<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code/z_map_exp.c, branch 8.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Quest Cleanup (#3178)</title>
<updated>2023-09-26T14:20:33+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2023-09-26T14:20:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=d63c9d1774c13d192ba9a2ccf76d95fb016bc352'/>
<id>d63c9d1774c13d192ba9a2ccf76d95fb016bc352</id>
<content type='text'>
* Change most n64ddFlag checks to IS_RANDO checks

* Change most isMasterQuest checks to IS_MASTER_QUEST checks

* Change most isBossRush checks to IS_BOSS_RUSH checks

* Replace isMasterQuest &amp; isBossRush with questId

* Replace n64ddFlag with questId

Also restore authentic n64ddFlag behavior except savefile saving/loading

* Move quest enum from file_choose.h to z64save.h

* Update macros to not take gSaveContext</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Change most n64ddFlag checks to IS_RANDO checks

* Change most isMasterQuest checks to IS_MASTER_QUEST checks

* Change most isBossRush checks to IS_BOSS_RUSH checks

* Replace isMasterQuest &amp; isBossRush with questId

* Replace n64ddFlag with questId

Also restore authentic n64ddFlag behavior except savefile saving/loading

* Move quest enum from file_choose.h to z64save.h

* Update macros to not take gSaveContext</pre>
</div>
</content>
</entry>
<entry>
<title>Add scene table (#3131)</title>
<updated>2023-09-01T16:46:19+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2023-09-01T16:46:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=45b7520dcb79d5accb717e9bfda13e0e0ce2a9af'/>
<id>45b7520dcb79d5accb717e9bfda13e0e0ce2a9af</id>
<content type='text'>
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add scene table

* Re-add accidentally deleted entry

* Update CrashHandlerExt.cpp

* Update CrashHandlerExt.cpp</pre>
</div>
</content>
</entry>
<entry>
<title>Add an error for implicit functions (#3017)</title>
<updated>2023-06-27T23:53:35+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-06-27T23:53:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=acfc04d0acdfc83f4dce326844779195bfc51197'/>
<id>acfc04d0acdfc83f4dce326844779195bfc51197</id>
<content type='text'>
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Add the flag and fix errors

* switch assert and skin matrix

* new LUS

* Use normal assert

* hopefully fix WiiU

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;

---------

Signed-off-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Louis &lt;louist103@pop-os.localdomain&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Flags stuff (#3014)</title>
<updated>2023-06-20T15:54:02+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-06-20T15:54:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7c5efb278582a7b438f58a804dd38c6795c8e0c9'/>
<id>7c5efb278582a7b438f58a804dd38c6795c8e0c9</id>
<content type='text'>
* Manual adjustments to flags

* Script run to adjust flags</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Manual adjustments to flags

* Script run to adjust flags</pre>
</div>
</content>
</entry>
<entry>
<title>Mirrored world enhancement (#1569)</title>
<updated>2023-06-13T12:46:15+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-06-13T12:46:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7a41bd3878f5da1be202631e32a1e296bf511cc6'/>
<id>7a41bd3878f5da1be202631e32a1e296bf511cc6</id>
<content type='text'>
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fix: Minimap dungeon entrance placement (#2958)</title>
<updated>2023-06-12T21:10:53+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-06-12T21:10:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ca9b1614af5b5613f1cd54413d0e180b69d3c796'/>
<id>ca9b1614af5b5613f1cd54413d0e180b69d3c796</id>
<content type='text'>
* use correct minimaps in randomizer

* fix minimap dungeon entrance placement

* rework topLeft0 check to be more readable

* who needs topLeft0 anyways

* move minimap hidden checks up higher</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* use correct minimaps in randomizer

* fix minimap dungeon entrance placement

* rework topLeft0 check to be more readable

* who needs topLeft0 anyways

* move minimap hidden checks up higher</pre>
</div>
</content>
</entry>
<entry>
<title>build soh with LUS 1.0.0 (#2881)</title>
<updated>2023-06-03T19:27:45+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-06-03T19:27:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=2308ab8823c9d0f0aa0ebcdee7889382eaf51eb2'/>
<id>2308ab8823c9d0f0aa0ebcdee7889382eaf51eb2</id>
<content type='text'>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Bump LUS version (#2849)</title>
<updated>2023-05-08T00:18:54+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2023-05-08T00:18:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=91bd693ff6f9809f97f1b5416ef96d51ae5f0d05'/>
<id>91bd693ff6f9809f97f1b5416ef96d51ae5f0d05</id>
<content type='text'>
* Bump LUS version

* Removes the "now" boolean from the LUS resource bridge functions.

* Bump LUS

* More LUS bump

* Update soh/soh/resource/importer/AudioSampleFactory.cpp

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS version

* Removes the "now" boolean from the LUS resource bridge functions.

* Bump LUS

* More LUS bump

* Update soh/soh/resource/importer/AudioSampleFactory.cpp

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>spockalicious (#2751)</title>
<updated>2023-04-27T23:20:41+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-04-27T23:20:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=4166dbf9072e74c2f3e093461d6abc1b06af8475'/>
<id>4166dbf9072e74c2f3e093461d6abc1b06af8475</id>
<content type='text'>
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya &lt;briaguya&gt;

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* done with all main items

* bug fixes &amp; ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes &amp; ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -&gt; alt for texture replacement. (#65)

* Changes hd -&gt; alt for texture replacement.

* Renames variables in gfxprint for hd -&gt; alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Ralphie Morell &lt;stratomaster64@gmail.com&gt;
Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;
Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Lywx &lt;36680385+KiritoDv@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya &lt;briaguya&gt;

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* done with all main items

* bug fixes &amp; ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes &amp; ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -&gt; alt for texture replacement. (#65)

* Changes hd -&gt; alt for texture replacement.

* Renames variables in gfxprint for hd -&gt; alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Ralphie Morell &lt;stratomaster64@gmail.com&gt;
Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;
Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Lywx &lt;36680385+KiritoDv@users.noreply.github.com&gt;</pre>
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<entry>
<title>Merge branch 'develop' into bradmerge</title>
<updated>2023-01-17T21:44:46+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-17T21:44:46+00:00</published>
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