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<title>Shipwright/soh/src, branch 3.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<title>Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop</title>
<updated>2022-07-14T05:35:52+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-07-14T05:35:52+00:00</published>
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<entry>
<title>Enough! My ship sails in the morning.</title>
<updated>2022-07-14T03:41:22+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-07-14T03:41:22+00:00</published>
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<entry>
<title>Controller Configuration UI and JSON Config (#760)</title>
<updated>2022-07-14T03:12:11+00:00</updated>
<author>
<name>KiritoDev</name>
<email>36680385+KiritoDv@users.noreply.github.com</email>
</author>
<published>2022-07-14T03:12:11+00:00</published>
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* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble &amp; fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</content>
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* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble &amp; fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya &lt;briaguya@alice&gt;
Co-authored-by: David Chavez &lt;david@dcvz.io&gt;</pre>
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</entry>
<entry>
<title>don't spawn blocking mido after we've already shown him the sword/shield (#675)</title>
<updated>2022-07-14T02:04:48+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-07-14T02:04:48+00:00</published>
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Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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<entry>
<title>Skip warp song cutscenes in rando (#664)</title>
<updated>2022-07-14T02:04:19+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-07-14T02:04:19+00:00</published>
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<id>f7db8868d04a1e3cd0a2c3343a9def5a95f8c481</id>
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Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.</content>
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Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.</pre>
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</entry>
<entry>
<title>Fixed soundfont issues</title>
<updated>2022-07-14T01:36:19+00:00</updated>
<author>
<name>Nicholas Estelami</name>
<email>NEstelami@users.noreply.github.com</email>
</author>
<published>2022-07-14T01:26:44+00:00</published>
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<entry>
<title>Fixes Maps, Compasses, and Boss Keys in Vanilla. (#751)</title>
<updated>2022-07-13T23:38:25+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-07-13T23:38:25+00:00</published>
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<entry>
<title>Split damage multiplication into its own PR (#656)</title>
<updated>2022-07-13T04:24:05+00:00</updated>
<author>
<name>earthcrafterman</name>
<email>banddstudios@gmail.com</email>
</author>
<published>2022-07-13T04:24:05+00:00</published>
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* Split damage multiplication into its own PR

* Found a more elegant implementation of the powers char*[]</content>
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* Split damage multiplication into its own PR

* Found a more elegant implementation of the powers char*[]</pre>
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<entry>
<title>Hide debug overlay behind gDebugEnabled (#660)</title>
<updated>2022-07-13T03:58:24+00:00</updated>
<author>
<name>vaguerant</name>
<email>vaguerant@users.noreply.github.com</email>
</author>
<published>2022-07-13T03:58:24+00:00</published>
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<entry>
<title>Rando: GtG and carpenter prompts skip (#663)</title>
<updated>2022-07-12T22:57:02+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-07-12T22:57:02+00:00</published>
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* Skip gtg and carpenter prompt

For rando. Tested and just works.

* Fixed missing break</content>
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* Skip gtg and carpenter prompt

For rando. Tested and just works.

* Fixed missing break</pre>
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