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<title>Shipwright/soh, branch 4.0.0</title>
<subtitle>Ship of Harkinian: Ocarina of Time PC port</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/'/>
<entry>
<title>Master Quest (#3) (#1632)</title>
<updated>2022-09-29T23:07:48+00:00</updated>
<author>
<name>briaguya</name>
<email>70942617+briaguya-ai@users.noreply.github.com</email>
</author>
<published>2022-09-29T23:07:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=8888fb2ec1cf1a27b5611e58b59f36762afeec54'/>
<id>8888fb2ec1cf1a27b5611e58b59f36762afeec54</id>
<content type='text'>
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;

Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</content>
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<pre>
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;

Co-authored-by: louist103 &lt;35883445+louist103@users.noreply.github.com&gt;
Co-authored-by: PurpleHato &lt;linkvssangoku.jr@gmail.com&gt;
Co-authored-by: GaryOderNichts &lt;12049776+GaryOderNichts@users.noreply.github.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>disable crit wiggle (#1629)</title>
<updated>2022-09-29T00:27:07+00:00</updated>
<author>
<name>louist103</name>
<email>35883445+louist103@users.noreply.github.com</email>
</author>
<published>2022-09-29T00:27:07+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=dc3c0dd9c852ae704aaa6f6f7ad7258d7076c5ec'/>
<id>dc3c0dd9c852ae704aaa6f6f7ad7258d7076c5ec</id>
<content type='text'>
* disable crit wiggle

* Set to zero in default preset</content>
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<pre>
* disable crit wiggle

* Set to zero in default preset</pre>
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</content>
</entry>
<entry>
<title>Update description for CC (#1626)</title>
<updated>2022-09-28T06:40:29+00:00</updated>
<author>
<name>aMannus</name>
<email>mannusmenting@gmail.com</email>
</author>
<published>2022-09-28T06:40:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=08915e56849f0fcbf3653155494de754ee38ff4d'/>
<id>08915e56849f0fcbf3653155494de754ee38ff4d</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Feature: Crowd Control Integration (#1568)</title>
<updated>2022-09-28T02:41:17+00:00</updated>
<author>
<name>David Chavez</name>
<email>david@dcvz.io</email>
</author>
<published>2022-09-28T02:41:17+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=083ceb44239b9a26648e0059ca9ce2ad551424a0'/>
<id>083ceb44239b9a26648e0059ca9ce2ad551424a0</id>
<content type='text'>
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733.

* Paper Link &amp; few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer &amp; Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya &lt;briaguya@alice&gt;

Co-authored-by: Baoulettes &lt;perlouzerie@hotmail.fr&gt;
Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</content>
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<pre>
* Start effects

* Disable input to game when typing in console

* Add gravity support

* noUI placeholder

* Add rest of effects to console

* Remove z_play code

* Add rupee modification

* Add OneHit KO (#27)

* few fix and paper Link

* Better method and now use the reset flag

* Revert "Better method and now use the reset flag"

This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7.

* Revert "few fix and paper Link"

This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733.

* Paper Link &amp; few fixes (#28)

* Implement pacifist mode (#30)

* Implement cucco storm (#31)

* Add no UI functionality (#32)

* Enable CrowdControl on windows (#33)

* Use std::format and implement wallmaster

* Implement defense modifier

* Implement no_z and clean up

* Implement reverse controls

* Some fixes while testing CC connection

* Implement speed modifier and fix defese modifier

* Fail magic effects if magic is not acquired

* Fix queue system

* Implement rainstorm

* Some cleanup

* Use IS_ZERO to handle very low near zero values

* Split some effects

* Fix emptying magic

* Don’t run cucco on pre-rendered backgrounds

* Use correct method for updating ruppees

* Fix decreasing speed

* Remove old SDL stuff

* Remove old fixes

* Enable Crowd Control for both debug and release

* Add missing returns

* Cleanup event firing

* Further clean up on event firing

* Fix some bugs

* CC fixes and enemy spawning (#35)

* Fix icetraps

* Fix title screen

* Fix pause screen

* Fix death screen timer &amp; Code cleanup

* Fix timer during textboxes

* Code cleanup

* Add: Multiple enemy spawning

* More enemies + more code cleanup (#36)

* Enums for returning effect states

* Add more enemies

* Update CrowdControl.cpp

* Remove enums from enemies

* Fix up flow for events (#37)

# Conflicts:
#	soh/soh/Enhancements/crowd-control/CrowdControl.cpp

* Fix spawn position of likelike

* CC temp enemy fixes (#38)

* Check for pause in pacifist and allow button presses (#39)

* Fix Pacifist mode (#41)

* First attempt pacifier fix

* Real fix for pacifist mode

* Comment

* Remove cutscene and long delay from cucco_storm (#40)

* Some PR Fixes

* Use standard types

* Handle JSON parsing error and free memory

* Add CC configuration file

* Add: Giving deku shield option. Fix: Giant Lonk (#42)

* Small stalfos fix (#43)

* Syntax Improvements (#44)

* Revert bools to uint32_t

* Add comment about bools

* Fix cucco storm, fix empty heart (#45)

* Protect commands vector with mutex

* prefix effects with chaosEffect (#46)

Co-authored-by: briaguya &lt;briaguya@alice&gt;

