revert parts of logic

* More reverting

* Start of making Triforce Hunt the win condition

* Bit of cleanup

* Triforce pieces can show up as icetraps

* Grant GBK to player after hunt is completed

* Better text boxes

* Disable GBK option in ImGui with Triforce Hunt on

* Clean-up

* Forced save on completion improvements

* Update Item Tracker Settings initial size

* Small ImGui adjustments

* French translation and update defaults

* Finish translations

* Fix timer completion &amp; 50+ triforce pieces

* Remove GI_ and ITEM_ enum usage, add french ice trap names

* Fix build &amp; small fixes

* Review comments

* Comment clarification</pre>
</div>
</content>
</entry>
<entry>
<title>refactor: use LUS 1.0 RC</title>
<updated>2023-01-17T05:33:56+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-17T05:17:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ba13e6b2c40d17adef064c2022ceeef260622981'/>
<id>ba13e6b2c40d17adef064c2022ceeef260622981</id>
<content type='text'>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Rando - Fix ice traps &amp; get item logic (#2210)</title>
<updated>2022-12-21T04:32:01+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-12-21T04:32:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=a1a6c07549b232fb8c98c86e7f65b2bcdf86a121'/>
<id>a1a6c07549b232fb8c98c86e7f65b2bcdf86a121</id>
<content type='text'>
* Fix ice traps &amp; get item logic

* Fix shop keepers &amp; more draw logic cleanup</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix ice traps &amp; get item logic

* Fix shop keepers &amp; more draw logic cleanup</pre>
</div>
</content>
</entry>
</feed>
