<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code, branch 7.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>spockalicious (#2751)</title>
<updated>2023-04-27T23:20:41+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-04-27T23:20:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=4166dbf9072e74c2f3e093461d6abc1b06af8475'/>
<id>4166dbf9072e74c2f3e093461d6abc1b06af8475</id>
<content type='text'>
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya &lt;briaguya&gt;

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* done with all main items

* bug fixes &amp; ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes &amp; ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -&gt; alt for texture replacement. (#65)

* Changes hd -&gt; alt for texture replacement.

* Renames variables in gfxprint for hd -&gt; alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Ralphie Morell &lt;stratomaster64@gmail.com&gt;
Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;
Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Lywx &lt;36680385+KiritoDv@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Rough mockup of LUS XML loading

* Updated code for merge

* Loading from FS support and custom DList WIP implementation

* Added current directory support to F3D and impl most of the dlist cmds

* WIP Skeleton support

* Almost done

* Rebase fixes

* Submodule updates

* HD Texture Support

* Fixes

* bump lus

* fix exporter build, header update

* soh builds

* setMesh image path cleanup

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

* Update OTRExporter/OTRExporter/Main.cpp

* Update ZAPDTR/ZAPD/ZResource.h

* Update soh/src/code/z_skelanime.c

* Update OTRExporter/OTRExporter/Main.cpp

* Fixed jpeg backgrounds and decreased icon buffer size

* Bump lus

* Increased even more the buffer because it crashes on long texts

* Removed print because sometimes the if is not triggered when the image is already byteswapped

* fix non-windows build

* fix build

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* add hd checkbox

* Various fixes for custom model support (#23)

* Some fixes

* Updated LUS Version

* Fixed issue with Link Skirt on pause menu

* Added CVar for custom link model changes

* Fixed headers

* Additional header fixes

* Tweaks

* Unload HD game assets on scene transition. (#16)

* Unload game assets on scene transition.

* Bump LUS

* Unloads all HD assets on scene transition.

* Only unload hd assets if hd assets are turned on.

* Fixes issues on toggling between HD and non HD assets.

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;

* fix: actually load hd debug font (#27)

* fix: actually load hd debug font

* toggle debug text correctly

---------

Co-authored-by: briaguya &lt;briaguya&gt;

* Yes. (#28)

* Merge branch 'develop' into dev-to-ghost

* HD Skeleton Swapping and Language Fixes (#32)

* Yes.

* HD Skeleton Swapping and Language Fixes

* Test

* Fixed issues with ganon cape (#34)

* Fixed Bongo Bongo Crash (#35)

* Added HD Assets Toggle (#37)

* Ivan the Fairy - Coop Mode (#36)

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* done with all main items

* bug fixes &amp; ready

* added imgui button

* wip

* hookshotable ivan

* added hookshot item

* new items &amp; changes &amp; fixes &amp; restored navi

* farore, din and nayru's spells are done

* fixed slingshot &amp; bow

* added more items supported

* fix own dungeon items on shuffled boss rooms (#2683)

* bump lus (#2692)

* fix: lowercase package names for vcpkg (#2693)

vcpkg was throwing an error `error: invalid character in package name (must be lowercase, digits, '-')`
this updates our calls to `vcpkg_install_packages` to use lowercase package names instead of uppercase

* fix death mountain cloud in rando (#2691)

* Fix: Switch Age No Longer Reloads Start Room (#2679)

* [Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)

* Disable Warning Text

* Moved to Reduced Clutter

* done with all main items

* bug fixes &amp; ready

* fix: process roms in consistent order (#2696)

* chore: move rando savefile setup and document flags (#2697)

* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation

* Fix: Use correct fps value for frame interpolation with match refresh rate (#2694)

* Fix: Kak GS placement on construction site (#2695)

* added imgui button

* addressed kenix's comments

* fixed useless null

* added rupee dash mode in extra modes

* changed menu position

---------

Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;

* LUS Scancodes (#42)

* Added HD Assets Toggle

* Switched out SDL for LUS scancodes

* Ivan tweaks (#45)

* Magic consumption slowed down;
Bosses now affected by Ivan's Din spell

* Adjust magic timer

* clean up imgui

* model fixes/improvements (#50)

* replace `gUseCustomLinkModel` with custom resource check

* handle adult/child

* bump lus

* fix model switching with tab

* use lus main

* fix carpet man (#52)

Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;

* get ship model and lus texture into soh.otr, use `gAuthenticLogo` to toggle between ship and authentic (#55)

* Use libultra features for CPU-modified textures (#40)

* Use libultra features for CPU-modified textures

* Comment

* bump lus on ghost (#58)

* fix: properly use `Interface_LoadActionLabel` to display start button text (#61)

* Changes hd -&gt; alt for texture replacement. (#65)

* Changes hd -&gt; alt for texture replacement.

