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<title>Shipwright/soh, branch 3.0.1</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Increment version</title>
<updated>2022-08-04T21:35:49+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-08-04T21:35:49+00:00</published>
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<pre>
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</entry>
<entry>
<title>don't use signed ints for epochs (#1044)</title>
<updated>2022-08-04T21:32:23+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-08-04T21:32:23+00:00</published>
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<id>facd1723f83f0948ec4a8d0006ffa5ea2f545479</id>
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Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
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</content>
</entry>
<entry>
<title>Fix Navi HUD text regression (#1020)</title>
<updated>2022-08-04T02:47:54+00:00</updated>
<author>
<name>vaguerant</name>
<email>vaguerant@users.noreply.github.com</email>
</author>
<published>2022-08-04T02:47:54+00:00</published>
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<id>78ad2820562e80f31b90853d8536133d8f2604f8</id>
<content type='text'>
* Fix Navi HUD text regression

* Fix the fix</content>
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* Fix Navi HUD text regression

* Fix the fix</pre>
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</content>
</entry>
<entry>
<title>This should fix (all?) 60fps interpolation issues left. (#938)</title>
<updated>2022-08-04T02:36:13+00:00</updated>
<author>
<name>Kenix3</name>
<email>kenixwhisperwind@gmail.com</email>
</author>
<published>2022-08-04T02:36:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=0f7a88bd5a34e1ff21e6a7a3ef5ac9b81cafb0f8'/>
<id>0f7a88bd5a34e1ff21e6a7a3ef5ac9b81cafb0f8</id>
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* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
* This should fix (all?) 60fps interpolation issues left.

Resolves #631 #917

* Update z_fishing.c

* Re-adds Emil's interpolation in certain places.

* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child

* move disps out of ifs for morpha

* use recordopen/recordclose for volv

* recordopen/recordclose for ganondorf

* switch back to recordopen/recordclose for ganondorf floor

* Frame interpolation now uses a 64bit parameter rather than 32.

* More 60fps fixes

* Fix close child typo

* add todo calls to recordopen/recordclose

* fix build

* revert long long frame interpolation

* add some epochs

* add more epochs

* bongo epochs

* the rest of the epochs

* fix the typo fix the build

* interpolation fixes pr cleanup

* init/cleanup bongo epochs

* bongo hand trails

* Fixes niw feathers

* Fixes bongo bongo hands, and replaces epoch * i with epoch + i

* don't update epochs

Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Randomizer: Ocarina of Time Ice Trap Fix (#964)</title>
<updated>2022-08-03T03:48:51+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-08-03T03:48:51+00:00</published>
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<id>fe02818d512d300b75ed8d38f0a0d9a0fd32f2de</id>
<content type='text'>
* Fixes Ice Trap on OoT check from preventing SoT check

* Removes unneeded GlobalContext argument.</content>
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* Fixes Ice Trap on OoT check from preventing SoT check

* Removes unneeded GlobalContext argument.</pre>
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</content>
</entry>
<entry>
<title>Fixed deku stick on B and horse swordless (#995)</title>
<updated>2022-08-03T03:46:39+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-08-03T03:46:39+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Prevents blocking Song of Time check by shielding. (#1001)</title>
<updated>2022-08-02T22:09:53+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-08-02T22:09:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=7eba85c3b42ab1ebb2844f329596c311456c74ac'/>
<id>7eba85c3b42ab1ebb2844f329596c311456c74ac</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Revert Goron Spin Fix (#1003)</title>
<updated>2022-08-02T22:09:02+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-08-02T22:09:02+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=73447f05ab4bc915e13cf4222f536ffc656bfb0a'/>
<id>73447f05ab4bc915e13cf4222f536ffc656bfb0a</id>
<content type='text'>
* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing

* Revert goron's back to spinny behavior with smooth transitions.</content>
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<pre>
* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing

* Revert goron's back to spinny behavior with smooth transitions.</pre>
</div>
</content>
</entry>
<entry>
<title>Do this in Rachael instead</title>
<updated>2022-08-02T17:57:34+00:00</updated>
<author>
<name>Josh Bodner</name>
<email>jbodner09@outlook.com</email>
</author>
<published>2022-08-02T03:46:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=18013e1ae0177d1b8ee71bd072b4d89156269000'/>
<id>18013e1ae0177d1b8ee71bd072b4d89156269000</id>
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<pre>
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</entry>
<entry>
<title>Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. (#963)</title>
<updated>2022-08-01T01:58:13+00:00</updated>
<author>
<name>Christopher Leggett</name>
<email>chris@leggett.dev</email>
</author>
<published>2022-08-01T01:58:13+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=d332c3d9d6d63e58bac9c0406f8a5d3d927fa757'/>
<id>d332c3d9d6d63e58bac9c0406f8a5d3d927fa757</id>
<content type='text'>
* Allows Skull Kid to accept Mask after receiving an ice trap.

* Extracts obscure rando check into a clearly named function.

* Fixes missing semicolon...</content>
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<pre>
* Allows Skull Kid to accept Mask after receiving an ice trap.

* Extracts obscure rando check into a clearly named function.

* Fixes missing semicolon...</pre>
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</entry>
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