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<title>Shipwright/soh/src/code, branch 3.0.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>don't use signed ints for epochs (#1044)</title>
<updated>2022-08-04T21:32:23+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-08-04T21:32:23+00:00</published>
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Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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</entry>
<entry>
<title>Fix Navi HUD text regression (#1020)</title>
<updated>2022-08-04T02:47:54+00:00</updated>
<author>
<name>vaguerant</name>
<email>vaguerant@users.noreply.github.com</email>
</author>
<published>2022-08-04T02:47:54+00:00</published>
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* Fix Navi HUD text regression

* Fix the fix</content>
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* Fix Navi HUD text regression

* Fix the fix</pre>
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<entry>
<title>This should fix (all?) 60fps interpolation issues left. (#938)</title>
<updated>2022-08-04T02:36:13+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-08-04T02:36:13+00:00</published>
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* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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</entry>
<entry>
<title>Fixed deku stick on B and horse swordless (#995)</title>
<updated>2022-08-03T03:46:39+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-08-03T03:46:39+00:00</published>
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<entry>
<title>Prevents blocking Song of Time check by shielding. (#1001)</title>
<updated>2022-08-02T22:09:53+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-08-02T22:09:53+00:00</published>
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<entry>
<title>Do this in Rachael instead</title>
<updated>2022-08-02T17:57:34+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>jbodner09@outlook.com</email>
</author>
<published>2022-08-02T03:46:50+00:00</published>
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<entry>
<title>Randomizer: Fixes LACS and Prelude checks under certain conditions (#961)</title>
<updated>2022-08-01T01:57:30+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-08-01T01:57:30+00:00</published>
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* Prevents LACS flag from getting set when it shouldn't be.

* Fixes Prelude and LACS checks so they apply immediately if missed.

* Refactors the scene-flag-setting code into its own function.

* Renames new enums and props to be clearer and not specific to scene flags.

* Refactors pendingFlag data into a separate struct.</content>
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* Prevents LACS flag from getting set when it shouldn't be.

* Fixes Prelude and LACS checks so they apply immediately if missed.

* Refactors the scene-flag-setting code into its own function.

* Renames new enums and props to be clearer and not specific to scene flags.

* Refactors pendingFlag data into a separate struct.</pre>
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</entry>
<entry>
<title>Fix purple rupee issue (#895)</title>
<updated>2022-07-24T13:23:32+00:00</updated>
<author>
<name>Baoulettes</name>
<email>perlouzerie@hotmail.fr</email>
</author>
<published>2022-07-24T13:23:32+00:00</published>
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* moved few break to fix purple rupee issue

* fix breaks</content>
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* moved few break to fix purple rupee issue

* fix breaks</pre>
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</entry>
<entry>
<title>Fix Giant's Knife unexpected behaviours (#834)</title>
<updated>2022-07-21T22:39:04+00:00</updated>
<author>
<name>Sarge-117</name>
<email>108380086+Sarge-117@users.noreply.github.com</email>
</author>
<published>2022-07-21T22:39:04+00:00</published>
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* Giant's Knife Behaviour Fixes

Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory.  Also fixes the broken icon not showing up in inventory after you break it.

* less whitespace

* fix 0xE check

Accidentally committed with the wrong check

* Move the grayscale code up

Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted".  Thanks to @vaguerant for the suggestion!</content>
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* Giant's Knife Behaviour Fixes

Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory.  Also fixes the broken icon not showing up in inventory after you break it.

* less whitespace

* fix 0xE check

Accidentally committed with the wrong check

* Move the grayscale code up

Moved the grayscaling portion up higher in the function and renamed "bool not_acquired" to "bool age_restricted".  Thanks to @vaguerant for the suggestion!</pre>
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</entry>
<entry>
<title>Prevent unrestricted items camera crash (#852)</title>
<updated>2022-07-21T22:35:30+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-07-21T22:35:30+00:00</published>
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