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<title>Shipwright/soh/src/code, branch 6.1.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Makes sequenceMap and seqLoadStatus a dynamic size (#2610)</title>
<updated>2023-03-12T19:55:25+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-03-12T19:55:25+00:00</published>
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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.</content>
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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.</pre>
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</entry>
<entry>
<title>fix rando quest selection falling back to vanilla saves (#2599)</title>
<updated>2023-03-08T18:09:22+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-08T18:09:22+00:00</published>
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<entry>
<title>Modify cutsceneIndex in scene transition autosave to include use-cases outside of normal vanilla play. (#2588)</title>
<updated>2023-03-07T04:17:27+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@live.com</email>
</author>
<published>2023-03-07T04:17:27+00:00</published>
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<entry>
<title>[Accessibility] Add ability to disable camera re-centering on idle (#2503)</title>
<updated>2023-03-01T02:42:15+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2023-03-01T02:42:15+00:00</published>
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* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment</content>
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* Add ability to disable camera recentering on idle

* Remove platform check

* Update else camera comment</pre>
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</entry>
<entry>
<title>Rando version warning on different builds (#2420)</title>
<updated>2023-03-01T01:46:55+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-01T01:46:55+00:00</published>
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* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;

---------

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</content>
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* save build version to savefile

* adjust rando hash icons to use fade in/out

* add dialog message support on the file select screen and display rando version warning

* remove duplicated message functions and use stubbed play state instead for rando warning

* add major/minor/patch version saving to file and compare against

* use strncpy and memset for build version

* don't show rando warning one copy/erase screens

* review feedback

* Add german and french translations for rando warning

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;

---------

Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;</pre>
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</entry>
<entry>
<title>[GameInteractor] Introduce GameFrameUpdate Hook and Migrate Cheats (#2554)</title>
<updated>2023-02-28T10:20:43+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2023-02-28T10:20:43+00:00</published>
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<entry>
<title>Change autosave to use dropdown (#2550)</title>
<updated>2023-02-28T05:07:47+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>30329717+jbodner09@users.noreply.github.com</email>
</author>
<published>2023-02-28T05:07:47+00:00</published>
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<entry>
<title>[Game Interactor] Add LoadGame and ExitGame hooks (#2542)</title>
<updated>2023-02-27T04:04:57+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-02-27T04:04:57+00:00</published>
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* add loadgame/exitgame GI hooks

* implement loadgame/exitgame hooks in game code

* move entrance tracker data lifecycle to hooks

* update cosmetic editor to update onloadgame hook</content>
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* add loadgame/exitgame GI hooks

* implement loadgame/exitgame hooks in game code

* move entrance tracker data lifecycle to hooks

* update cosmetic editor to update onloadgame hook</pre>
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</entry>
<entry>
<title>add greg to gameplay stats (#2544)</title>
<updated>2023-02-27T04:04:47+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-02-27T04:04:47+00:00</published>
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Co-authored-by: briaguya &lt;briaguya&gt;</content>
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Co-authored-by: briaguya &lt;briaguya&gt;</pre>
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<entry>
<title>Fix Lakeside Laboratory title card (#2501)</title>
<updated>2023-02-23T07:47:13+00:00</updated>
<author>
<name>Amaro Martínez</name>
<email>xoas@airmail.cc</email>
</author>
<published>2023-02-18T00:23:09+00:00</published>
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