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<title>Shipwright/soh/src/overlays/actors/ovl_En_Part, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Decomp pull, some `z_player` and global changes (#6908)</title>
<updated>2026-07-12T14:59:10+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-07-12T14:59:10+00:00</published>
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<entry>
<title>pull decomp changes: actor functions, z_en_horse.c (#6877)</title>
<updated>2026-07-07T01:51:44+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-07T01:51:44+00:00</published>
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<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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<entry>
<title>Fix Tektite texture body break parts for custom skeletons (#5214)</title>
<updated>2025-03-26T19:05:06+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-03-26T19:05:06+00:00</published>
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<id>f1a45cf2ecf8a87b03e3a209153fd7d779065d76</id>
<content type='text'>
* Fix Tektite body break parts for custom skeletons

* explicit null check</content>
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* Fix Tektite body break parts for custom skeletons

* explicit null check</pre>
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</entry>
<entry>
<title>Update Actor Flags to decomp (#4822)</title>
<updated>2025-01-16T03:02:23+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2025-01-16T03:02:23+00:00</published>
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<entry>
<title>Rename a lot of actor movement-related functions from decomp (#4680)</title>
<updated>2024-12-14T21:38:24+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2024-12-14T21:38:24+00:00</published>
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<entry>
<title>Fix: Tektite texture not loading for death animation (#3808)</title>
<updated>2024-01-15T15:25:57+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2024-01-15T15:25:57+00:00</published>
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<content type='text'>
* fix tektite death texture loading

* add string header</content>
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* fix tektite death texture loading

* add string header</pre>
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</entry>
<entry>
<title>Docs: Update Player/Actor Flags (#2765)</title>
<updated>2023-05-30T19:05:04+00:00</updated>
<author>
<name>Ralphie Morell</name>
<email>stratomaster64@gmail.com</email>
</author>
<published>2023-05-30T19:05:04+00:00</published>
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* Actor Flags update

* player state1 flags; cleanup; prep for state2 and state3

* Player state2

* player state3

* Rename flags in Player tab</content>
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* Actor Flags update

* player state1 flags; cleanup; prep for state2 and state3

* Player state2

* player state3

* Rename flags in Player tab</pre>
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</entry>
<entry>
<title>refactor: use LUS 1.0 RC</title>
<updated>2023-01-17T05:33:56+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2023-01-17T05:17:49+00:00</published>
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<content type='text'>
Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
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Co-authored-by: kenix3 &lt;kenixwhisperwind@gmail.com&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;
Co-authored-by: KiritoDv &lt;kiritodev01@gmail.com&gt;
Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
</pre>
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</entry>
<entry>
<title>[docs] Pull upstream updates: SetupDL (#2048)</title>
<updated>2022-11-29T23:29:36+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-11-29T23:29:36+00:00</published>
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