* Renames variables in gfxprint for hd -&gt; alt change.

* Update soh/soh/resource/type/Skeleton.cpp

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Fixes kaleido dungeon maps (#67)

* skeleton stuff (#69)

* comment out wii u build (#70)

* bump lus (#71)

* Rework readme (#72)

* Update README.md

* docs

* put custom music docs somewhere

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* dark/light title image

* lus

* Update README.md

* Fixed vanilla minimap (#73)

* Fixed vanilla minimap

* Workaround for pulsing SD maps with non-broken HD maps.

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;

* Skeleton fix fixed (#75)

* WIP skelton patcher fix

* Fixes skeleton reference change.

* Adds const back to name in ResourceMgr_LoadSkeletonByName

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;

* Fixes z_message_otr memory leak.

* Update soh/soh/z_message_OTR.cpp

* Update soh/src/code/game.c

* docs: add how to find otr files to switch instructions (#78)

* bump lus (#79)

* comment out RegisterBlendedTexture in king d (#80)

---------

Co-authored-by: Nicholas Estelami &lt;NEstelami@users.noreply.github.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: Kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya&gt;
Co-authored-by: Ralphie Morell &lt;stratomaster64@gmail.com&gt;
Co-authored-by: MelonSpeedruns &lt;melonspeedruns@outlook.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: inspectredc &lt;78732756+inspectredc@users.noreply.github.com&gt;
Co-authored-by: Patrick12115 &lt;115201185+Patrick12115@users.noreply.github.com&gt;
Co-authored-by: Rozelette &lt;Rozelette@users.noreply.github.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: Lywx &lt;36680385+KiritoDv@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Implement built in Extractor for Windows (#2730)</title>
<updated>2023-04-25T04:01:17+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2023-04-25T04:01:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=aea46e7cb290b770ece05112259e1b09d77b35f2'/>
<id>aea46e7cb290b770ece05112259e1b09d77b35f2</id>
<content type='text'>
* wip

* const

* split zapd into two targets

* Workingish.

* fix working dir and copy xmls on build (#2)

* dont change current working dir with dialog prompts

* copy asset xmls to target dir

* make zpadlib public

* Messagebox.

* Check for WIN32

* threading

* Cleanups to the exporter and main.

* Multi extraction.

* Fix byteswap header includes.

* Fix another byteswap include.

* fix again.

* stddef size_t

* Add other targets for ZAPDLib

* Non windows.

* IDYES IDNO

* Linux fixes

* hopefully remove switch and wiiu from building extractor

* Please?

* validate roms and add another valid rom

* ifdef out extract.h for switch and wiiu

* Maybe update lux

* Remove ZAPDlib from switch and WiiU

* more rules

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/ExecutableMain.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/CMakeLists.txt

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/GameConfig.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/Globals.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/Main.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/CMakeLists.txt

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* the last fix

* Add context to a comment

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* wip

* const

* split zapd into two targets

* Workingish.

* fix working dir and copy xmls on build (#2)

* dont change current working dir with dialog prompts

* copy asset xmls to target dir

* make zpadlib public

* Messagebox.

* Check for WIN32

* threading

* Cleanups to the exporter and main.

* Multi extraction.

* Fix byteswap header includes.

* Fix another byteswap include.

* fix again.

* stddef size_t

* Add other targets for ZAPDLib

* Non windows.

* IDYES IDNO

* Linux fixes

* hopefully remove switch and wiiu from building extractor

* Please?

* validate roms and add another valid rom

* ifdef out extract.h for switch and wiiu

* Maybe update lux

* Remove ZAPDlib from switch and WiiU

* more rules

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/ExecutableMain.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/CMakeLists.txt

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/GameConfig.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/Globals.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update ZAPDTR/ZAPD/Main.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/CMakeLists.txt

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* Update soh/soh/Extractor/Extract.cpp

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

* the last fix

* Add context to a comment

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;
Co-authored-by: Adam Bird &lt;Archez@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Enhancement: Aiming reticle for the bow/slingshot (#2715)</title>
<updated>2023-04-23T01:59:34+00:00</updated>
<author>
<name>RaelCappra</name>
<email>rael.cappra@gmail.com</email>
</author>
<published>2023-04-23T01:59:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=25ceca0fbf9f24625fad531afe0490baf0e1c149'/>
<id>25ceca0fbf9f24625fad531afe0490baf0e1c149</id>
<content type='text'>
* Bow reticle enhancement

