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<title>Shipwright/soh/src/code/z_en_item00.c, branch develop-blair</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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<entry>
<title>Add hilite setup calls around all custom GI draws (#5043)</title>
<updated>2025-02-12T20:32:28+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-02-12T20:32:28+00:00</published>
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<entry>
<title>Fix particles (#4923)</title>
<updated>2025-01-20T21:37:44+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2025-01-20T21:37:44+00:00</published>
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</entry>
<entry>
<title>Update Actor Flags to decomp (#4822)</title>
<updated>2025-01-16T03:02:23+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2025-01-16T03:02:23+00:00</published>
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</entry>
<entry>
<title>Add Dana's models to the game, add cosmetic customisation for keys and rename Bombchus in Logic (#4311)</title>
<updated>2025-01-15T13:18:52+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2025-01-15T13:18:52+00:00</published>
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<id>3e6a0ef566ce468b2b6cb57114a94565916c5f95</id>
<content type='text'>
* initial implementation of new models

* fix typo

* Add smaller skeleton key model and try to fix windows build

* stupid windows, you made me look bad!

* make DrawBombchuBag function work

* small cleanups

* OOGGA BOOGA BOO

* fix post merge leftovers

* post merge fix

* Added Big Key Lighting override to show vanilla lighting when unchanged

* rename CustomdLists into customIconDLs

* post merge fixes

* fix some tooltip issues

* post merge cleanup and some small menu changes

* post merge fix

* post merge fix

* add new boss soul model, colours broken

* update boss soul model for env support

* Add dungeon customise buttons to cosmetic editor

* fix mac build?

* keys don't support alpha

* fix submodules

* ring now draws

* fix keyring colours

* Add bombchu Bag RG, fix boss soul skull colour

* address reviews</content>
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* initial implementation of new models

* fix typo

* Add smaller skeleton key model and try to fix windows build

* stupid windows, you made me look bad!

* make DrawBombchuBag function work

* small cleanups

* OOGGA BOOGA BOO

* fix post merge leftovers

* post merge fix

* Added Big Key Lighting override to show vanilla lighting when unchanged

* rename CustomdLists into customIconDLs

* post merge fixes

* fix some tooltip issues

* post merge cleanup and some small menu changes

* post merge fix

* post merge fix

* add new boss soul model, colours broken

* update boss soul model for env support

* Add dungeon customise buttons to cosmetic editor

* fix mac build?

* keys don't support alpha

* fix submodules

* ring now draws

* fix keyring colours

* Add bombchu Bag RG, fix boss soul skull colour

* address reviews</pre>
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</content>
</entry>
<entry>
<title>don't use magic numbers in `EnItem00_CustomItemsParticles` (#4728)</title>
<updated>2024-12-26T04:18:20+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-12-26T04:18:20+00:00</published>
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<id>f7b8ddccfd65a110fdfe6cc0182f9f7bdcbdf09c</id>
<content type='text'>
* don't use magic numbers in `EnItem00_CustomItemsParticles`

* Update particle enums, add deku/stick bag RGs (#377)

---------

Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;</content>
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* don't use magic numbers in `EnItem00_CustomItemsParticles`

* Update particle enums, add deku/stick bag RGs (#377)

---------

Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Freestanding Rupees/Hearts Shuffle (#4686)</title>
<updated>2024-12-22T18:16:00+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2024-12-22T18:16:00+00:00</published>
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<id>9ea9100787d470139a30a14ca52a566a9b68cd6c</id>
<content type='text'>
* Enable freestanding items other than heart pieces and keys

* Add option to disable freestanding rupee &amp; heart shuffle

* Add items to pool

* Actually add shuffle setting

* Define overworld locations

* Add logic for overworld freestanding checks

* Add freestanding items for child dungeons.

* Add checks for Ice Cavern and Bottom of the Well

* Add checks for Forest Temple and Gerudo Training Grounds

* Add checks for Fire Temple and Water Temple

* Add Shadow Temple checks

This does not include the spinning pots rupees, even though
they're included with freestanding rupees in the N64 randomizer
as they would require dedicated overrides for the code for
the pots in question.

* Define Spirit Temple and Ganon's Castle hearts

* Add remaining checks to dungeon definitions

* Fix missing logic

* Add freestanding checks to Save Flags Editor

* Fix flags for Zora Fountain underwater rupees

* Add option to enable freestanding shuffle for either dungeons or overworld

* Add missing MQ checks and fix mac &amp; windows compile error

* Improve description and add hint text

* Update logic for Bombchu fixes

* Add missing Spirit Temple MQ hearts

* Add missing settings entries

* Actually add Forest Temple trick to the tricks menu.

* Re-add Ice Cavern lobby rupee

* go over MQ logic

* review logic on non-MQ checks

* convert all freestandings to location based

* add option enum and fix jabu exit logic

* fix mislocated freestandings

* fix mislocted freestandings

* Fix some mislocationed checks

---------

Co-authored-by: Angel Bulfone &lt;mbulfone@gmail.com&gt;</content>
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<pre>
* Enable freestanding items other than heart pieces and keys

* Add option to disable freestanding rupee &amp; heart shuffle

* Add items to pool

* Actually add shuffle setting

* Define overworld locations

* Add logic for overworld freestanding checks

* Add freestanding items for child dungeons.

* Add checks for Ice Cavern and Bottom of the Well

* Add checks for Forest Temple and Gerudo Training Grounds

* Add checks for Fire Temple and Water Temple

* Add Shadow Temple checks

This does not include the spinning pots rupees, even though
they're included with freestanding rupees in the N64 randomizer
as they would require dedicated overrides for the code for
the pots in question.

* Define Spirit Temple and Ganon's Castle hearts

* Add remaining checks to dungeon definitions

* Fix missing logic

* Add freestanding checks to Save Flags Editor

* Fix flags for Zora Fountain underwater rupees

* Add option to enable freestanding shuffle for either dungeons or overworld

* Add missing MQ checks and fix mac &amp; windows compile error

* Improve description and add hint text

* Update logic for Bombchu fixes

* Add missing Spirit Temple MQ hearts

* Add missing settings entries

* Actually add Forest Temple trick to the tricks menu.

* Re-add Ice Cavern lobby rupee

* go over MQ logic

* review logic on non-MQ checks

* convert all freestandings to location based

* add option enum and fix jabu exit logic

* fix mislocated freestandings

* fix mislocted freestandings

* Fix some mislocationed checks

---------

Co-authored-by: Angel Bulfone &lt;mbulfone@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>add bottles and greg to sparkle list (#4720)</title>
<updated>2024-12-18T22:54:13+00:00</updated>
<author>
<name>Eric Hoey</name>
<email>121978037+A-Green-Spoon@users.noreply.github.com</email>
</author>
<published>2024-12-18T22:54:13+00:00</published>
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<entry>
<title>Rename a lot of actor movement-related functions from decomp (#4680)</title>
<updated>2024-12-14T21:38:24+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2024-12-14T21:38:24+00:00</published>
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<entry>
<title>Rename two Actor functions from decomp (#4674)</title>
<updated>2024-12-13T22:56:42+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2024-12-13T22:56:42+00:00</published>
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