<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code/z_room.c, branch develop-ackbar</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Fix Entrance Rando Grotto Voidout Crash when voiding back to an area with a background image (#6379)</title>
<updated>2026-03-20T03:40:35+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2026-03-20T03:40:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=f2c34d8c112247d63ddb99702b2caf716ff77516'/>
<id>f2c34d8c112247d63ddb99702b2caf716ff77516</id>
<content type='text'>
Hookify bgimage load cam check and add it to entrance rando</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Hookify bgimage load cam check and add it to entrance rando</pre>
</div>
</content>
</entry>
<entry>
<title>Remove unnecessary includes of OTRGlobals.h in actor overlays (#6306)</title>
<updated>2026-02-28T00:44:41+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2026-02-28T00:44:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=5a7bc9a4599fd0289c783265748c0c2f67f224a9'/>
<id>5a7bc9a4599fd0289c783265748c0c2f67f224a9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>update lus includes for new LUS file structure (#5820)</title>
<updated>2025-10-09T23:50:51+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
</author>
<published>2025-10-09T23:50:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=57c368aa2c7ecb2c7d85f1f52ea7c0ea7d5c2d69'/>
<id>57c368aa2c7ecb2c7d85f1f52ea7c0ea7d5c2d69</id>
<content type='text'>
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.

* New LUS ref.

* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.

* next LUS

* clang again

* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.

* Back to LUS main.

* lus version with fixes we need

* very wip

* get it building

* soh otr

* bump lus before fixing soh side stuff

* build

* still builds

* mac error

* bump otrexporter

* bump to lus main

* upstream otrexporter

---------

Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.

* New LUS ref.

* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.

* next LUS

* clang again

* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.

* Back to LUS main.

* lus version with fixes we need

* very wip

* get it building

* soh otr

* bump lus before fixing soh side stuff

* build

* still builds

* mac error

* bump otrexporter

* bump to lus main

* upstream otrexporter

---------

Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[ADD] - 3D Scenes for pre-render areas (#5804)</title>
<updated>2025-10-01T02:03:55+00:00</updated>
<author>
<name>PurpleHato</name>
<email>linkvssangoku.jr@gmail.com</email>
</author>
<published>2025-10-01T02:03:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e10b882c0811c1d2c08ea400f4e9313c765c0757'/>
<id>e10b882c0811c1d2c08ea400f4e9313c765c0757</id>
<content type='text'>
* Hard removal 2D ones for now

* override some scene values for prerender tests (#46)

* Adult Link Cloudy

* Fix: Child Link Night ToT Exterior

* Fix for real now

* Tweak: Skybox castle courtyard

* WIP - adjusting for patterns

* Hooked all code, needs testing

* Hookified

* Clean up

* Update Fog Control

* clang

* Fix skybox override to only affect 3D pre-rendered scenes

Prevent the 3D scene renderer from overriding skyboxes on all scenes

Previously, the function was applying skybox changes to every scene, overriding the intended skyboxes throughout the game (Example: Kokiri Forest with a blue sky instead of it's original "greyish" one)
Now it only applies custom skybox settings to scenes in the skyboxControlList, preserving original skyboxes for other scenes

* Remove commentary and forgot to add Zelda's courtyard skybox

* Move code to shipInit.

* Early return for VB_SHOULD.

* clang

* Fix missing !

* Feedback fixes.

* clang

* Fix CVAR

* Modify Skybox for scenes with multiple viewpoints.

* setting position change to blend in the "modder stuff can do"

* Adressed review

* tooltip space missing, oops

* InitFunc

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Hard removal 2D ones for now

* override some scene values for prerender tests (#46)

* Adult Link Cloudy

* Fix: Child Link Night ToT Exterior

* Fix for real now

* Tweak: Skybox castle courtyard

* WIP - adjusting for patterns

* Hooked all code, needs testing

* Hookified

* Clean up

* Update Fog Control

* clang

* Fix skybox override to only affect 3D pre-rendered scenes

Prevent the 3D scene renderer from overriding skyboxes on all scenes

Previously, the function was applying skybox changes to every scene, overriding the intended skyboxes throughout the game (Example: Kokiri Forest with a blue sky instead of it's original "greyish" one)
Now it only applies custom skybox settings to scenes in the skyboxControlList, preserving original skyboxes for other scenes

* Remove commentary and forgot to add Zelda's courtyard skybox

* Move code to shipInit.

