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<title>Shipwright/soh/src/code/z_player_lib.c, branch develop-ackbar</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Fix sword scaling (#6558)</title>
<updated>2026-05-29T02:50:02+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-05-29T02:50:02+00:00</published>
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<id>d09cd4ffcda23d0413bca2f943a0d91961f93e8b</id>
<content type='text'>
Don't apply transforms when scale 1.0, adjust translation to be gradual</content>
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Don't apply transforms when scale 1.0, adjust translation to be gradual</pre>
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</entry>
<entry>
<title>Fix OGC great fairy reward in vanilla with skip misc interactions when fish is not obtainable (#6556)</title>
<updated>2026-04-23T12:34:26+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-04-23T12:34:26+00:00</published>
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<id>806398a65b04c994d6472eb482e0de400d48cc72</id>
<content type='text'>
Item_CheckObtainability should only be called with MOD_NONE GI

For RG_DOUBLE_DEFENSE that became ITEM_FISH. Nonsense ensued

To reproduce issue, create debug save &amp; go straight to OGC great fairy with only magic/ocarina/lullaby</content>
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Item_CheckObtainability should only be called with MOD_NONE GI

For RG_DOUBLE_DEFENSE that became ITEM_FISH. Nonsense ensued

To reproduce issue, create debug save &amp; go straight to OGC great fairy with only magic/ocarina/lullaby</pre>
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</content>
</entry>
<entry>
<title>Fix Duplicate Reticles in Anchor (#6520)</title>
<updated>2026-04-16T23:50:55+00:00</updated>
<author>
<name>A Green Spoon</name>
<email>121978037+A-Green-Spoon@users.noreply.github.com</email>
</author>
<published>2026-04-16T23:50:55+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix RBA gauntlet colors to match console (#6359)</title>
<updated>2026-03-17T17:40:08+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-03-17T17:40:08+00:00</published>
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<id>e9ef09eee4b29d69c7422a0b0524064a2af9dd01</id>
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Also fix tracker to show golden gauntlets while wearing glitched gauntlets,
&amp; don't crash save editor</content>
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Also fix tracker to show golden gauntlets while wearing glitched gauntlets,
&amp; don't crash save editor</pre>
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</content>
</entry>
<entry>
<title>Hookify Hookshot Reticle Changes (#6279)</title>
<updated>2026-03-05T16:11:36+00:00</updated>
<author>
<name>A Green Spoon</name>
<email>121978037+A-Green-Spoon@users.noreply.github.com</email>
</author>
<published>2026-03-05T16:11:36+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Port Scrolling Texture Interpolation over from 2Ship (#6224)</title>
<updated>2026-02-26T13:36:55+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2026-02-26T13:36:55+00:00</published>
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</pre>
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</entry>
<entry>
<title>hookify additional reticles (#6278)</title>
<updated>2026-02-17T20:08:06+00:00</updated>
<author>
<name>A Green Spoon</name>
<email>121978037+A-Green-Spoon@users.noreply.github.com</email>
</author>
<published>2026-02-17T20:08:06+00:00</published>
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</pre>
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<entry>
<title>Decomp import: rename timer-related functions and variables (#5896)</title>
<updated>2026-01-08T18:56:01+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-01-08T18:56:01+00:00</published>
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</pre>
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</entry>
<entry>
<title>Add toggle for Link's sword trail (#6112)</title>
<updated>2026-01-08T05:53:36+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-08T05:53:36+00:00</published>
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<id>4839e575b184f214f6a893ce2f460af8c5585c2f</id>
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</pre>
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</entry>
<entry>
<title>modding: alt equipment (#6062)</title>
<updated>2026-01-03T14:18:11+00:00</updated>
<author>
<name>Reppan</name>
<email>72985260+Jepvid@users.noreply.github.com</email>
</author>
<published>2026-01-03T14:18:11+00:00</published>
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<id>7db2a97cea468577e55f31d2d025fef66da2c12f</id>
<content type='text'>
Implements object_custom_equip objects that adds more support to have items modified by modders without having to export with hands or do xml edits to load hands. This is autonomous if exported as a object_custom_equip

Also adds non existing DisplayList for items that originally did not have a DisplayList. Longshot and Big Goron Sword Sheath is 2 examples</content>
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<pre>
Implements object_custom_equip objects that adds more support to have items modified by modders without having to export with hands or do xml edits to load hands. This is autonomous if exported as a object_custom_equip

Also adds non existing DisplayList for items that originally did not have a DisplayList. Longshot and Big Goron Sword Sheath is 2 examples</pre>
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