* Menu bar checkbox

* fix

* simplify bow/slingshot reticle logic

* Comment on RETICLE_MAX

* Tooltip clarity update

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bow reticle enhancement

* Menu bar checkbox

* fix

* simplify bow/slingshot reticle logic

* Comment on RETICLE_MAX

* Tooltip clarity update

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Tweak: Unique GetItemEntry for Progressive Bombchus with particle effects (#2732)</title>
<updated>2023-04-21T23:01:19+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-04-21T23:01:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=42ff9742ed66b33b2059568639f9d1e103cda3f2'/>
<id>42ff9742ed66b33b2059568639f9d1e103cda3f2</id>
<content type='text'>
* give progressive bombchus its own getitementry to allow custom draw effects

* fix timestamp item check</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* give progressive bombchus its own getitementry to allow custom draw effects

* fix timestamp item check</pre>
</div>
</content>
</entry>
<entry>
<title>ImGui Cleanup - Move Experimental entries, clean up presets (#2725)</title>
<updated>2023-04-21T20:05:38+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-04-21T20:05:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=37c03455298a383789bc91643fe16aeb21611032'/>
<id>37c03455298a383789bc91643fe16aeb21611032</id>
<content type='text'>
* ImGui cleanup

* Fix Wii U

* Fix Wii U build 2: Electric Boogaloo

* Review comments

* Review Comments 2: Electric Boogaloo</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* ImGui cleanup

* Fix Wii U

* Fix Wii U build 2: Electric Boogaloo

* Review comments

* Review Comments 2: Electric Boogaloo</pre>
</div>
</content>
</entry>
<entry>
<title>Fix: SoT Time Travel B-Button Behaviour (#2720)</title>
<updated>2023-04-21T01:53:56+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2023-04-21T01:53:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c146ca4aa5b3715ad0bfc3e4d01d50fb0677e425'/>
<id>c146ca4aa5b3715ad0bfc3e4d01d50fb0677e425</id>
<content type='text'>
* time travel allows fishing rod + fixes vanilla ToT age change behaviour

* oops removed too much</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* time travel allows fishing rod + fixes vanilla ToT age change behaviour

* oops removed too much</pre>
</div>
</content>
</entry>
<entry>
<title>Fix: Update GetItem value for freestanding items and shopsanity plentiful (#2718)</title>
<updated>2023-04-18T04:41:08+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-04-18T04:41:08+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=19d8d380823960457594cf0d1fb1ae8503ef7f47'/>
<id>19d8d380823960457594cf0d1fb1ae8503ef7f47</id>
<content type='text'>
* fix freestanding items not changing getItem value on the fly

* fix getItem models in shops for plentiful items</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* fix freestanding items not changing getItem value on the fly

* fix getItem models in shops for plentiful items</pre>
</div>
</content>
</entry>
<entry>
<title>chore: move rando savefile setup and document flags (#2697)</title>
<updated>2023-04-11T22:27:51+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-04-11T22:27:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=059df8187ef4ad070e315920f532f3dcc57ad5e6'/>
<id>059df8187ef4ad070e315920f532f3dcc57ad5e6</id>
<content type='text'>
* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* remove rando save init from sram

* move rando savefile init logic and set more flags

* document flags for rando save creation</pre>
</div>
</content>
</entry>
<entry>
<title>[Reduced Clutter] Disable Hot/Underwater Warning Text (#2684)</title>
<updated>2023-04-11T12:18:03+00:00</updated>
<author>
<name>Patrick12115</name>
<email>115201185+Patrick12115@users.noreply.github.com</email>
</author>
<published>2023-04-11T12:18:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=fe71cdfbb684a2377e7289033f21ac2f184261e1'/>
<id>fe71cdfbb684a2377e7289033f21ac2f184261e1</id>
<content type='text'>
* Disable Warning Text

* Moved to Reduced Clutter</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Disable Warning Text

* Moved to Reduced Clutter</pre>
</div>
</content>
</entry>
<entry>
<title>Switch age fix (#2676)</title>
<updated>2023-04-07T21:05:12+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2023-04-07T21:05:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=1fa31410c263768ddfd31bb13a9ba036c438a2c4'/>
<id>1fa31410c263768ddfd31bb13a9ba036c438a2c4</id>
<content type='text'>
* specific scenarios for switch age button, non rando

* Working fix for vanilla swordless change age

* Fix now works for randomiser

* Fixed room load on change age transition

* Removed potentially unnecessary function call

Need to investigate this more, maybe wait for more room documentation.

* Suggested Edits

Moves setting cvar back into mods.cpp and makes clear the condition expected for the no sword flag</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* specific scenarios for switch age button, non rando

* Working fix for vanilla swordless change age

* Fix now works for randomiser

* Fixed room load on change age transition

* Removed potentially unnecessary function call

Need to investigate this more, maybe wait for more room documentation.

* Suggested Edits

Moves setting cvar back into mods.cpp and makes clear the condition expected for the no sword flag</pre>
</div>
</content>
</entry>
</feed>
