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<title>Shipwright/soh/src/code/z_message_PAL.c, branch 2.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Fixes shop UI for text speed (actually this time)</title>
<updated>2022-04-30T14:34:23+00:00</updated>
<author>
<name>Ada</name>
<email>60364512+GreatArgorath@users.noreply.github.com</email>
</author>
<published>2022-04-26T17:03:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=86869085cd44fc9aa8ccdad657e7963000252a2e'/>
<id>86869085cd44fc9aa8ccdad657e7963000252a2e</id>
<content type='text'>
Realised my previous PR targetted the wrong line in `z_message_pal`, this might fix other issues people were having, haven't tested yet.
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Realised my previous PR targetted the wrong line in `z_message_pal`, this might fix other issues people were having, haven't tested yet.
</pre>
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</content>
</entry>
<entry>
<title>Fixes visual bug in shops when above 2x text speed</title>
<updated>2022-04-30T14:34:23+00:00</updated>
<author>
<name>Ada</name>
<email>60364512+GreatArgorath@users.noreply.github.com</email>
</author>
<published>2022-04-24T12:16:11+00:00</published>
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</pre>
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</entry>
<entry>
<title>Minor cleanup</title>
<updated>2022-04-29T23:57:53+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2022-04-26T22:52:25+00:00</published>
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</entry>
<entry>
<title>Implemented PAL language support.</title>
<updated>2022-04-29T23:57:53+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2022-04-26T19:05:56+00:00</published>
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</entry>
<entry>
<title>Adds exception for text speed in the case of ocarina playing</title>
<updated>2022-04-26T22:51:31+00:00</updated>
<author>
<name>Ada</name>
<email>60364512+GreatArgorath@users.noreply.github.com</email>
</author>
<published>2022-04-26T19:58:21+00:00</published>
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<id>1f663dda7bec991eaa4ede0635b147b7869a5f5d</id>
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</entry>
<entry>
<title>Credits message order fix by rink</title>
<updated>2022-04-25T22:04:47+00:00</updated>
<author>
<name>vaguerant</name>
<email>vaguerant@users.noreply.github.com</email>
</author>
<published>2022-04-23T06:31:02+00:00</published>
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</entry>
<entry>
<title>Fixes visual bug in shops when above 2x text speed (#211)</title>
<updated>2022-04-24T15:04:06+00:00</updated>
<author>
<name>Ada</name>
<email>60364512+GreatArgorath@users.noreply.github.com</email>
</author>
<published>2022-04-24T15:04:06+00:00</published>
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</entry>
<entry>
<title>Changes fast text option to skip text, and makes text speed adjustable via a slider (#173)</title>
<updated>2022-04-21T22:38:56+00:00</updated>
<author>
<name>Ada</name>
<email>60364512+GreatArgorath@users.noreply.github.com</email>
</author>
<published>2022-04-21T22:38:56+00:00</published>
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<id>ffeb2afcb758ecb024dc4af2ebcb6ac528ae3bdb</id>
<content type='text'>
* Adds fast text option

Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.

* Fixes magic numbers

* Changes text speed to a slider (unfinished)

Got most of the code working, but only works upon reloading the game, unsure of how to fix this.

* Makes text speed adjustable via a slider

* Cleans up changes to z_message_PAL.c</content>
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* Adds fast text option

Changes previous "fast text" option to "skip text", and adds a new "fast text" option, which makes text appear 5 times faster.

* Fixes magic numbers

* Changes text speed to a slider (unfinished)

Got most of the code working, but only works upon reloading the game, unsure of how to fix this.

* Makes text speed adjustable via a slider

* Cleans up changes to z_message_PAL.c</pre>
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</content>
</entry>
<entry>
<title>Added DPad support to ocarina and text prompts (#137)</title>
<updated>2022-04-11T21:06:55+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2022-04-11T21:06:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=03a5c7ed29db889344a8275c4c0a8c7ae1480779'/>
<id>03a5c7ed29db889344a8275c4c0a8c7ae1480779</id>
<content type='text'>
* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan &lt;maikelchan88@gmail.com&gt;
Co-authored-by: rozlette &lt;Rozelette@users.noreply.github.com&gt;

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan &lt;maikelchan88@gmail.com&gt;
Co-authored-by: rozlette &lt;Rozelette@users.noreply.github.com&gt;</content>
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* Added DPad support to ocarina playing and text choice selection.

* Wrap changes in CVar

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict

* Fix mapping not updating if CVar is changed in-game

* Remove unnecessary const_cast

* Added DPad support to file selection and pause screens (#124)

* Added DPad support to file selection and pause screens

* Wrap changes behind CVar

* Fix merge conflict for real

* Remove unnecessary const_cast

* Fixed transparent texture making framebuffers also transparent in D3D11. (#84)

This happened with the Mirror Shield in the inventory screen preview.

* Add save editor

* Added DPad support to file selection and pause screens

* Fixing rebase conflict

* Remove unnecessary const_cast

Co-authored-by: MaikelChan &lt;maikelchan88@gmail.com&gt;
Co-authored-by: rozlette &lt;Rozelette@users.noreply.github.com&gt;

* Added DPad support to ocarina playing and text choice selection.

* Fixing rebase conflict again

* Fix mapping not updating if CVar is changed in-game

Co-authored-by: MaikelChan &lt;maikelchan88@gmail.com&gt;
Co-authored-by: rozlette &lt;Rozelette@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>git subrepo clone https://github.com/HarbourMasters/soh.git</title>
<updated>2022-03-22T01:51:23+00:00</updated>
<author>
<name>M4xw</name>
<email>m4x@m4xw.net</email>
</author>
<published>2022-03-22T01:51:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=39cc86c2608e2f75ace33fc7f43bc4f2ad743f1a'/>
<id>39cc86c2608e2f75ace33fc7f43bc4f2ad743f1a</id>
<content type='text'>
subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
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subrepo:
  subdir:   "soh"
  merged:   "ba904bbd0"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "ba904bbd0"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
</pre>
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</entry>
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