Co-authored-by: Baoulettes &lt;perlouzerie@hotmail.fr&gt;
Co-authored-by: aMannus &lt;mannusmenting@gmail.com&gt;
Co-authored-by: briaguya &lt;70942617+briaguya-ai@users.noreply.github.com&gt;
Co-authored-by: briaguya &lt;briaguya@alice&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>FIX: Sword Trail not appearing when using custom color (#1625)</title>
<updated>2022-09-28T00:58:25+00:00</updated>
<author>
<name>PurpleHato</name>
<email>linkvssangoku.jr@gmail.com</email>
</author>
<published>2022-09-28T00:58:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=87125ae334a537f7c28d3ab319b61697e4454b2a'/>
<id>87125ae334a537f7c28d3ab319b61697e4454b2a</id>
<content type='text'>
This was caused by the trail duration not being init properly until we change the duration manually.

cf this video: https://streamable.com/a9u4fm

- Also changed Lengh to Duration for clarity</content>
<content type='xhtml'>
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<pre>
This was caused by the trail duration not being init properly until we change the duration manually.

cf this video: https://streamable.com/a9u4fm

- Also changed Lengh to Duration for clarity</pre>
</div>
</content>
</entry>
<entry>
<title>Shopsanity - fix regression from removing BUY_BOMBCHU_5 (#1624)</title>
<updated>2022-09-27T23:56:25+00:00</updated>
<author>
<name>Garrett Cox</name>
<email>garrettjcox@gmail.com</email>
</author>
<published>2022-09-27T23:56:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c487e4ba0b3d042947d648d5a6d5cb175914cd4b'/>
<id>c487e4ba0b3d042947d648d5a6d5cb175914cd4b</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>FIX: Missing custom colors on ENTER NAME (#1623)</title>
<updated>2022-09-27T23:33:01+00:00</updated>
<author>
<name>PurpleHato</name>
<email>linkvssangoku.jr@gmail.com</email>
</author>
<published>2022-09-27T23:33:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=1b141fd68ce8339ce73ee698f40f186e5ee4a400'/>
<id>1b141fd68ce8339ce73ee698f40f186e5ee4a400</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>FIX: Set back default comportment of some Views (#1615)</title>
<updated>2022-09-27T23:32:28+00:00</updated>
<author>
<name>PurpleHato</name>
<email>linkvssangoku.jr@gmail.com</email>
</author>
<published>2022-09-27T23:32:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=694c6c983246c760b23109116321016f0817118e'/>
<id>694c6c983246c760b23109116321016f0817118e</id>
<content type='text'>
* FIX: Set back default comportment of some Views

- Renamed Auto-Center First Person View to Disable Auto-Centering in First Person View and make it necessary to be checked to take effect and not being active by default

- Disable gInvertYAxis being enabled by default (which it not vanilla)

* Tweak: small whoopsie</content>
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<pre>
* FIX: Set back default comportment of some Views

- Renamed Auto-Center First Person View to Disable Auto-Centering in First Person View and make it necessary to be checked to take effect and not being active by default

- Disable gInvertYAxis being enabled by default (which it not vanilla)

* Tweak: small whoopsie</pre>
</div>
</content>
</entry>
<entry>
<title>Change precision of float sliders (#1609)</title>
<updated>2022-09-27T23:30:50+00:00</updated>
<author>
<name>GaryOderNichts</name>
<email>12049776+GaryOderNichts@users.noreply.github.com</email>
</author>
<published>2022-09-27T23:30:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=c6a875eb5c499a4731d598587869437e9719813a'/>
<id>c6a875eb5c499a4731d598587869437e9719813a</id>
<content type='text'>
* Change precision of float sliders

* Formatting

* Don't round non-percentage sliders</content>
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<pre>
* Change precision of float sliders

* Formatting

* Don't round non-percentage sliders</pre>
</div>
</content>
</entry>
<entry>
<title>Wii U: Several fixes and improvements (#1608)</title>
<updated>2022-09-27T23:29:55+00:00</updated>
<author>
<name>GaryOderNichts</name>
<email>12049776+GaryOderNichts@users.noreply.github.com</email>
</author>
<published>2022-09-27T23:29:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/Shipwright/commit/?id=677c4845f64e3ec3c9554be117cae5b160f5c218'/>
<id>677c4845f64e3ec3c9554be117cae5b160f5c218</id>
<content type='text'>
* WiiU: fix more scaling issues

* Wii U: batch depth reads

* Wii U: remove file buffering
Doesn't seem to to do much anymore

* Remove "missing_gcc_functions.c" to avoid conflicts

* Wii U: Fix random_device usage
random_device will always be seeded with a constant seed and will return the same number sequence every time

* Wii U: Improve software keyboard

* Wii U: Fix console input text width</content>
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<pre>
* WiiU: fix more scaling issues

* Wii U: batch depth reads

* Wii U: remove file buffering
Doesn't seem to to do much anymore

* Remove "missing_gcc_functions.c" to avoid conflicts

* Wii U: Fix random_device usage
random_device will always be seeded with a constant seed and will return the same number sequence every time

* Wii U: Improve software keyboard

* Wii U: Fix console input text width</pre>
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</content>
</entry>
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