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<title>Shipwright/soh/src/code/z_scene.c, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Add save state wiring for Barinade, Bongo Bongo, &amp; Morpha (#6914)</title>
<updated>2026-07-12T22:35:19+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-12T22:35:19+00:00</published>
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<id>66bb7888b0650548f2bd00ef5faf360f0c37bf6e</id>
<content type='text'>
Rename various variables across codebase to match decomp,
many had been renamed when exposed for previous save state mechanism</content>
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<pre>
Rename various variables across codebase to match decomp,
many had been renamed when exposed for previous save state mechanism</pre>
</div>
</content>
</entry>
<entry>
<title>Decomp, update `z_en_holl.c` (#6890)</title>
<updated>2026-07-09T15:44:29+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-07-09T15:44:29+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>pull decomp changes: actor functions, z_en_horse.c (#6877)</title>
<updated>2026-07-07T01:51:44+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-07T01:51:44+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix Crash On Play Scene Inits (#5276)</title>
<updated>2025-04-02T11:40:43+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-04-02T11:40:43+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix actor inits happening too early (#4742)</title>
<updated>2024-12-21T15:08:48+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2024-12-21T15:08:48+00:00</published>
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<id>ff2458128126fa8bb4b4c028c8b3fe627e35c33d</id>
<content type='text'>
* fix dogs not running

* clean up kak gs fix

* clean up scrub leader fix</content>
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* fix dogs not running

* clean up kak gs fix

* clean up scrub leader fix</pre>
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</content>
</entry>
<entry>
<title>Entrance Enum and Name Refactor (#4484)</title>
<updated>2024-10-31T02:44:34+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-10-31T02:44:34+00:00</published>
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<id>6e024ed15d2b87bb6bd08e347414b728332bbf4b</id>
<content type='text'>
* Rename entrance enums for clearer location by name.
Change entrance name strings to be clearer for single-entrance tracking.

* Rename grotto macros to remove "RANDO", and move them to `randomizerTypes.h` for use elsewhere.

* Add entrance enums to rando's entrance.cpp.
Rename a couple RandomizerRegions for consistency.

* Swap entrance ids to enum values in rando's entrance.cpp.
Few more renames for clarity and consistency.

* Adapt entrance tracker to utilize new names and only display original source and substituted destination.
Few more renames for consistency.

* Missed a space in the tracker output.

* Restore pre-digit names of some enums, name great fairies more consistently.</content>
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<pre>
* Rename entrance enums for clearer location by name.
Change entrance name strings to be clearer for single-entrance tracking.

* Rename grotto macros to remove "RANDO", and move them to `randomizerTypes.h` for use elsewhere.

* Add entrance enums to rando's entrance.cpp.
Rename a couple RandomizerRegions for consistency.

* Swap entrance ids to enum values in rando's entrance.cpp.
Few more renames for clarity and consistency.

* Adapt entrance tracker to utilize new names and only display original source and substituted destination.
Few more renames for consistency.

* Missed a space in the tracker output.

* Restore pre-digit names of some enums, name great fairies more consistently.</pre>
</div>
</content>
</entry>
<entry>
<title>Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacreadyJan31</title>
<updated>2024-01-31T23:12:06+00:00</updated>
<author>
<name>Adam Bird</name>
<email>archez39@me.com</email>
</author>
<published>2024-01-31T23:12:06+00:00</published>
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<id>5db4ce0b53e87b688c9767c09ae47d105cca5fa1</id>
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</content>
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<pre>
</pre>
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</entry>
<entry>
<title>Restore Original Scene Command Object List Behaviour (MacReady) (#3827)</title>
<updated>2024-01-15T15:30:20+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2024-01-15T15:30:20+00:00</published>
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<id>db02870a05461a09159a6b9e302056211f1ac625</id>
<content type='text'>
* Restore Original Scene_CommandObjectList Behaviour

* remove some vrom stuff

* add some comments</content>
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<pre>
* Restore Original Scene_CommandObjectList Behaviour

* remove some vrom stuff

* add some comments</pre>
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</content>
</entry>
<entry>
<title>Entrance Docs (#3332)</title>
<updated>2023-11-19T19:29:56+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2023-11-19T19:29:56+00:00</published>
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<id>80ef399c5256b401a70be76d93abe4b26672c6ee</id>
<content type='text'>
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions

* introduce entrance table + return entrance indices + entrance info macros

* randomizer entrance pass through

* cleanup some missing scene enums

* randomizer entrance tracker pass through

* randomizer grotto pass through

* gSaveContext.entranceIndex

* misc lists

* z_select pass through

* respawn entrance index

* nextEntranceIndex

* add missing include</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions

* introduce entrance table + return entrance indices + entrance info macros

* randomizer entrance pass through

* cleanup some missing scene enums

* randomizer entrance tracker pass through

* randomizer grotto pass through

* gSaveContext.entranceIndex

* misc lists

* z_select pass through

* respawn entrance index

* nextEntranceIndex

* add missing include</pre>
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</content>
</entry>
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