<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code, branch 4.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Fix navi colors in cosmetics editor (#1684)</title>
<updated>2022-10-04T00:50:05+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-10-04T00:50:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=06e8a5af419fcd45610f9a260e0c1e6f298c4cd4'/>
<id>06e8a5af419fcd45610f9a260e0c1e6f298c4cd4</id>
<content type='text'>
* Fix navi colors in cosmetics editor

* Fix navi description for props</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix navi colors in cosmetics editor

* Fix navi description for props</pre>
</div>
</content>
</entry>
<entry>
<title>Master Quest (#3) (#1632)</title>
<updated>2022-09-29T23:07:48+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-09-29T23:07:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=8888fb2ec1cf1a27b5611e58b59f36762afeec54'/>
<id>8888fb2ec1cf1a27b5611e58b59f36762afeec54</id>
<content type='text'>
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;

Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;

Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>disable crit wiggle (#1629)</title>
<updated>2022-09-29T00:27:07+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-09-29T00:27:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=dc3c0dd9c852ae704aaa6f6f7ad7258d7076c5ec'/>
<id>dc3c0dd9c852ae704aaa6f6f7ad7258d7076c5ec</id>
<content type='text'>
* disable crit wiggle

* Set to zero in default preset</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* disable crit wiggle

* Set to zero in default preset</pre>
</div>
</content>
</entry>
<entry>
<title>Feature: Crowd Control Integration (#1568)</title>
<updated>2022-09-28T02:41:17+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2022-09-28T02:41:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=083ceb44239b9a26648e0059ca9ce2ad551424a0'/>
<id>083ceb44239b9a26648e0059ca9ce2ad551424a0</id>
<content type='text'>
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733.

* Paper Link &amp; few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer &amp; Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya &lt;briaguya@alice&gt;

Co-authored-by: Baoulettes &lt;perlouzerie@hotmail.fr&gt;
Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733.

* Paper Link &amp; few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer &amp; Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya &lt;briaguya@alice&gt;

Co-authored-by: Baoulettes &lt;perlouzerie@hotmail.fr&gt;
Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>[#1613] Resolve double message issue for gold skulltula tokens after you've spoken to skulltula parent (#1616)</title>
<updated>2022-09-27T17:44:52+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-09-27T17:44:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7fb8902e7fce15d86c29d11790bada85e9fd352a'/>
<id>7fb8902e7fce15d86c29d11790bada85e9fd352a</id>
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</content>
<content type='xhtml'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Correct default value of gInvertYAxis and change default trials required to vanilla (#1610)</title>
<updated>2022-09-27T00:09:01+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-09-27T00:09:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=6265613bc72d6d64b357be40448c111b1d23eeab'/>
<id>6265613bc72d6d64b357be40448c111b1d23eeab</id>
<content type='text'>
</content>
<content type='xhtml'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Crash Handler 2.0 (#1466)</title>
<updated>2022-09-26T23:54:25+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-09-26T23:54:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c21b2e8f00fd05c25e0c7894ec802f20c45fbfc4'/>
<id>c21b2e8f00fd05c25e0c7894ec802f20c45fbfc4</id>
<content type='text'>
* Linux side done

* Win V2. need to fix message box.

* Fix message box.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Linux side done

* Win V2. need to fix message box.

* Fix message box.</pre>
</div>
</content>
</entry>
<entry>
<title>Excludes the master sword in the Ganon Battle from triggering autosave. (#1594)</title>
<updated>2022-09-26T15:52:53+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-09-26T15:52:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=41eb6c585d71fd475746a14dac8a02d411ec49b5'/>
<id>41eb6c585d71fd475746a14dac8a02d411ec49b5</id>
<content type='text'>
</content>
<content type='xhtml'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fixes ocarina textbox flashing (#1589)</title>
<updated>2022-09-26T07:01:58+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-09-26T07:01:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ee505fc47db09834a885f547c20ea1cbb92b9f8a'/>
<id>ee505fc47db09834a885f547c20ea1cbb92b9f8a</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix crash when creating rando files and autosave is enabled (#1550)</title>
<updated>2022-09-21T22:28:07+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2022-09-21T22:28:07+00:00</published>
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<id>3d0d97d6b5e302000ab77c409b0d00989f955b64</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
</feed>
