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<title>Shipwright/soh/src, branch develop-dewey</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Win condition tooltip + altar hint + draw full triforce for anywhere wincon (#7341)</title>
<updated>2026-10-08T01:35:22+00:00</updated>
<author>
<name>A Green Spoon</name>
<email>121978037+A-Green-Spoon@users.noreply.github.com</email>
</author>
<published>2026-10-08T01:35:22+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Hookify Ganondorf/Ganon skips (#7321)</title>
<updated>2026-10-05T21:32:01+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-10-05T21:32:01+00:00</published>
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<id>0ce4c0fccd8fe53e3f6caeca4e6b5d40112b7de6</id>
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These were often only applied in rando or boss rush,
vanilla would only skip with entire tower escape skipped</content>
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<pre>
These were often only applied in rando or boss rush,
vanilla would only skip with entire tower escape skipped</pre>
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</content>
</entry>
<entry>
<title>German (#7315)</title>
<updated>2026-10-05T16:54:09+00:00</updated>
<author>
<name>amafresh325</name>
<email>arminamayeh@gmail.com</email>
</author>
<published>2026-10-05T16:54:09+00:00</published>
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<id>94f950f8d7a44e700a420b231bf600cf5a26994c</id>
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Co-authored-by: serprex &lt;159546+serprex@users.noreply.github.com&gt;</content>
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<pre>
Co-authored-by: serprex &lt;159546+serprex@users.noreply.github.com&gt;</pre>
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</content>
</entry>
<entry>
<title>speedrun mode (#7073)</title>
<updated>2026-10-05T05:19:52+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-10-05T05:19:52+00:00</published>
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<id>4afcb78331b8b847a92c42fafa5fbea00f4da748</id>
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prevent Esc menu while speedrun file loaded, instead toggles gameplay stats / time splits

render RUN tag on speedrun files

don't persist speedrun preset into player's settings</content>
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<pre>
prevent Esc menu while speedrun file loaded, instead toggles gameplay stats / time splits

render RUN tag on speedrun files

don't persist speedrun preset into player's settings</pre>
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</content>
</entry>
<entry>
<title>Carry sound font ids in 16 bits (#7260)</title>
<updated>2026-10-04T23:39:10+00:00</updated>
<author>
<name>David Racine</name>
<email>bass_dr@hotmail.com</email>
</author>
<published>2026-10-04T23:39:10+00:00</published>
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<id>9308ba794023f6cf05fdbc1f2c1a8bd63a52e80d</id>
<content type='text'>
Each streamed track brings its own sound font, so a pack with more than
~217 of them pushes font ids past 255. Stored in 8 bits they wrapped onto
vanilla fonts or onto 0xFF, which reads as "no font": the track played
vanilla instruments or nothing at all.

Co-authored-by: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;</content>
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<pre>
Each streamed track brings its own sound font, so a pack with more than
~217 of them pushes font ids past 255. Stored in 8 bits they wrapped onto
vanilla fonts or onto 0xFF, which reads as "no font": the track played
vanilla instruments or nothing at all.

Co-authored-by: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;</pre>
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</content>
</entry>
<entry>
<title>don't set nextEntranceIndex in Play_Init, breaks FWWW (#7300)</title>
<updated>2026-10-04T15:39:07+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-10-04T15:39:07+00:00</published>
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<id>12e17c68a8afd74ad178225c3e30ee06d6bc1b47</id>
<content type='text'>
instead tracker uses gSaveContext.entranceIndex</content>
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<pre>
instead tracker uses gSaveContext.entranceIndex</pre>
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</content>
</entry>
<entry>
<title>Fix grotto entrance misbehaving when entering grotto before last transition not done (#7271)</title>
<updated>2026-10-02T15:34:13+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-10-02T15:34:13+00:00</published>
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<pre>
</pre>
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<entry>
<title>Fix a song enlarging on the quest page while the cursor is on L/R (#7263)</title>
<updated>2026-10-01T02:46:12+00:00</updated>
<author>
<name>David Racine</name>
<email>bass_dr@hotmail.com</email>
</author>
<published>2026-10-01T02:46:12+00:00</published>
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<id>57eea55bd47de0204308751c2199736ab71c15b4</id>
<content type='text'>
The selected-slot index is only assigned when the cursor is on a slot, so on
the page arrows the song icons compared against an uninitialised value.

Co-authored-by: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;</content>
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<pre>
The selected-slot index is only assigned when the cursor is on a slot, so on
the page arrows the song icons compared against an uninitialised value.

Co-authored-by: Claude Opus 5.5 &lt;noreply@anthropic.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Set time of day when skipping sun song cutscene (#7235)</title>
<updated>2026-10-01T02:22:38+00:00</updated>
<author>
<name>Philip Dubé</name>
<email>159546+serprex@users.noreply.github.com</email>
</author>
<published>2026-10-01T02:22:38+00:00</published>
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<id>ad7d0a66d0d528cf315f024d6cb168b357031143</id>
<content type='text'>
Simulate cutscenes to match various time of day quirks</content>
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<pre>
Simulate cutscenes to match various time of day quirks</pre>
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</content>
</entry>
<entry>
<title>Fix audio thread race on CVar reads during preset apply (#7265)</title>
<updated>2026-09-29T03:27:11+00:00</updated>
<author>
<name>Chris</name>
<email>f1ana@users.noreply.github.com</email>
</author>
<published>2026-09-29T03:27:11+00:00</published>
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<pre>
</pre>
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