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<title>Shipwright/soh/src/code, branch 6.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Rumble and check tracker fixes (#2419)</title>
<updated>2023-01-30T17:33:52+00:00</updated>
<author>
<name>Sirius902</name>
<email>10891979+Sirius902@users.noreply.github.com</email>
</author>
<published>2023-01-30T17:33:52+00:00</published>
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<id>44f963e310360c83e165ddef55080ad352b3c3dc</id>
<content type='text'>
* Fix rumble

* Fix check tracker crash</content>
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<pre>
* Fix rumble

* Fix check tracker crash</pre>
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</content>
</entry>
<entry>
<title>Debug camera (#2400)</title>
<updated>2023-01-26T23:43:09+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2023-01-26T23:43:09+00:00</published>
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<id>47f206825d656bf42bdb8fdc2ccee598dbe5ab00</id>
<content type='text'>
* Moves SoH mixer to SoH from LUS.

* Debug camera now works in SoH, but mempak saving does not (yet).

* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.

* Updates OTRGlobals comments

* Updates OTRGlobals comments</content>
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<pre>
* Moves SoH mixer to SoH from LUS.

* Debug camera now works in SoH, but mempak saving does not (yet).

* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.

* Updates OTRGlobals comments

* Updates OTRGlobals comments</pre>
</div>
</content>
</entry>
<entry>
<title>Implement GameInteractor &amp; move CrowdControl and console commands to it (#2358)</title>
<updated>2023-01-25T23:13:33+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-01-25T23:13:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=170a9103f9e7ecdee785185c94d3a773432793ea'/>
<id>170a9103f9e7ecdee785185c94d3a773432793ea</id>
<content type='text'>
* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects &amp; replace chaosEffects with GameInteractor

* CC connection fixes &amp; all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments &amp; small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -&gt; GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</content>
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<pre>
* Begin GameInteractor

* Basic skeleton of PoC

* WIP

* First 2 CC effects transitioned to GameInteractor

* Prepare GameInteractor classes for CrowdControl

* More effects &amp; replace chaosEffects with GameInteractor

* CC connection fixes &amp; all CC effects (enemy spawns still borked)

* First couple of build error fixes

* Fix build

* Proper enemy spawning

* Clean up old CC code

* Extract link size/invisibility into GameInteractor

* Small fix/cleanup

* Suggestions for PR

* Address PR comment

* Addressed more comments &amp; small adjustments

* Fix crash when spawning enemies

* Remove Remove()

* Move checks into Apply() and move CC and some console commands to it

* Use inheritance to abstract check on application

* Rename prefix Actions with RawAction

* Make Remove return a Result

* Fix issue with compilation

* debugconsole -&gt; GameInteractionEffects progress

* Add State in GI

* Unify some Effects

* Port more debug console items

* Remove state modifyiers from raw actions

* Port over last raw action / state in console

* Adjust some types

* Consolidate link size modifier effect

* Adjust more types

* Define category strings in CC

* Clean up remaining non defined strings

* Fix bug in timed effects

* Rename old pack

* CC fixes

* Translate GI enum function

* Console cleanup/fixes/consistency

Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Add faster farores enhancement (#2394)</title>
<updated>2023-01-25T22:27:11+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-01-25T22:27:11+00:00</published>
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<id>7a75fe84114b65ad58200f65c33dee3dfddf8b92</id>
<content type='text'>
* Add faster farores enhancement

* Add preset entry</content>
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* Add faster farores enhancement

* Add preset entry</pre>
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</content>
</entry>
<entry>
<title>Enhancement: Better Farore's Wind (#2374)</title>
<updated>2023-01-25T19:32:21+00:00</updated>
<author>
<name>Ralphie Morell</name>
<email>stratomaster64@gmail.com</email>
</author>
<published>2023-01-25T19:32:21+00:00</published>
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<id>6d6c1c8c328eaaac957dcac1ef094259097a0085</id>
<content type='text'>
* Updated SaveManager, SaveContext;
lifted restriction from gtg and ganon's castle;
disabled clearing fw during master sword lift;
added checkbox

* increment load version (whoops); clear age fw after use

* beef up fw console handler (for testing)

* Simplify better FW (2 copies &gt; 1 copy)

* Apply suggestions

* whoops</content>
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* Updated SaveManager, SaveContext;
lifted restriction from gtg and ganon's castle;
disabled clearing fw during master sword lift;
added checkbox

* increment load version (whoops); clear age fw after use

* beef up fw console handler (for testing)

* Simplify better FW (2 copies &gt; 1 copy)

* Apply suggestions

* whoops</pre>
</div>
</content>
</entry>
<entry>
<title>Don't require input for credits textboxes (#2193)</title>
<updated>2023-01-23T22:47:54+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-01-23T22:47:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=0629140357b8c6f15e0389aa0782eb07b13ab679'/>
<id>0629140357b8c6f15e0389aa0782eb07b13ab679</id>
<content type='text'>
* Don't require input for credits textboxes

* Use cvar instead of rando flag</content>
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* Don't require input for credits textboxes

* Use cvar instead of rando flag</pre>
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</content>
</entry>
<entry>
<title>Add cheat for extending hookshot reach (#2178)</title>
<updated>2023-01-23T22:28:50+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-01-23T22:28:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=beb414eb0a53b3fdf732803ac604b150f9fad955'/>
<id>beb414eb0a53b3fdf732803ac604b150f9fad955</id>
<content type='text'>
* Add cheat for extending hookshot reach

* Adjust cvar usage</content>
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<pre>
* Add cheat for extending hookshot reach

* Adjust cvar usage</pre>
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</content>
</entry>
<entry>
<title>fix mido spawn for dungeon entrance rando (#2384)</title>
<updated>2023-01-23T19:08:16+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-01-23T19:08:16+00:00</published>
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<id>cb5faa1ac83d94682815020affa792529aff9e2b</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Full health spawn (#2377)</title>
<updated>2023-01-21T14:36:35+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-21T14:36:35+00:00</published>
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<id>a9e7faa180db8e877e69a8b97ca37feb104b48ec</id>
<content type='text'>
* full health spawn

Co-authored-by: MoriyaFaith &lt;46070717+MoriyaFaith@users.noreply.github.com&gt;

* add enahancement to gamemenubar, update to use new cvar method names, simplify save loading logic so loading a save with less than 3 hearts spawns with full hearts with enhancement enabled instead of spawing with 3

* formatting

Co-authored-by: MoriyaFaith &lt;46070717+MoriyaFaith@users.noreply.github.com&gt;</content>
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<pre>
* full health spawn

Co-authored-by: MoriyaFaith &lt;46070717+MoriyaFaith@users.noreply.github.com&gt;

* add enahancement to gamemenubar, update to use new cvar method names, simplify save loading logic so loading a save with less than 3 hearts spawns with full hearts with enhancement enabled instead of spawing with 3

* formatting

Co-authored-by: MoriyaFaith &lt;46070717+MoriyaFaith@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Rando - Ganon &amp; Ganondorf cutscene skips (#2321)</title>
<updated>2023-01-21T12:55:53+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-01-21T12:55:53+00:00</published>
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<id>4291ec8252b074ec986cf737d8f0393ed2c1a81f</id>
<content type='text'>
* Ganon(dorf) cutscene skips

* Remove leftover code

* Comment out the Ganondorf dying cutscene skip</content>
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<pre>
* Ganon(dorf) cutscene skips

* Remove leftover code

* Comment out the Ganondorf dying cutscene skip</pre>
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</content>
</entry>
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