* Early return for VB_SHOULD.

* clang

* Fix missing !

* Feedback fixes.

* clang

* Fix CVAR

* Modify Skybox for scenes with multiple viewpoints.

* setting position change to blend in the "modder stuff can do"

* Adressed review

* tooltip space missing, oops

* InitFunc

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: Caladius &lt;clatini88@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=8f126344a4ef22765cfa550146f89bf428e86053'/>
<id>8f126344a4ef22765cfa550146f89bf428e86053</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Organize ship specific save context additions (#4597)</title>
<updated>2025-01-15T12:04:47+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2025-01-15T12:04:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7f31fd2e4ee0f2facafec4aaba5591fed52da9f5'/>
<id>7f31fd2e4ee0f2facafec4aaba5591fed52da9f5</id>
<content type='text'>
* Basic restructure

* Undo most randomizerInf changes for now

* Small fixes

* Fix linux &amp; mac builds?

* Fix remnants of randomizerInf changes

* Post-merge fix

* Post-merge fix</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Basic restructure

* Undo most randomizerInf changes for now

* Small fixes

* Fix linux &amp; mac builds?

* Fix remnants of randomizerInf changes

* Post-merge fix

* Post-merge fix</pre>
</div>
</content>
</entry>
<entry>
<title>OTRGlobals cleanup (#4251)</title>
<updated>2024-11-19T16:44:44+00:00</updated>
<author>
<name>Pepe20129</name>
<email>72659707+Pepe20129@users.noreply.github.com</email>
</author>
<published>2024-11-19T16:44:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=9bed5af33b920cc0d44b410dce152de784ce56b3'/>
<id>9bed5af33b920cc0d44b410dce152de784ce56b3</id>
<content type='text'>
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Remove unused headers

* Move all "ResourceMgr_" functions to a new file

* Don't transitively include SaveManager

* Move cvar prefixes to a new header

* Add missing includes

* Update OTRGlobals.cpp

* Fix build

* Address review

* Fix some of the errors

* Update gameplaystats.h

* Update z_en_in.c

* Hopefully fix the linux issues

* Fix Linux issues for real this time, I checked

* Update ResourceManagerHelpers.cpp

* Update z_obj_mure2.c

* Post-merge fixes

* Fix build (hopefully)

* Post-merge fixes

* Update z_file_nameset_PAL.c

* cleanup some unnecessary headers (#7)

---------

Co-authored-by: Archez &lt;Archez@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Hookify more Entrance Rando handling (#4500)</title>
<updated>2024-10-31T04:27:20+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-10-31T04:27:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=98fa5663b43dc8c2fa916c9711fd8df179906220'/>
<id>98fa5663b43dc8c2fa916c9711fd8df179906220</id>
<content type='text'>
* Hookify more entrance rando handling

* fix bad enums</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Hookify more entrance rando handling

* fix bad enums</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor network usage and adapt Sail/CC to changes</title>
<updated>2024-10-21T01:30:32+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2024-10-18T16:07:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=df6763257b39cdd2225f2035a0e909024db62e0b'/>
<id>df6763257b39cdd2225f2035a0e909024db62e0b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Final Step of CVar macro/sectionalizing (#4107)</title>
<updated>2024-05-05T19:14:55+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-05T19:14:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=6443a986d9751b87a0b4e82c15f82a9971f88201'/>
<id>6443a986d9751b87a0b4e82c15f82a9971f88201</id>
<content type='text'>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</pre>
</div>
</content>
</entry>
</feed>
