<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code/z_play.c, branch 5.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Don't autosave in the Chamber of Sages (#2076)</title>
<updated>2022-12-05T01:13:29+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2022-12-05T01:13:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=39b80137f68e060f8e47ef59e94dabd51f0a825b'/>
<id>39b80137f68e060f8e47ef59e94dabd51f0a825b</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>update lus (#1965)</title>
<updated>2022-11-15T04:01:06+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-11-15T04:01:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c9a3dcdb448a3c5e8a91398295a899b3336663d8'/>
<id>c9a3dcdb448a3c5e8a91398295a899b3336663d8</id>
<content type='text'>
* update lus

* rename things to fix build

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
* update lus

* rename things to fix build

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Prevent autosave when first loading a file (#1792)</title>
<updated>2022-11-15T01:02:07+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2022-11-15T01:02:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e7597bae30230dfc0666cb13893b683f010d4afc'/>
<id>e7597bae30230dfc0666cb13893b683f010d4afc</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Entrance Rando (#1760)</title>
<updated>2022-11-14T11:13:21+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2022-11-14T11:13:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=15a9975200f89e221a2ba55f132e7d1f682add59'/>
<id>15a9975200f89e221a2ba55f132e7d1f682add59</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Import libultraship as a submodule (#1943)</title>
<updated>2022-11-14T10:22:34+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-11-14T10:22:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=3914781ebfd5cb22717cc207cb3d37d8754d0eb7'/>
<id>3914781ebfd5cb22717cc207cb3d37d8754d0eb7</id>
<content type='text'>
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: David Chavez &lt;davi@dcvz.io&gt;</content>
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<pre>
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: David Chavez &lt;davi@dcvz.io&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Use PlayState instead of GlobalContext (#1927)</title>
<updated>2022-11-06T08:24:34+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-11-06T08:24:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=99260acaf119b6b2b57dd10eb357fa1271bfc536'/>
<id>99260acaf119b6b2b57dd10eb357fa1271bfc536</id>
<content type='text'>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</content>
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<pre>
* Use PlayState instead of GlobalContext
- GlobalContext -&gt; PlayState
- globalCtx -&gt; play
- GlobalCtx -&gt; PlayState
- globalContext -&gt; playState

* Find and replace Gameplay_ with Play_

* Correct some misnamed argument cases</pre>
</div>
</content>
</entry>
<entry>
<title>Implement LACS settings for ganons boss key (#1802)</title>
<updated>2022-10-21T03:10:29+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-10-21T03:10:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=dbd5585e15087edb9c900b2de0cb4166b5a7a076'/>
<id>dbd5585e15087edb9c900b2de0cb4166b5a7a076</id>
<content type='text'>
* Implement LACS settings for ganons boss key

* Add description</content>
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<pre>
* Implement LACS settings for ganons boss key

* Add description</pre>
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</content>
</entry>
<entry>
<title>[#1712] Reset fileNum when returning to title screen and prevent saving when file = 0xFF (#1721)</title>
<updated>2022-10-10T08:16:40+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-10-10T08:16:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=b0510d78f81a00e7b88d2110339d8592007c9ed4'/>
<id>b0510d78f81a00e7b88d2110339d8592007c9ed4</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Feature: Crowd Control Integration (#1568)</title>
<updated>2022-09-28T02:41:17+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2022-09-28T02:41:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=083ceb44239b9a26648e0059ca9ce2ad551424a0'/>
<id>083ceb44239b9a26648e0059ca9ce2ad551424a0</id>
<content type='text'>
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733.

* Paper Link &amp; few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer &amp; Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya &lt;briaguya@alice&gt;

Co-authored-by: Baoulettes &lt;perlouzerie@hotmail.fr&gt;
Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733.

* Paper Link &amp; few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer &amp; Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya &lt;briaguya@alice&gt;

Co-authored-by: Baoulettes &lt;perlouzerie@hotmail.fr&gt;
Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fix crash when creating rando files and autosave is enabled (#1550)</title>
<updated>2022-09-21T22:28:07+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2022-09-21T22:28:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=3d0d97d6b5e302000ab77c409b0d00989f955b64'/>
<id>3d0d97d6b5e302000ab77c409b0d00989f955b64</id>
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</content>
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<pre>
</pre>
</div>
</content>
</entry>
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