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<title>Shipwright/soh/src/code/z_parameter.c, branch 6.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Implement GameInteractor &amp; move CrowdControl and console commands to it (#2358)</title>
<updated>2023-01-25T23:13:33+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-01-25T23:13:33+00:00</published>
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<id>170a9103f9e7ecdee785185c94d3a773432793ea</id>
<content type='text'>
* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects &amp; replace chaosEffects with GameInteractor

* CC connection fixes &amp; all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments &amp; small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -&gt; GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</content>
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* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects &amp; replace chaosEffects with GameInteractor

* CC connection fixes &amp; all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments &amp; small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -&gt; GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Enhancement: Better Farore's Wind (#2374)</title>
<updated>2023-01-25T19:32:21+00:00</updated>
<author>
<name>Ralphie Morell</name>
<email>stratomaster64@gmail.com</email>
</author>
<published>2023-01-25T19:32:21+00:00</published>
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<id>6d6c1c8c328eaaac957dcac1ef094259097a0085</id>
<content type='text'>
* Updated SaveManager, SaveContext;
lifted restriction from gtg and ganon's castle;
disabled clearing fw during master sword lift;
added checkbox

* increment load version (whoops); clear age fw after use

* beef up fw console handler (for testing)

* Simplify better FW (2 copies &gt; 1 copy)

* Apply suggestions

* whoops</content>
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<pre>
* Updated SaveManager, SaveContext;
lifted restriction from gtg and ganon's castle;
disabled clearing fw during master sword lift;
added checkbox

* increment load version (whoops); clear age fw after use

* beef up fw console handler (for testing)

* Simplify better FW (2 copies &gt; 1 copy)

* Apply suggestions

* whoops</pre>
</div>
</content>
</entry>
<entry>
<title>refactor: use LUS 1.0 RC</title>
<updated>2023-01-17T05:33:56+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-17T05:17:49+00:00</published>
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<id>ba13e6b2c40d17adef064c2022ceeef260622981</id>
<content type='text'>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
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<pre>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</pre>
</div>
</content>
</entry>
<entry>
<title>Prevents autosave during Ganon fight. (#2163)</title>
<updated>2022-12-13T01:50:13+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-12-13T01:50:13+00:00</published>
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<id>f80091af77049a9dc6b265b3978f7b9523bc0b9e</id>
<content type='text'>
* Prevents autosave during Ganon fight.

* Removes unnecessary switch case.</content>
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* Prevents autosave during Ganon fight.

* Removes unnecessary switch case.</pre>
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</content>
</entry>
<entry>
<title>Don't autosave immediately after purchasing from a shop (#2079)</title>
<updated>2022-12-10T20:39:26+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2022-12-10T20:39:26+00:00</published>
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<id>26ec69606a8728bc1b9608be9e5d7ab9e0c506a5</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Gameplay stats 1.1 (#2129)</title>
<updated>2022-12-10T20:37:33+00:00</updated>
<author>
<name>Sarge-117</name>
<email>108380086+Sarge-117@users.noreply.github.com</email>
</author>
<published>2022-12-10T20:37:33+00:00</published>
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<id>8c23bcd67c8b98068f95d9c38f732f4805a42d9c</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Cosmetic Editor v3 (#1898)</title>
<updated>2022-12-09T04:24:39+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-12-09T04:24:39+00:00</published>
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<id>274c12f3cb941baf80d9ee3dc2c2db36bcc70cbd</id>
<content type='text'>
* Cosmetic Editor v3

* Workaround for cvar_clear not working correctly

* Nest RGBA values under Value key

* Implement arrow cosmetics

* Implement keese cosmetics

* Tweaks to life meter

* Implement file choose color

* Remove old title fire colors

* A few more silly things

* Fix from upstream pulls

* Fix hilts and sword during ganon cutscene

* Add slingshot

* Add metal trap and red ice

* Add iron knuckles cosmetics

* Add navi cosmetics

* Attempt to fix linux error

* adjust some comments and alignment

* Implement trails cosmetics

* Implement charged sword spins

* Comment out options that haven't been implemented

* Fix exploded rupee color in shooting gallery

* Add two silly options

* Add comments and minor changes from feedback

* Adjust comment about boomerang gem

* Gracefully handle chest textures missing</content>
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<pre>
* Cosmetic Editor v3

* Workaround for cvar_clear not working correctly

* Nest RGBA values under Value key

* Implement arrow cosmetics

* Implement keese cosmetics

* Tweaks to life meter

* Implement file choose color

* Remove old title fire colors

* A few more silly things

* Fix from upstream pulls

* Fix hilts and sword during ganon cutscene

* Add slingshot

* Add metal trap and red ice

* Add iron knuckles cosmetics

* Add navi cosmetics

* Attempt to fix linux error

* adjust some comments and alignment

* Implement trails cosmetics

* Implement charged sword spins

* Comment out options that haven't been implemented

* Fix exploded rupee color in shooting gallery

* Add two silly options

* Add comments and minor changes from feedback

* Adjust comment about boomerang gem

* Gracefully handle chest textures missing</pre>
</div>
</content>
</entry>
<entry>
<title>fix: ensure `play` isn't null when reading from it (#2115)</title>
<updated>2022-12-08T15:44:08+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-12-08T15:44:08+00:00</published>
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<id>fa4ffb5913ce7f9c568c07b48678e7fd237633d6</id>
<content type='text'>
Co-authored-by: briaguya &lt;briaguya&gt;</content>
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<pre>
Co-authored-by: briaguya &lt;briaguya&gt;</pre>
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</content>
</entry>
<entry>
<title>Merge branch 'develop-flynn' into flynn-to-dev</title>
<updated>2022-12-07T02:29:27+00:00</updated>
<author>
<name>briaguya</name>
<email>briaguya@alice</email>
</author>
<published>2022-12-07T02:29:27+00:00</published>
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<id>4f109178ffdebbf4824a32ff9b8b9fa0159cf3ce</id>
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<pre>
</pre>
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</entry>
<entry>
<title>use enum for starting age (#2085)</title>
<updated>2022-12-06T05:34:30+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-12-06T05:34:30+00:00</published>
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<id>321e563c8235bf4fc4c390ca5c0059239ab8406b</id>
<content type='text'>
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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</content>
</entry>
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