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<title>Shipwright/soh/src/code/z_parameter.c, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Fix problems with Zelda's Letter &amp; Weird Egg hatching (#6962)</title>
<updated>2026-07-22T12:24:31+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-22T12:24:31+00:00</published>
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<entry>
<title>Shuffle Zelda's Letter (#6938)</title>
<updated>2026-07-19T22:37:45+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-19T22:37:45+00:00</published>
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<id>1ea7206073183e7f7424e02eceb44d4d9bf35300</id>
<content type='text'>
Removes RSK_SKIP_CHILD_ZELDA &amp; RSK_KAK_GATE,
these are managed by RSK_SHUFFLE_ZELDAS_LETTER &amp; RSK_STARTING_ZELDAS_LETTER &amp; RSK_SHUFFLE_WEIRD_EGG</content>
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Removes RSK_SKIP_CHILD_ZELDA &amp; RSK_KAK_GATE,
these are managed by RSK_SHUFFLE_ZELDAS_LETTER &amp; RSK_STARTING_ZELDAS_LETTER &amp; RSK_SHUFFLE_WEIRD_EGG</pre>
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</entry>
<entry>
<title>Add save state wiring for Barinade, Bongo Bongo, &amp; Morpha (#6914)</title>
<updated>2026-07-12T22:35:19+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-12T22:35:19+00:00</published>
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<id>66bb7888b0650548f2bd00ef5faf360f0c37bf6e</id>
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Rename various variables across codebase to match decomp,
many had been renamed when exposed for previous save state mechanism</content>
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Rename various variables across codebase to match decomp,
many had been renamed when exposed for previous save state mechanism</pre>
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</entry>
<entry>
<title>GIM Restoration (#6865)</title>
<updated>2026-07-12T15:09:06+00:00</updated>
<author>
<name>Amber Burton</name>
<email>parchmentwolf@gmail.com</email>
</author>
<published>2026-07-12T15:09:06+00:00</published>
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<id>2b423c36aa0708a9e042b1afe8f252a6cf91c556</id>
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All edge cases for bottle combinations and replacement/filling mirrors the real game, as well we produce the compass text, and does not render the item exactly as the original game does. (I would have preferred rendering the item since its only cosmetic but I couldn't find a way to do it).

This also swaps the table redirect stuff for using the direct item id's which is a lot more clear and does not substitute anything for 'good enough' and covers all the edge case ids that have been documented.

This is purely a cosmetic change to present the visual of the item without affecting the cutscene making any tricks for GIM still work and just looks more polished.

This supplies effects of ALL game versions (including MZX build) as well as providing text table.

To note: we still can crash with GIM even when returning item None EVEN at least with returning Kokiri Tunic (I can't really figure out why) and there are a few items in the table that use extra data that I don't know how to implement here just yet but the info is in the docs under "Variable".

In the case of disabling the gim restoration, the game would still crash. This change adds a text id protection to prevent crashing, as well prevents invalid items from crashing directly, and also makes it so the game will no longer crash when having GIM disabled in the menu.

Co-authored-by: serprex &lt;159546+serprex@users.noreply.github.com&gt;</content>
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All edge cases for bottle combinations and replacement/filling mirrors the real game, as well we produce the compass text, and does not render the item exactly as the original game does. (I would have preferred rendering the item since its only cosmetic but I couldn't find a way to do it).

This also swaps the table redirect stuff for using the direct item id's which is a lot more clear and does not substitute anything for 'good enough' and covers all the edge case ids that have been documented.

This is purely a cosmetic change to present the visual of the item without affecting the cutscene making any tricks for GIM still work and just looks more polished.

This supplies effects of ALL game versions (including MZX build) as well as providing text table.

To note: we still can crash with GIM even when returning item None EVEN at least with returning Kokiri Tunic (I can't really figure out why) and there are a few items in the table that use extra data that I don't know how to implement here just yet but the info is in the docs under "Variable".

In the case of disabling the gim restoration, the game would still crash. This change adds a text id protection to prevent crashing, as well prevents invalid items from crashing directly, and also makes it so the game will no longer crash when having GIM disabled in the menu.

Co-authored-by: serprex &lt;159546+serprex@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Decomp pull, some `z_player` and global changes (#6908)</title>
<updated>2026-07-12T14:59:10+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-07-12T14:59:10+00:00</published>
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<entry>
<title>Decomp, update `z_en_holl.c` (#6890)</title>
<updated>2026-07-09T15:44:29+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-07-09T15:44:29+00:00</published>
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<id>50837308b77ed5ddb0dfe86b2b9fbcb0ce71db80</id>
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<entry>
<title>pull decomp changes: actor functions, z_en_horse.c (#6877)</title>
<updated>2026-07-07T01:51:44+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-07T01:51:44+00:00</published>
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<entry>
<title>Hookifying Various Cheats and FixVineFall (#6827)</title>
<updated>2026-06-30T04:10:56+00:00</updated>
<author>
<name>Chris</name>
<email>f1ana@users.noreply.github.com</email>
</author>
<published>2026-06-30T04:10:56+00:00</published>
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<entry>
<title>fix halfmilk RBA (#6670)</title>
<updated>2026-06-14T18:55:37+00:00</updated>
<author>
<name>ph</name>
<email>patrickmheintz@gmail.com</email>
</author>
<published>2026-06-14T18:55:37+00:00</published>
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<entry>
<title>rando: option to allow swordless epona items (#6727)</title>
<updated>2026-06-14T14:21:16+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-06-14T14:21:16+00:00</published>
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