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<title>Shipwright/soh/src/code, branch 4.0.4</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Cuts down on excess rando lookups in `z_en_item00` (#1805)</title>
<updated>2022-10-20T03:29:28+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-10-20T03:29:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=4a029cc6cffd7b454263d916358ffe622a8abb6e'/>
<id>4a029cc6cffd7b454263d916358ffe622a8abb6e</id>
<content type='text'>
* Cuts down on excess GetCheckFromActor lookups in z_en_item00

* Fixes non-windows build errors.</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Cuts down on excess GetCheckFromActor lookups in z_en_item00

* Fixes non-windows build errors.</pre>
</div>
</content>
</entry>
<entry>
<title>Fix tunics/boots on C-buttons not always being enabled (#1782)</title>
<updated>2022-10-20T01:51:42+00:00</updated>
<author>
<name>Sarge-117</name>
<email>108380086+Sarge-117@users.noreply.github.com</email>
</author>
<published>2022-10-20T01:51:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=4173eadae2291b2853a268e965097c9305f126d5'/>
<id>4173eadae2291b2853a268e965097c9305f126d5</id>
<content type='text'>
* Always enable C-buttons with equipment

* Fix for it still sometimes being disables</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Always enable C-buttons with equipment

* Fix for it still sometimes being disables</pre>
</div>
</content>
</entry>
<entry>
<title>Fix: Pickup item cutscene logic fix (#1733)</title>
<updated>2022-10-13T02:30:15+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-10-13T02:30:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7906d7048524d66fc02d5372ca0b4f21e53663f5'/>
<id>7906d7048524d66fc02d5372ca0b4f21e53663f5</id>
<content type='text'>
* Fix: Fix for the pickup CS logic fix (fixed)

* Tiny cleanup

* More fixes + clarified comments

* Extract more logic into bool, clarified comments</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix: Fix for the pickup CS logic fix (fixed)

* Tiny cleanup

* More fixes + clarified comments

* Extract more logic into bool, clarified comments</pre>
</div>
</content>
</entry>
<entry>
<title>When testing if an animation is new, make sure we are using the loaded file pointers (#1748)</title>
<updated>2022-10-11T16:58:28+00:00</updated>
<author>
<name>Rozelette</name>
<email>Rozelette@users.noreply.github.com</email>
</author>
<published>2022-10-11T16:58:28+00:00</published>
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<id>63f763a556cdd705ccfbb4c8bb15bb2133afc37a</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>[#1716] Prevent infinite ammo cheat from filling bombchus unless the item is obtained (#1723)</title>
<updated>2022-10-10T08:19:44+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-10-10T08:19:44+00:00</published>
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<id>c00edb928b9c41d7fbda6e58d882e7fd9f07e884</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>[#1712] Reset fileNum when returning to title screen and prevent saving when file = 0xFF (#1721)</title>
<updated>2022-10-10T08:16:40+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-10-10T08:16:40+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=b0510d78f81a00e7b88d2110339d8592007c9ed4'/>
<id>b0510d78f81a00e7b88d2110339d8592007c9ed4</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fix navi colors in cosmetics editor (#1684)</title>
<updated>2022-10-04T00:50:05+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-10-04T00:50:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=06e8a5af419fcd45610f9a260e0c1e6f298c4cd4'/>
<id>06e8a5af419fcd45610f9a260e0c1e6f298c4cd4</id>
<content type='text'>
* Fix navi colors in cosmetics editor

* Fix navi description for props</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Fix navi colors in cosmetics editor

* Fix navi description for props</pre>
</div>
</content>
</entry>
<entry>
<title>Master Quest (#3) (#1632)</title>
<updated>2022-09-29T23:07:48+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-09-29T23:07:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=8888fb2ec1cf1a27b5611e58b59f36762afeec54'/>
<id>8888fb2ec1cf1a27b5611e58b59f36762afeec54</id>
<content type='text'>
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;

Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;

Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>disable crit wiggle (#1629)</title>
<updated>2022-09-29T00:27:07+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-09-29T00:27:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=dc3c0dd9c852ae704aaa6f6f7ad7258d7076c5ec'/>
<id>dc3c0dd9c852ae704aaa6f6f7ad7258d7076c5ec</id>
<content type='text'>
* disable crit wiggle

* Set to zero in default preset</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* disable crit wiggle

* Set to zero in default preset</pre>
</div>
</content>
</entry>
<entry>
<title>Feature: Crowd Control Integration (#1568)</title>
<updated>2022-09-28T02:41:17+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2022-09-28T02:41:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=083ceb44239b9a26648e0059ca9ce2ad551424a0'/>
<id>083ceb44239b9a26648e0059ca9ce2ad551424a0</id>
<content type='text'>
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733.

* Paper Link &amp; few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer &amp; Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya &lt;briaguya@alice&gt;

Co-authored-by: Baoulettes &lt;perlouzerie@hotmail.fr&gt;
Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733.

* Paper Link &amp; few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer &amp; Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya &lt;briaguya@alice&gt;

Co-authored-by: Baoulettes &lt;perlouzerie@hotmail.fr&gt;
Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
</feed>
