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<title>Shipwright/soh/src, branch 9.1.2</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Make "Move in First Person" require "Right Stick Aiming" (#6104)</title>
<updated>2026-01-10T01:03:03+00:00</updated>
<author>
<name>OtherBlue</name>
<email>93625085+OtherBlue@users.noreply.github.com</email>
</author>
<published>2026-01-10T01:03:03+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Proper fix for 2 handed idle animation (#6109)</title>
<updated>2026-01-08T18:20:16+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2026-01-08T18:20:16+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Modularize randomized enemy size hook &amp; fix enemy health bars (#5887)</title>
<updated>2025-12-31T01:43:20+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2025-12-31T01:43:20+00:00</published>
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<pre>
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</entry>
<entry>
<title>"Assignable Tunic and Boots" setting now allows shields also (#5953)</title>
<updated>2025-11-13T21:29:48+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2025-11-13T21:29:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=dadc2e521866ef79f04f296fb69c7821dab82ac8'/>
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<pre>
</pre>
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</entry>
<entry>
<title>shuffle thieves' hideout entrances (#5619)</title>
<updated>2025-10-16T02:10:10+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2025-10-16T02:10:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=a73d80c82b6459461a9c3b979ab2e3e5999a826d'/>
<id>a73d80c82b6459461a9c3b979ab2e3e5999a826d</id>
<content type='text'>
* shuffle gerudo fortress entrances

* tracker names

* typo

* don't jail from TH in mixed gerudo entrance shuffle

* split RR_TH_KITCHEN_TOP

* fix incorrect logic re near gs to long roof

* whitespace

* Shuffle Thieves' Hideout

* increase ENTRANCE_OVERRIDES_MAX_COUNT</content>
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<pre>
* shuffle gerudo fortress entrances

* tracker names

* typo

* don't jail from TH in mixed gerudo entrance shuffle

* split RR_TH_KITCHEN_TOP

* fix incorrect logic re near gs to long roof

* whitespace

* Shuffle Thieves' Hideout

* increase ENTRANCE_OVERRIDES_MAX_COUNT</pre>
</div>
</content>
</entry>
<entry>
<title>botw: water level toggle (#5710)</title>
<updated>2025-10-13T22:10:24+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2025-10-13T22:10:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=e254c1f9084e441c9e1a6adf8f7a5401a6d548b9'/>
<id>e254c1f9084e441c9e1a6adf8f7a5401a6d548b9</id>
<content type='text'>
amazingly the code already handles the flag being cleared to raise the water level,
so only need to setup hooks for ocarina spot to toggle

In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch</content>
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<pre>
amazingly the code already handles the flag being cleared to raise the water level,
so only need to setup hooks for ocarina spot to toggle

In MQ it's a diamond switch, so only need to turn it into a toggleable diamond switch</pre>
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</content>
</entry>
<entry>
<title>Program Execution Argument Extraction (#5807)</title>
<updated>2025-10-09T23:51:04+00:00</updated>
<author>
<name>Malkierian</name>
<email>malkierian@gmail.com</email>
</author>
<published>2025-10-09T23:51:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=52a8f6c2810df518dc853edefdacb829cf1863dd'/>
<id>52a8f6c2810df518dc853edefdacb829cf1863dd</id>
<content type='text'>
* Add function to be able to feed specific path into to process programmatically, and setup drag and drop functionality.

* Encapsulate dropped file functionality from Switch and Wii U.

* Fix dropped file detection, and fix ShowYesNowBox return checking.</content>
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* Add function to be able to feed specific path into to process programmatically, and setup drag and drop functionality.

* Encapsulate dropped file functionality from Switch and Wii U.

* Fix dropped file detection, and fix ShowYesNowBox return checking.</pre>
</div>
</content>
</entry>
<entry>
<title>update lus includes for new LUS file structure (#5820)</title>
<updated>2025-10-09T23:50:51+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
</author>
<published>2025-10-09T23:50:51+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=57c368aa2c7ecb2c7d85f1f52ea7c0ea7d5c2d69'/>
<id>57c368aa2c7ecb2c7d85f1f52ea7c0ea7d5c2d69</id>
<content type='text'>
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.

* New LUS ref.

* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.

* next LUS

* clang again

* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.

* Back to LUS main.

* lus version with fixes we need

* very wip

* get it building

* soh otr

* bump lus before fixing soh side stuff

* build

* still builds

* mac error

* bump otrexporter

* bump to lus main

* upstream otrexporter

---------

Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
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<pre>
* Bump LUS to include FileDropMgr's new registration system and initial cursor visibility changes.

* New LUS ref.

* Remove default on for cursor always visible.
Add option to camera controls next to enable mouse input for autocapture.
Set autocapture on startup.

* next LUS

* clang again

* Add "EnableMouse" CVar check to startup SetAutoCaptureMouse.

* Back to LUS main.

* lus version with fixes we need

* very wip

* get it building

* soh otr

* bump lus before fixing soh side stuff

* build

* still builds

* mac error

* bump otrexporter

* bump to lus main

* upstream otrexporter

---------

Co-authored-by: Malkierian &lt;malkierian@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>sequence notifs (updated #5265) (#5824)</title>
<updated>2025-10-05T01:57:01+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya0@users.noreply.github.com</email>
</author>
<published>2025-10-05T01:57:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=dd2628f737d12f32accc030c44d1572ecd97d12c'/>
<id>dd2628f737d12f32accc030c44d1572ecd97d12c</id>
<content type='text'>
* Adds ability for Notifiations to not make a noise

This is probably the only feature that will use it, the noise makes sense for most things we want to use notifications for, but it playing on every scene transition was a bit distracting.

* Adds a hook for OnSeqPlayerInit

* Uses new hook and displays notification instead of overlay text

* Changes names to prevent collisions

Will be registering other types of hooks that will need different ShipInitFuncs in this same file later.

* Change Icon

* Change CVarName and remove now-unused duration slider

* Update ConfigMigrator for CVar changes.

* clang-format

* fix

* bring back duration control

* config v4

* fix v4 migration

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* Adds ability for Notifiations to not make a noise

This is probably the only feature that will use it, the noise makes sense for most things we want to use notifications for, but it playing on every scene transition was a bit distracting.

* Adds a hook for OnSeqPlayerInit

* Uses new hook and displays notification instead of overlay text

* Changes names to prevent collisions

Will be registering other types of hooks that will need different ShipInitFuncs in this same file later.

* Change Icon

* Change CVarName and remove now-unused duration slider

* Update ConfigMigrator for CVar changes.

* clang-format

* fix

* bring back duration control

* config v4

* fix v4 migration

---------

Co-authored-by: Christopher Leggett &lt;chris@leggett.dev&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Treesanity (#5541)</title>
<updated>2025-10-02T18:24:18+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>serprex@users.noreply.github.com</email>
</author>
<published>2025-10-02T18:24:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=545cc396b4340035ff1b42b68a4b50ef44772d31'/>
<id>545cc396b4340035ff1b42b68a4b50ef44772d31</id>
<content type='text'>
* treesanity

co-authored-by: turbofist

* market tree at night

* NL Trees

* remove LUSLOG

* feedback

* format

* golden skulltula tree qol

* post-rebase

* trust -129

* remove tree graphic, crate csmc

* format

* feedback

* ObjectExtension</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
* treesanity

co-authored-by: turbofist

* market tree at night

* NL Trees

* remove LUSLOG

* feedback

* format

* golden skulltula tree qol

* post-rebase

* trust -129

* remove tree graphic, crate csmc

* format

* feedback

* ObjectExtension</pre>
</div>
</content>
</entry>
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