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<title>Shipwright/soh/src, branch develop</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
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<entry>
<title>Fix boolean logic error breaking Talon cutscene skip (#7211)</title>
<updated>2026-09-17T02:09:18+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-17T02:09:18+00:00</published>
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<entry>
<title>Refactor file select quest visibility, fix single quest handling (#7210)</title>
<updated>2026-09-17T00:15:19+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-17T00:15:19+00:00</published>
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<id>01a4f3693d111695e3bcf02e554c5d3dbdb9799a</id>
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Select single visible quest when only single quest visible

Fix bad operator precedence</content>
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Select single visible quest when only single quest visible

Fix bad operator precedence</pre>
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</entry>
<entry>
<title>Hookify three Glitch Restoration options (#7200)</title>
<updated>2026-09-16T18:15:17+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-09-16T18:15:17+00:00</published>
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<entry>
<title>Hookify Mweep cutscene options (#7199)</title>
<updated>2026-09-15T16:56:25+00:00</updated>
<author>
<name>Jordan Longstaff</name>
<email>JordanLongstaff@users.noreply.github.com</email>
</author>
<published>2026-09-15T16:56:25+00:00</published>
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<entry>
<title>QuickBossDeaths.cpp (#7192)</title>
<updated>2026-09-15T15:06:38+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-15T15:06:38+00:00</published>
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<id>4bd2356b11457e81dc17c6724f2459a781f8c9ea</id>
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Phantom Ganon was only QuickBossDeaths skip, Twinrova only had rando / boss rush hack</content>
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Phantom Ganon was only QuickBossDeaths skip, Twinrova only had rando / boss rush hack</pre>
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<entry>
<title>clean up headers (#7194)</title>
<updated>2026-09-14T19:49:29+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-14T19:49:29+00:00</published>
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GameInteractor.h does not itself depend on libultraship/bridge/consolevariablebridge.h,
instead its dependencies requiring that header should include it themselves

This was particularly impactful for SohGui.hpp which included all the windows</content>
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GameInteractor.h does not itself depend on libultraship/bridge/consolevariablebridge.h,
instead its dependencies requiring that header should include it themselves

This was particularly impactful for SohGui.hpp which included all the windows</pre>
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</entry>
<entry>
<title>[Enhancement] Time Splits v2 (#5839)</title>
<updated>2026-09-14T16:55:22+00:00</updated>
<author>
<name>Caladius</name>
<email>Caladius@users.noreply.github.com</email>
</author>
<published>2026-09-14T16:55:22+00:00</published>
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This aims to port over the Time Splits feature from 2Ship as it is cleaner &amp; more robust.

New to this is the ability to finally compare splits from a second list.

Old Save data will now be converted to the new format automatically. Once it converts the data, the old save file will be renamed with a new ".backup" extension.

Co-authored-by: serprex &lt;159546+serprex@users.noreply.github.com&gt;</content>
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This aims to port over the Time Splits feature from 2Ship as it is cleaner &amp; more robust.

New to this is the ability to finally compare splits from a second list.

Old Save data will now be converted to the new format automatically. Once it converts the data, the old save file will be renamed with a new ".backup" extension.

Co-authored-by: serprex &lt;159546+serprex@users.noreply.github.com&gt;</pre>
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</entry>
<entry>
<title>Hookify FP movement (#7189)</title>
<updated>2026-09-14T16:49:50+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-14T16:49:50+00:00</published>
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<id>97fb13cbee0e2b484830c0c8792f78116b97703f</id>
<content type='text'>
Apply consistent movement effects to first person movement</content>
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Apply consistent movement effects to first person movement</pre>
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</entry>
<entry>
<title>Fix title card margins (#7167)</title>
<updated>2026-09-13T21:03:26+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-13T21:03:26+00:00</published>
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<entry>
<title>Don't apply inverted X axis aiming to first person movement (#7163)</title>
<updated>2026-09-08T17:14:07+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-09-08T17:14:07+00:00</published>
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