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<title>Shipwright/soh/src/code/z_parameter.c, branch develop-ackbar</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Fix rendering double digit key count (#6371)</title>
<updated>2026-03-19T01:39:46+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-03-19T01:39:46+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Shuffle Masks (#5536)</title>
<updated>2026-01-17T05:00:03+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-01-17T05:00:03+00:00</published>
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<id>44d351698b8a92ff02b5d9be36a18ff0fb60648a</id>
<content type='text'>
Future improvements can build on this,
giving masks abilities,
or adding checks for trading mask to someone</content>
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<pre>
Future improvements can build on this,
giving masks abilities,
or adding checks for trading mask to someone</pre>
</div>
</content>
</entry>
<entry>
<title>Add Roc's Feather (custom item) to Rando Item Pool (#6035)</title>
<updated>2026-01-10T12:59:32+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2026-01-10T12:59:32+00:00</published>
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<id>14a6bc1f85c2bec1a8aaff6afb7a6dcc01838dbf</id>
<content type='text'>
This adds Roc's as a fully implemented item into the randomizer pool. When both Roc's and Nayru's is found, you can swap between them on the pause menu

Many people have contributed to this over time, so huge shoutout to:
- kentonm, this item is directly inspired by their Roc's Feather from their romhack Indigo. Also provided me with their GI model, icon texture and animation to use.
- PurpleHato, for providing the images for the item name shown on the kaleidoscope.
- Dana The Elf, providing another custom animation for the item.
- Reppan, for helping to tweak the animation and exporting the GI model for me.</content>
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<pre>
This adds Roc's as a fully implemented item into the randomizer pool. When both Roc's and Nayru's is found, you can swap between them on the pause menu

Many people have contributed to this over time, so huge shoutout to:
- kentonm, this item is directly inspired by their Roc's Feather from their romhack Indigo. Also provided me with their GI model, icon texture and animation to use.
- PurpleHato, for providing the images for the item name shown on the kaleidoscope.
- Dana The Elf, providing another custom animation for the item.
- Reppan, for helping to tweak the animation and exporting the GI model for me.</pre>
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</content>
</entry>
<entry>
<title>Decomp import: rename timer-related functions and variables (#5896)</title>
<updated>2026-01-08T18:56:01+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-01-08T18:56:01+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Add in Progressive Bombchu Bags (#5836)</title>
<updated>2025-12-04T15:14:32+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2025-12-04T15:14:32+00:00</published>
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<id>7e829a078048700f0746b73cc681353f4934e147</id>
<content type='text'>
* Adds new Progressive Bombchu Bags option

Also changes existing code to account for Bombchu Bags becoming
a drop down with 3 values instead of a checkbox

* Handle the new lower capacities for ammo refills

* Handle what happens when receiving a bombchu bag

* Remove the trick name of Progressive Bombchu Bag

Since, you know, that's an actual thing now.

* Implements Bombchu Bag handling next to Progressive Bombchu Handling

* clang-formatting

* Add extra bag for plentiful items

* Address review comment

* Move bombchu upgrade level to gSaveContext and add save/load

* Use logic's saveContext for correct logic calculations

* Remove RG_PROGRESSIVE_BOMBCHU

* Fix Bombchu Refill obtainability

* Don't add normal chus to the pool if chu bags are on.

* cmake-format

* Properly reset bombchuUpgradeLevel on savefile init

* Fix error with va_arg on linux

* Fixes small error in the Bombchu Bag description

* Fix bug with bombchu obtainability

* clang-format

* Fix infinite bombchu text

* fix clang-format</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Adds new Progressive Bombchu Bags option

Also changes existing code to account for Bombchu Bags becoming
a drop down with 3 values instead of a checkbox

* Handle the new lower capacities for ammo refills

* Handle what happens when receiving a bombchu bag

* Remove the trick name of Progressive Bombchu Bag

Since, you know, that's an actual thing now.

* Implements Bombchu Bag handling next to Progressive Bombchu Handling

* clang-formatting

* Add extra bag for plentiful items

* Address review comment

* Move bombchu upgrade level to gSaveContext and add save/load

* Use logic's saveContext for correct logic calculations

* Remove RG_PROGRESSIVE_BOMBCHU

* Fix Bombchu Refill obtainability

* Don't add normal chus to the pool if chu bags are on.

* cmake-format

* Properly reset bombchuUpgradeLevel on savefile init

* Fix error with va_arg on linux

* Fixes small error in the Bombchu Bag description

* Fix bug with bombchu obtainability

* clang-format

* Fix infinite bombchu text

* fix clang-format</pre>
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</content>
</entry>
<entry>
<title>Modularize Hurt Container mode hook (#5874)</title>
<updated>2025-11-24T17:30:34+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2025-11-24T17:30:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=0f41ecb145a688f66ac311db31483a41908ad4d0'/>
<id>0f41ecb145a688f66ac311db31483a41908ad4d0</id>
<content type='text'>
* Modularize Hurt Container mode hook

* Hook condition was wrong - fixed it

* Change type of hurtEnabled for clarity

* Change type back to bool

* Add VB hook

* Don't duplicate health capacity modifier calculation

* Add constants, replace magic numbers

* Clang format

* Publicize more health unit macros

* Make mod file self-contained</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Modularize Hurt Container mode hook

* Hook condition was wrong - fixed it

* Change type of hurtEnabled for clarity

* Change type back to bool

* Add VB hook

* Don't duplicate health capacity modifier calculation

* Add constants, replace magic numbers

* Clang format

* Publicize more health unit macros

* Make mod file self-contained</pre>
</div>
</content>
</entry>
<entry>
<title>Boss Rush cleanup (#5652)</title>
<updated>2025-08-13T19:08:32+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2025-08-13T19:08:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7b4df9bdb2ebde2bdd6581c10ffdc1aea4ee1573'/>
<id>7b4df9bdb2ebde2bdd6581c10ffdc1aea4ee1573</id>
<content type='text'>
* Reduce stuff in the `.h`s &amp; use `COND_HOOK` + variants

* Move some boss rush stuff from `z_file_choose.c`

* clang

* Update BossRush.cpp</content>
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* Reduce stuff in the `.h`s &amp; use `COND_HOOK` + variants

* Move some boss rush stuff from `z_file_choose.c`

* clang

* Update BossRush.cpp</pre>
</div>
</content>
</entry>
<entry>
<title>Convert actor health bars to use ObjectExtension (#5565)</title>
<updated>2025-06-11T21:37:34+00:00</updated>
<author>
<name>Rozelette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2025-06-11T21:37:34+00:00</published>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Merge pull request #5497 from HarbourMasters/develop-blair</title>
<updated>2025-05-17T04:46:00+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-05-17T04:46:00+00:00</published>
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<id>23a51989866f293144013f62616b17a4dabee226</id>
<content type='text'>
blair -&gt; dev</content>
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<pre>
blair -&gt; dev</pre>
</div>
</content>
</entry>
<entry>
<title>a11y: read out changes in action button (#5421)</title>
<updated>2025-05-02T03:26:15+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2025-05-02T03:26:15+00:00</published>
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<id>a0e49f99607ed6d486925e7ef7d6e9d3e76585be</id>
<content type='text'>
* a11y: read out changes in action button

* remove drop &amp; throw &amp; putaway

* down when on horse

* typos</content>
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* a11y: read out changes in action button

* remove drop &amp; throw &amp; putaway

* down when on horse

* typos</pre>
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</content>
</entry>
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