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<title>Shipwright/soh/src/overlays/effects, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Decomp, naming (OnePointCS, itemAction, blure, wall/floor types) (#7007)</title>
<updated>2026-07-31T16:56:30+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-07-31T16:56:30+00:00</published>
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<entry>
<title>Constant-size texture scroll display lists via G_SETTILESIZE_LERP (#6902)</title>
<updated>2026-07-24T18:35:24+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-07-24T18:35:24+00:00</published>
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<id>c4e92a70f49ab904c9c7ec92ae0f4d4d5b340e81</id>
<content type='text'>
Rewrite Gfx_TexScrollEx / Gfx_TwoTexScrollEx / Gfx_TwoTexScrollEnvColorEx to
emit one command per tile instead of one baked tile size per interpolated frame,
so texture DL memory no longer scales with InterpolationFPS</content>
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<pre>
Rewrite Gfx_TexScrollEx / Gfx_TwoTexScrollEx / Gfx_TwoTexScrollEnvColorEx to
emit one command per tile instead of one baked tile size per interpolated frame,
so texture DL memory no longer scales with InterpolationFPS</pre>
</div>
</content>
</entry>
<entry>
<title>Bugfix, add Dodongo fire in enemy randomizer (#6855)</title>
<updated>2026-07-03T18:14:01+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-07-03T18:14:01+00:00</published>
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<pre>
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<entry>
<title>Merge remote-tracking branch 'origin/develop-ackbar' into develop922</title>
<updated>2026-04-14T01:10:10+00:00</updated>
<author>
<name>Demur Rumed</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-04-14T01:10:10+00:00</published>
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<entry>
<title>Avoid over-allocating with texture interpolation (#6489)</title>
<updated>2026-04-12T18:51:04+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-04-12T18:51:04+00:00</published>
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<id>d855742c2f676af4ae65853e810756cdc5439deb</id>
<content type='text'>
Also remove interpolation with all zeroes &amp; fix one interpolation direction</content>
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<pre>
Also remove interpolation with all zeroes &amp; fix one interpolation direction</pre>
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</entry>
<entry>
<title>port over unk renaming from upstream (#6470)</title>
<updated>2026-04-10T17:25:27+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-04-10T17:25:27+00:00</published>
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<id>06b512faa95f4b71ec57089c57331d7d796288dc</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Port Scrolling Texture Interpolation over from 2Ship (#6224)</title>
<updated>2026-02-26T13:36:55+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2026-02-26T13:36:55+00:00</published>
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<pre>
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</entry>
<entry>
<title>Apply clang-format to files (#5273)</title>
<updated>2025-04-02T02:33:38+00:00</updated>
<author>
<name>Archez</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2025-04-02T02:33:38+00:00</published>
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<pre>
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<entry>
<title>Update SFX symbols from decomp (#4531)</title>
<updated>2024-11-09T03:36:57+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2024-11-09T03:36:57+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Final Step of CVar macro/sectionalizing (#4107)</title>
<updated>2024-05-05T19:14:55+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2024-05-05T19:14:55+00:00</published>
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<id>6443a986d9751b87a0b4e82c15f82a9971f88201</id>
<content type='text'>
* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</content>
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* p

* Missed the prefix renames.

* More missed ones.

* Mostly finished cleanup.
Removed a few CVars and some related functionality.

* Bit more (prepping non-existent title card color editing).

* Resolve gCrowdControl.

* Final cleanup.

* Universal constant, not acceleration...

* Preset CVars.</pre>
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</content>
</entry>
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