<feed xmlns='http://www.w3.org/2005/Atom'>
<title>Shipwright/soh/src/overlays, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Fix boolean logic error breaking Talon cutscene skip (#7211)</title>
<updated>2026-09-17T02:09:18+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-17T02:09:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=02c7632a333675cbd88a255b870716c9361df774'/>
<id>02c7632a333675cbd88a255b870716c9361df774</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor file select quest visibility, fix single quest handling (#7210)</title>
<updated>2026-09-17T00:15:19+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-17T00:15:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=01a4f3693d111695e3bcf02e554c5d3dbdb9799a'/>
<id>01a4f3693d111695e3bcf02e554c5d3dbdb9799a</id>
<content type='text'>
Select single visible quest when only single quest visible

Fix bad operator precedence</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Select single visible quest when only single quest visible

Fix bad operator precedence</pre>
</div>
</content>
</entry>
<entry>
<title>Hookify three Glitch Restoration options (#7200)</title>
<updated>2026-09-16T18:15:17+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-09-16T18:15:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=ae62048910acf9b83f207fcb6aa2512408584a98'/>
<id>ae62048910acf9b83f207fcb6aa2512408584a98</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Hookify Mweep cutscene options (#7199)</title>
<updated>2026-09-15T16:56:25+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-09-15T16:56:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=aff03cd7b8d4a84862f508e943d32eeea67719bf'/>
<id>aff03cd7b8d4a84862f508e943d32eeea67719bf</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>QuickBossDeaths.cpp (#7192)</title>
<updated>2026-09-15T15:06:38+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-15T15:06:38+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=4bd2356b11457e81dc17c6724f2459a781f8c9ea'/>
<id>4bd2356b11457e81dc17c6724f2459a781f8c9ea</id>
<content type='text'>
Phantom Ganon was only QuickBossDeaths skip, Twinrova only had rando / boss rush hack</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Phantom Ganon was only QuickBossDeaths skip, Twinrova only had rando / boss rush hack</pre>
</div>
</content>
</entry>
<entry>
<title>clean up headers (#7194)</title>
<updated>2026-09-14T19:49:29+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-14T19:49:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=060787a239108ddc8c860d9974a5b888258985a1'/>
<id>060787a239108ddc8c860d9974a5b888258985a1</id>
<content type='text'>
GameInteractor.h does not itself depend on libultraship/bridge/consolevariablebridge.h,
instead its dependencies requiring that header should include it themselves

This was particularly impactful for SohGui.hpp which included all the windows</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
GameInteractor.h does not itself depend on libultraship/bridge/consolevariablebridge.h,
instead its dependencies requiring that header should include it themselves

This was particularly impactful for SohGui.hpp which included all the windows</pre>
</div>
</content>
</entry>
<entry>
<title>Hookify FP movement (#7189)</title>
<updated>2026-09-14T16:49:50+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-14T16:49:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=97fb13cbee0e2b484830c0c8792f78116b97703f'/>
<id>97fb13cbee0e2b484830c0c8792f78116b97703f</id>
<content type='text'>
Apply consistent movement effects to first person movement</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Apply consistent movement effects to first person movement</pre>
</div>
</content>
</entry>
<entry>
<title>Don't apply inverted X axis aiming to first person movement (#7163)</title>
<updated>2026-09-08T17:14:07+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T17:14:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=d37a378466433eb9fa8d66600c1fde992af21e28'/>
<id>d37a378466433eb9fa8d66600c1fde992af21e28</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix megadives with jump clamping (#7164)</title>
<updated>2026-09-08T17:13:52+00:00</updated>
<author>
<name>Pepper0ni</name>
<email>93387759+Pepper0ni@users.noreply.github.com</email>
</author>
<published>2026-09-08T17:13:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=f3830ee8ad85537c42ece2085d8e464649d804ea'/>
<id>f3830ee8ad85537c42ece2085d8e464649d804ea</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Reduce big octo cutscene skip (#7158)</title>
<updated>2026-09-08T13:38:42+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T13:38:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e2a82213c6e34158c1059b2ac8cac2451cd0cdec'/>
<id>e2a82213c6e34158c1059b2ac8cac2451cd0cdec</id>
<content type='text'>
Pointless to give control while player waits for big octo to descend (&amp; still play cutscene),
just opens up complications &amp; speedrun discussion raised concern about backflip to get behind Big Octo</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Pointless to give control while player waits for big octo to descend (&amp; still play cutscene),
just opens up complications &amp; speedrun discussion raised concern about backflip to get behind Big Octo</pre>
</div>
</content>
</entry>
</feed>
