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<title>Shipwright/soh/src/overlays, branch Caladius-patch-1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Don't apply inverted X axis aiming to first person movement (#7163)</title>
<updated>2026-09-08T17:14:07+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T17:14:07+00:00</published>
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<entry>
<title>Fix megadives with jump clamping (#7164)</title>
<updated>2026-09-08T17:13:52+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2026-09-08T17:13:52+00:00</published>
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<entry>
<title>Reduce big octo cutscene skip (#7158)</title>
<updated>2026-09-08T13:38:42+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T13:38:42+00:00</published>
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Pointless to give control while player waits for big octo to descend (&amp; still play cutscene),
just opens up complications &amp; speedrun discussion raised concern about backflip to get behind Big Octo</content>
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Pointless to give control while player waits for big octo to descend (&amp; still play cutscene),
just opens up complications &amp; speedrun discussion raised concern about backflip to get behind Big Octo</pre>
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</entry>
<entry>
<title>water temple: quadruple water level change when skipping cutscene (#7162)</title>
<updated>2026-09-08T13:38:30+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T13:38:30+00:00</published>
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<id>a5f59039552d51028e61f701a32cae246787851b</id>
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prevents falling into water while it descends, reaching 2f cracked wall without tricks</content>
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prevents falling into water while it descends, reaching 2f cracked wall without tricks</pre>
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<entry>
<title>Jabu fish cutscene skip: immediately transition (#7159)</title>
<updated>2026-09-08T13:38:20+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T13:38:20+00:00</published>
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This avoids awkward pause, also prevents recapturing fish

Also cleanup RSK_JABU_OPEN</content>
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This avoids awkward pause, also prevents recapturing fish

Also cleanup RSK_JABU_OPEN</pre>
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</entry>
<entry>
<title>Remove completed mask quest option, add all masks to starting items menu (#7104)</title>
<updated>2026-08-31T17:13:25+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-08-31T17:13:25+00:00</published>
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<id>3175ea9c203dc33e5e0d9f0d05907e6750385a56</id>
<content type='text'>
Fix masks not rendering properly with completed mask quest

Remove completed mask quest option, add all masks to starting items menu

logic: handle starting with masks being able to skip ahead a bit in trade sequence</content>
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Fix masks not rendering properly with completed mask quest

Remove completed mask quest option, add all masks to starting items menu

logic: handle starting with masks being able to skip ahead a bit in trade sequence</pre>
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</content>
</entry>
<entry>
<title>Avoid randomizer generation races with file select (#7136)</title>
<updated>2026-08-31T14:04:50+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-08-31T14:04:50+00:00</published>
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<id>a7cd6c8113e1f7dddfa70697ed0644837dd2c19d</id>
<content type='text'>
Fixes both starting file while generating,
&amp; starting generation in file loading transition

Remove RandoGenerating cvar</content>
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Fixes both starting file while generating,
&amp; starting generation in file loading transition

Remove RandoGenerating cvar</pre>
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</entry>
<entry>
<title>[Enhancement] Hide quests in File Select (#7093)</title>
<updated>2026-08-31T14:03:04+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-08-31T14:03:04+00:00</published>
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<id>2dd51f1288e8d9d1aa55dfec18c24797646132ed</id>
<content type='text'>
Migrate File Select CVars

Co-authored-by: Unreference &lt;87878910+unreference@users.noreply.github.com&gt;</content>
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Migrate File Select CVars

Co-authored-by: Unreference &lt;87878910+unreference@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Fix King Zora talkstate not updating (#7125)</title>
<updated>2026-08-30T05:48:49+00:00</updated>
<author>
<name>djevangelia</name>
<email>263709373+djevangelia@users.noreply.github.com</email>
</author>
<published>2026-08-30T05:48:49+00:00</published>
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<entry>
<title>Bugfix for AlwaysOnFixes.cpp as well as a fallback to prevent crashes when attempting to display an textId 0 (#7123)</title>
<updated>2026-08-27T19:35:25+00:00</updated>
<author>
<name>HighTierHumann</name>
<email>159646146+HighTierHumann@users.noreply.github.com</email>
</author>
<published>2026-08-27T19:35:25+00:00</published>
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<id>6d1a6527d4e205f66b510d6959e5fb9237796284</id>
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Add guard to check if camera mode is CAMERA_MODE_FIRST_PERSON before applying fixes

Also adds missing PLAYER_IA modes for magic arrows, as well as applying camera fix for Hookshot outside of just lakeside lab.

Move gameinteractor for change aiming camera inside bow/sling/hook aiming block</content>
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Add guard to check if camera mode is CAMERA_MODE_FIRST_PERSON before applying fixes

Also adds missing PLAYER_IA modes for magic arrows, as well as applying camera fix for Hookshot outside of just lakeside lab.

Move gameinteractor for change aiming camera inside bow/sling/hook aiming block</pre>
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