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<title>Shipwright/soh/src/code, branch 9.0.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Implements a rand inf for Ruto's letter to apply to logic to track it separate from the underwater item check. (#5405)</title>
<updated>2025-04-15T17:13:30+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-04-15T17:13:30+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Move processing for RAND_INF_WEIRD_EGG to trade item processing so it happens whenever you get the egg. (#5382)</title>
<updated>2025-04-11T19:49:34+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-04-11T19:49:34+00:00</published>
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<id>f0f2157a4c2b4bc6cbe239eebb1e4a2b54c80321</id>
<content type='text'>
Remove RSK check for garden entrance because access is still handled by `CanUse(RG_WEIRD_EGG)`.</content>
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<pre>
Remove RSK check for garden entrance because access is still handled by `CanUse(RG_WEIRD_EGG)`.</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Names On Custom Message (#5278)</title>
<updated>2025-04-02T13:45:51+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-04-02T13:45:51+00:00</published>
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<id>c5e0e32391521af1770c66bfa7b49053a2236fab</id>
<content type='text'>
* Fix Names On Custom Message

* Display Blank Name

* format</content>
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<pre>
* Fix Names On Custom Message

* Display Blank Name

* format</pre>
</div>
</content>
</entry>
<entry>
<title>Fix Crash On Play Scene Inits (#5276)</title>
<updated>2025-04-02T11:40:43+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-04-02T11:40:43+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Prevent GameplayStats and TimeDisplay from getting reset on ship json drag and drop (#5269)</title>
<updated>2025-03-31T19:28:48+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2025-03-31T19:28:48+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>More prep for clang-format (#5239)</title>
<updated>2025-03-30T22:17:09+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-03-30T22:17:09+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix messages crashing when no ntsc game is loaded (#5259)</title>
<updated>2025-03-30T22:16:44+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-03-30T22:16:44+00:00</published>
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<id>bcd8842bde248263e430a63f65b9e4c15cd5b1b4</id>
<content type='text'>
* Fix messages crashing when no ntsc game is loaded

* rename func</content>
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* Fix messages crashing when no ntsc game is loaded

* rename func</pre>
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</content>
</entry>
<entry>
<title>Replace old methods with ShipUtils (#5151)</title>
<updated>2025-03-30T17:54:40+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-03-30T17:54:40+00:00</published>
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<id>ae029a3f06d6add4dea6292d3e581ba69a698234</id>
<content type='text'>
* Replace old methods with ShipUtils

* remove PAL naming</content>
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<pre>
* Replace old methods with ShipUtils

* remove PAL naming</pre>
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</content>
</entry>
<entry>
<title>NTSC Support (N64) (#4198)</title>
<updated>2025-03-30T16:29:59+00:00</updated>
<author>
<name>inspectredc</name>
<email>78732756+inspectredc@users.noreply.github.com</email>
</author>
<published>2025-03-30T16:29:59+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=6140b2ec8f06e37ce29385096a4425b2a7207736'/>
<id>6140b2ec8f06e37ce29385096a4425b2a7207736</id>
<content type='text'>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* copy n64 pal 10

doing this so i can check diffs i make

* transfer german-&gt;jp icon item

* overlays, message data, icon item jpn, audio, code

todo: title_static, gameplay keep

* add kanji and fix title cards

* title static

* spell folder correctly

* boss title cards, do action, icon item, item name, map name

* headers for jpn stuff

* gameplay_keep

* Scenes, audio, jp text extraction, rom support, overlay fixes, sheik &amp; darunia

todo: test &amp; disable darunia fix cvar for ntsc

* msgptr init fix

* icon item offsets

* comment out title cards until zapd can fix itself (we extract these in a different file anyway)

* compile and font implemented to get past title screen

* file select

* message, kaleido and everything else but rando

* uintptr_t

* rando and custom messages working!

* ntsc-j 1.0 support

* n64 logo?

* copy ntsc 10 to 11

* ntsc 11 extraction

* change title version names

* copy ntsc 11 to 12

* ntsc 12 extraction

* clean up some todos

* re checkout submodules post merge

* fix US filename

* support cross-version filenames

* add new versions to non-mq list

* use correct message table init

* Fix ntsc nes message table overriding pal nes message table

* actual fix, allows extraction

* fix file name using wrong font of file being hovered over

* Fix barinade crash

* re-add pal

* better jabu fix and revert LUS

* fix gerudo title cards

* better better owl select

* more owl fixes

* build

* fix some name decode issues

* Switch Language Mid Text

* Fix PAL displaying for JP filenames

* Fix AskToEquip Crash

* Disable Credits Timing Fix on NTSC

* Fix JP Text positioning

* basic language switching (BIG todo: file select, title screen)

* Title Screen Hopefully working

* add ntsc to linux appimage stuff, TODO: add .v64/.n64 support

* Update OTRExporter

* Fix pause to decide offset

* Fix bomb item name crash

* fix fire arrows and PoH

* builds

* update asset changes and fix menu language changing

* fix name decode

* Fix crashes and add rando/boss rush select stuff

* Revive debug feature by setting language cvar too

* Fix ocarina text speed softlock, and update jp text speed changes

* Merge remote-tracking branch 'upstream/develop' into NTSC

* Fix options menu and let pal use japanese fully

* Resolve some suggestions

* match up gTextSpeed changes to english (still broken!)

* Fix text speed crash

* Set default filename language on save init funcs

* bump otrexporter

* Display same correct info for n64 ntsc-j and ntsc-u

* quicktext more closely aligned with decomp

* linux appimage v64/n64 checksums

* bump zapd

* Credits Fix Tooltip Adjusted

* update supported hashes json

* update shasums to include JP n64</pre>
</div>
</content>
</entry>
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