<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/code, branch 7.1.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>tweak: easy pause buffer to track inputs better (#3054)</title>
<updated>2023-08-13T15:41:19+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-08-13T15:41:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=91c6eba0d0cbd00c2dbb5278c2f26a7e76aa2585'/>
<id>91c6eba0d0cbd00c2dbb5278c2f26a7e76aa2585</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>fix: disable Idle camera re-center no longer stuck on level geometry (#3094)</title>
<updated>2023-08-06T16:05:34+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-08-06T16:05:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=f5ab1a9b5dc86ffd15b33008cfb26d8c46a8fa42'/>
<id>f5ab1a9b5dc86ffd15b33008cfb26d8c46a8fa42</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>[Fix] Merchant Check Fixes (#3067)</title>
<updated>2023-07-13T02:03:43+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@live.com</email>
</author>
<published>2023-07-13T02:03:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=93ab9f0072a1883acff1672f266d589b964cf6c8'/>
<id>93ab9f0072a1883acff1672f266d589b964cf6c8</id>
<content type='text'>
* Change Granny's Shop collection type to RandomizerInf with proper scene and inf IDs so the tracker tracks it properly.

* Changed pendingSale code to be checked outside of decrementing if block.</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Change Granny's Shop collection type to RandomizerInf with proper scene and inf IDs so the tracker tracks it properly.

* Changed pendingSale code to be checked outside of decrementing if block.</pre>
</div>
</content>
</entry>
<entry>
<title>fix warp override mq mode room loads (#3019)</title>
<updated>2023-06-18T22:23:06+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-06-18T22:23:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=39349d851241ddae94be04fe8323489542481c57'/>
<id>39349d851241ddae94be04fe8323489542481c57</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Mirrored world enhancement (#1569)</title>
<updated>2023-06-13T12:46:15+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2023-06-13T12:46:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7a41bd3878f5da1be202631e32a1e296bf511cc6'/>
<id>7a41bd3878f5da1be202631e32a1e296bf511cc6</id>
<content type='text'>
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Mirrored world PoC

* invert culling for health meter and A button action

* A few more fixes

* Fix for item equip animations

* Fix for pause triforce

* Mirror scenes with static backgrounds

* mirror minimap for mirror world

* mirror dungeon maps and icons on the pause menu

* mirror overworld map and icons on the pause menu

* mirror debug world movement

* mirror shops cursor and movement

* use flip flag

* Reverse crouch stab x axis for mirror mode

* use invert culling command and clean up culling logic

* Move mirror mode handler to mods and support random modes

* Small cvar tweaks

* mirror billboard score numbers and fix gyro horse mirrored inputs

---------

Co-authored-by: Adam Bird &lt;archez39@me.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Disable greying out RTA timer in boss rush (#2973)</title>
<updated>2023-06-12T23:01:54+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2023-06-12T23:01:54+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=971aaeac23cc3bd6314629f7f0519156a38466b6'/>
<id>971aaeac23cc3bd6314629f7f0519156a38466b6</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix: Minimap dungeon entrance placement (#2958)</title>
<updated>2023-06-12T21:10:53+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-06-12T21:10:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ca9b1614af5b5613f1cd54413d0e180b69d3c796'/>
<id>ca9b1614af5b5613f1cd54413d0e180b69d3c796</id>
<content type='text'>
* use correct minimaps in randomizer

* fix minimap dungeon entrance placement

* rework topLeft0 check to be more readable

* who needs topLeft0 anyways

* move minimap hidden checks up higher</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* use correct minimaps in randomizer

* fix minimap dungeon entrance placement

* rework topLeft0 check to be more readable

* who needs topLeft0 anyways

* move minimap hidden checks up higher</pre>
</div>
</content>
</entry>
<entry>
<title>numbers aren't magic (#2976)</title>
<updated>2023-06-09T21:22:25+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-06-09T21:22:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=d69c07cd751cd3dc25ab55fc08c2ce875ccd6d20'/>
<id>d69c07cd751cd3dc25ab55fc08c2ce875ccd6d20</id>
<content type='text'>
* numbers aren't magic

* chest style matches contents

renamed everything except the cvar itself at this point
(waiting for versioned configs for that)

* tracker as part of names

* finish the tracker rename

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* numbers aren't magic

* chest style matches contents

renamed everything except the cvar itself at this point
(waiting for versioned configs for that)

* tracker as part of names

* finish the tracker rename

---------

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Fixes collision viewer (#2949)</title>
<updated>2023-06-05T20:19:42+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2023-06-05T20:19:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=451ce8b107cd713743dfd6017befb1f4cabe3976'/>
<id>451ce8b107cd713743dfd6017befb1f4cabe3976</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>build soh with LUS 1.0.0 (#2881)</title>
<updated>2023-06-03T19:27:45+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-06-03T19:27:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=2308ab8823c9d0f0aa0ebcdee7889382eaf51eb2'/>
<id>2308ab8823c9d0f0aa0ebcdee7889382eaf51eb2</id>
<content type='text'>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Bump LUS

* Ship -&gt; LUS namespace change

* z_scene_otr Ship -&gt; LUS namespace

* Starting to get SoH to build with LUS imgui changes.

* start stuff

* gamecontroleditor build issues resolved maybe

* cosmetics editor and what not

* console

* actor viewer

* more stuff

* more stuff

* on to errors that make sense

* putting this down for a bit

* no idea what these errors mean now

* some kind of progress maybe

* latest lus main

* more

* back to linker errors and being lost

* Fixes command function signature.

* More fixes

* Even more fixes

* Bump LUS

* More Fixes.

* Fixes even more errors.

* lus bump

* input editor as var

* audio editor working

* it builds with this

* bump lus

* it opens

* bump lus to latest main again

* make sure to do all the command registering in debugconsole

* lus and what not

* switch type stuff plz

* undo

* do the thing that fixes the thing

* fix mac?

* correctly show/hide menubar on boot

* bump lus

* input blocking updates

* bump lus

* Bump LUS

* Press F1 to open enhancement menus moved to SoH

* lus and rendering backend stuff

* audio backend and lus

* Bump LUS

* Fixes WindowBackend dropdown

* Bump LUS

* misc -&gt; utils and moves binarytools to utils.

* Window refactor

* bump lus

* make it work

* Fixes for moved files again

* Bump LUS

* Mercury -&gt; Config

* Bump LUS

* Reacts to removed LUS hooks and bump LUS

* Remove Hook: GfxInit

* Removes debug audio_setgamevolume to 1

* use non-crashing branch of lus

* fix: make audio init work without hooks

* game icon stuff

* multifix bmp

* use input viewer class branch for now

* just "Ship" it's cleaner

* Bump LUS

* Removed ExitGame hook.

* Bump LUS

* Hook system removed from LUS.

* More LUS updates

* Changes to make window position saving.

* Bump LUS

* Bump LUS (for real)

* LUS resources now return a specialized pointer.

* Bump LUS

* Fixes issue in SetPathways::GetPointerSize

* Bump LUS to 1.0.0

* builds but crashes

* fix crash

* better macro names in debug console

* remove commeted out line

* remove redundant check tracker settings window logic

* remove commented out line

* move the *

* remove extra seqplayers enum def

* this sneaky little guy was hiding behind a wii u ifdef

* remove extra check tracker header

---------

Co-authored-by: Kenix &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
</feed>
