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<title>Shipwright/soh/src, branch 6.1.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<title>remove rando allowing grave pulling during day (#2660)</title>
<updated>2023-04-02T18:18:21+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
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<published>2023-04-02T18:18:21+00:00</published>
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<title>fix crash when fishing rod is cast and scene is reloaded (#2657)</title>
<updated>2023-04-01T18:06:53+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
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<published>2023-04-01T18:06:53+00:00</published>
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<title>Fix Missing Custom Sequences (#2649)</title>
<updated>2023-04-01T03:35:29+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2023-04-01T03:35:29+00:00</published>
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* Modifies custom sequence loading to bypass other sounds being loaded in AudioCollection to fix missing custom sequences on load.

* Modified `audio_load`'s sequenceMap allocation to utilize `AudioCollection`'s sequenceMap size to account for all audio assets already loaded into that sequenceMap. This gives a non-arbitrary number in addition to the vanilla sequence count to allocate with for `audio_load`'s sequenceMap.

Added `HasSequenceNum` to `AudioCollection` as well to streamline the check against `AudioCollection`'s sequenceMap to skip the non-sequence assets in there.

Added clarification comment for seqNum and MAX_AUTHENTIC_SEQID section.

* Clarified comment about AudioCollection seqNum and MAX_AUTHENTIC_SEQID.

* A bit more on comment from the last commit.</content>
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* Modifies custom sequence loading to bypass other sounds being loaded in AudioCollection to fix missing custom sequences on load.

* Modified `audio_load`'s sequenceMap allocation to utilize `AudioCollection`'s sequenceMap size to account for all audio assets already loaded into that sequenceMap. This gives a non-arbitrary number in addition to the vanilla sequence count to allocate with for `audio_load`'s sequenceMap.

Added `HasSequenceNum` to `AudioCollection` as well to streamline the check against `AudioCollection`'s sequenceMap to skip the non-sequence assets in there.

Added clarification comment for seqNum and MAX_AUTHENTIC_SEQID section.

* Clarified comment about AudioCollection seqNum and MAX_AUTHENTIC_SEQID.

* A bit more on comment from the last commit.</pre>
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<entry>
<title>fix mido blocking pathway when link has kokiri emerald (#2653)</title>
<updated>2023-04-01T03:13:24+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-04-01T03:13:24+00:00</published>
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<title>Tweak: CTMC/CSMC for treasure mini game reward and set loser green rupee as junk (#2652)</title>
<updated>2023-04-01T02:22:45+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-04-01T02:22:45+00:00</published>
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* set green rupee to junk category for ctmc

* allow treasure chest game reward to use CSTMC and cleanup logic</content>
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* set green rupee to junk category for ctmc

* allow treasure chest game reward to use CSTMC and cleanup logic</pre>
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<entry>
<title>Fix: Actually display correct GS token count in message for vanilla and rando (#2651)</title>
<updated>2023-04-01T02:05:14+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-04-01T02:05:14+00:00</published>
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* Revert "fix skulltula token count message on vanilla (#2597)"

This reverts commit 2117d98178af72e6abdcd2aec66a26d5d8711411.

* fix vanilla vs rando gs token count to be correct</content>
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* Revert "fix skulltula token count message on vanilla (#2597)"

This reverts commit 2117d98178af72e6abdcd2aec66a26d5d8711411.

* fix vanilla vs rando gs token count to be correct</pre>
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<entry>
<title>fix theater mask checks not always granting items (#2650)</title>
<updated>2023-04-01T01:29:35+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-04-01T01:29:35+00:00</published>
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<entry>
<title>Randomzier: Fix starting rupee item collection (#2645)</title>
<updated>2023-03-23T00:59:08+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@live.com</email>
</author>
<published>2023-03-23T00:59:08+00:00</published>
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* When rupees are given as starting items, they still modify `gSaveContext.rupeeAccumulator`, which means that if you make a new file, start it, and reload without saving, or exit SoH before starting the new file, those rupees were lost. This adds a check for `gPlayState` being NULL, and if it is, adds those initial rupees to the rupee count directly.

* Update soh/src/code/z_parameter.c

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

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Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
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* When rupees are given as starting items, they still modify `gSaveContext.rupeeAccumulator`, which means that if you make a new file, start it, and reload without saving, or exit SoH before starting the new file, those rupees were lost. This adds a check for `gPlayState` being NULL, and if it is, adds those initial rupees to the rupee count directly.

* Update soh/src/code/z_parameter.c

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;

---------

Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
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<entry>
<title>Makes sequenceMap and seqLoadStatus a dynamic size (#2610)</title>
<updated>2023-03-12T19:55:25+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2023-03-12T19:55:25+00:00</published>
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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.</content>
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Refactors to allow the above two arrays to be a dynamic size when the game launches, size is set during the AudioLoad_Init function.</pre>
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<entry>
<title>clear bongo bongo static effect on actor reset (#2603)</title>
<updated>2023-03-12T07:06:52+00:00</updated>
<author>
<name>Adam Bird</name>
<email>Archez@users.noreply.github.com</email>
</author>
<published>2023-03-12T07:06:52+00:00</published>
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